Arbiter Daos
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Overview
Arbiter Daos is a villain contact in Grandville. His level range is 40-44. The building entrance coordinates are (2725, -333, 1015).
Contents
Introductions
Contact Introduced By
New Contact(s)
I know a strange man, an employee of AeonCorp, named Dr. Forrester. He's in Grandville doing some science for Arachnos and is looking for a lab assistant.
Dr. Forrester is kind of crazy, but then again, I guess that's why they call them mad scientists.
I know a woman named Mage-Killer Zuhkara. She's an assassin from Russia who specializes in eliminating spies with magical backgrounds. She's looking for someone to help her with a few hits.
Zuhkara is very blunt and to the point, and she seems to take a personal interest in destroying those of arcane origin.
Information
Arachnos Arbiter
Arbiter Daos is perhaps the most humorless man to ever walk the Rogue Isles. A devout servant of Arachnos, Daos is not loathe to take advantage of the impunity his position provides him. He often investigates groups and activities that, strictly speaking, like outside his purview, but he does so in the knowledge that, whatever his reasons, Arachnos will stand beside him.
Initial Contact
Lord Jinx, is it? Ah, yes. A most colorful career. You, like me, seem to know the value of bending the rules to suit your own purpose. But you must understand one thing: while you are working with me, my word must be law. If you can live within such restrictions, you will reap the great benefits of being above all other Arachnos authority.
Store
Arbiter Daos sells the following items:
- Inspirations
- Level 40 Natural Single-Origin Enhancements
- Level 45 Natural Single-Origin Enhancements
Story Arc
Breaking Knives
Missions
Stop the Knives' assault
Briefing
I'm sure you're familiar with the group known as the Knives of Artemis. They are well-organized, as well as quite ruthless. Admirable. I find their efficiency most commendable, but their downfall is their overwhelming arrogance. It is as if their 'riot girl' mentality prevents them from backing down from any foe, even one they know they cannot beat. No doubt this is why they have chosen to take on Arachnos.
As we speak, an elite group of Knives is ransacking an Arachnos base. Go there, stop them, and find out what they seek.
Mission Acceptance
The Knives of Artemis are cunning and skilled. Be wary.
Mission Objectives
You hear almost nothing as you enter the base. The Knives work quickly, and stealthily.
- Defeat all Knives in base
You defeated the Knives of Artemis and learned the name of their quarry.
Clue: Sister Livia's storyWhen you defeated Sister Livia, she snarled, 'You cannot save Moira. Arachnos may shelter her for now, but we will keep coming for her!'
Debriefing
The Knives are looking for an Arachnos operative named Moira? I know no one by that name. I'll have to do some digging to find out who they're looking for.
Rescue Mnemosyne
Briefing
I've done the research, and I believe I know who the Knives of Artemis were seeking. The woman in question was once known as Moira, but once she joined the ranks of the Fortunatas, she took up the name Mnemosyne. I know the Knives of Artemis often resent seeing their members leave the fold; it may well be that they wish revenge against Mnemosyne. Unfortunately, the lady's psychic abilities put her in touch with ancestral memories dating back thousands of years. Quite valuable, as you can imagine. I do not intend to let Mnemosyne be taken without a fight.
Mission Acceptance
You will go to the Arachnos base where Mnemosyne is stationed, and extract her for her own safety. We can't be sure that the Knives did not already learn her whereabouts.
Mission Objectives
zone entrance message
- Rescue Mnemosyne
mission end message
Debriefing
Mission
Briefing
Mission Acceptance
Mission Objectives
zone entrance message
- overall objective
mission end message
Debriefing