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Doctor Steffard

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Revision as of 05:49, 6 September 2010 by Taosin (Talk | contribs) (Part One: Primum Non Nocere: Finished Part two)

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Overview

Doctor Steffard
Doctor Steffard.jpg
Zone Imperial City
Coordinates (-1789, -8, 929)
Level Range 8-15
Introduced By == Level 8 ==
Luke Larson
Introduces == Level 8 ==
Seer 1381
Enemy Groups None
v  d  e

Doctor Steffard is a Praetorian contact in Imperial City at coordinates (-1789, -8, 929).  His level range is 8-15. He is located approximately 175 yards West and slightly South of the Industry Avenue neighborhood marker.

Introductions

Contact Introduced By

Contact Introduces

Information

Prior to Introduction

I'm not actually seeing patients right now. Are you sure you aren't looking for someone else, I haven't received a referral about you.

Initial Contact

I'm Dr. Steffard, but everyone just drops the doctor part. I've worked in neuroscience for twenty-two years now and I have only one thing to say about the Seer Project: It's immoral.

Sure, they do a great service, but at what cost? I took an oath to do more good than harm with any patient, and right now I see a lot of women in pain, and an opportunity to do a lot of good.

Greeting

  • How're ya feeling?
  • Hey buddy.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Missing No More Missions Dialogue


Store

Story Arc

Self Restraint

Souvenir

Part One: Primum Non Nocere

Larson spoke quite highly of you, Character. I don't know if we've met before, but you look awfully familiar...

Ah yes, that's right, I approved your medical papers to ensure you were fit for duty as a member of Powers Division. I see Tyrant's yoke didn't take. Way to give it to...

Was there something you needed, Doc?

Right, yes. Ah! Yes there is something I need, and you are the perfect...

I work with certain individuals in the Resistance, people of a more psychic nature, as it were. They have asked me to utilize my own specialties in neuroscience, one of my many fields of profound specialty, to aid them in recruiting other psychic individuals... telepaths and such.

Before I ramble for too long, my associate informed me that a Seer, one of the aforementioned psychic individuals, has broken free of the Seer Network. She's too dangerous for me to approach and bring in, so that's where you come in. I want you to apprehend Seer 0293 using this neural restraint.

Before you go, I have her location...

Unnecessary Solicitation

I knew you'd be back. Seer 0293 is currently hiding out in...

Oh fine, here's the address.

Mission Objective(s)

Waves of psychic anguish wash over you the second you walk in the front door. It's then that you realize the screaming isn't in your head.

  • Apprehend Seer 0293
    • Rescue Seer 0293
    • Escape With Seer 0293

You managed to get the Neural Restraint on Seer 0293 and lead her out of the building.

Enemies

  • Praetorian Police

Notable NPCs

  • Seer 0293 (Seers Tracker, Escort Hostage, Ally)

Debriefing

You did it. Superb work.

You know, this reminds me of when... Wait a second.

Dr. Steffard examines Seer 0293's cybernetics for a moment and then his eyes widen.

Quickly, I need to get her inside...

Call me from now on, it's a secure line which means it is safer for both of us.

Part Two: A Second Opinion

These cybernetics in this woman's head... They're unlike any Seer implants I've seen before. Fascinating.

Amazing, it's as if they quadrupled the number of pathways... That would likely extend the range, but the signal would be so weak you could only pick it up with a receiver of some kind. Maybe it's...

Can I help you further?

Ah! I apologize, Character, I get so entranced with my work, I sometimes lose focus on anything but it.

Yes, I really could use your help. I want to find out more about these implants, but the only person I've dealt with in the past on such issues, at least, with any degree of success, was a rather, shall we say, understanding member of the Syndicate.

Things are very dicey right now with the Syndicate. I want you to escort me while I meet with Maxine. I don't expect any trouble from her, it's the rest of the Syndicate that worries me.

Unnecessary Solicitation

Whenever you're ready, but please, let's not keep Maxine waiting.

I made her wait once and she told me a story about...

Mission Objective(s)

The Syndicate seems to own everything in this town. Wait... that might actually be true.

  • Meet with the Syndicate
    • Escort Steffard to Maxine

You fought off a horde of ghouls that came out of nowhere and Dr. Steffard got the information he needed from Maxine.

Enemies

  • Ghouls

Notable NPCs

  • Maxine (Syndicate Lieutenant, Ally)
V archetypeicon stalker.png Ambush! Immediately after talking to Maxine, you will be ambushed by several hordes of Ghouls.
Maxine is one of the top Syndicate killers. Her psychic mastery over her own body turns her into a lethal killing machine.
Contact Small Maxine.jpg
Maxine

Briefing

Why'd Steffard drag you along, Power Puff? 'Fraid something might happen?

Let's just say I'm insurance.

Don't worry, nothing's gonna... Wait. Did you hear something?

That sounds like... Ghouls!


Debriefing

Horrifying!

The Seer implant that I removed from Seer 0293 appears to emit some sort of tracking signal... one that the Ghouls are inclined to listen for.

Maxine informed me that some of her brethren in the Syndicate have started hearing reports about increased Ghoul activity over in Neutropolis, and the Crusaders have been talking about more and more coordinated Ghoul attacks on their positions as well. I have a theory that these events are somehow linked, but I do not yet know how.

I have to admit, I wasn't sure if I was going to be able to count on you, Character. Most people don't even notice the Seers anymore, so I am pleasantly surprised that you are interested in figuring out if there is a link here between the Seers and the Ghouls.