Earth Control
Overview
You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground. Earth Control is a primary powerset for Controllers and Dominators.
This powerset was added to the Dominator options in Issue 12.
Power Tables
Controller/Dominator
The Earth Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Stone Prison | 1 | Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly | |
Fossilize | 1 | Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All) | |
Stone Cages | 2 | Ranged (Targeted AoE), Minor DMG(Smash), Foe Immobilize, -DEF(All), -Fly | |
Quicksand | 6 | Ranged (Location AoE), Foe -DEF(All), -Fly, -Jump, -SPD | |
Salt Crystals | 8 | PBAoE, Foe Sleep, -DEF(All) | |
Stalagmites | 12 | Ranged (Targeted AoE), Minor DMG(Lethal), Foe Disorient, -DEF(All) | |
Earthquake | 18 | Ranged (Location AoE), Foe Knockdown, –To-Hit, -DEF(All) | |
Volcanic Gasses | 26 | Ranged (Location AoE), Minor DoT(Fire), Foe Hold, Special | |
Animate Stone | 32 | Summon Golem: Melee, Heavy DMG(Smash) |
Powers
The following are powers in the Earth Control powerset.
Animate Stone
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is virtually immune to Psionic damage and highly resistant to all other types. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects, and highly resistant to Knockback, Knockup, and Repulsion. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
Powers
- Stone Fist (Melee, single target, smashing, stun, taunt)
Seismic Smash (melee, single target, smashing, hold, taunt)
Hurl Boulder (Ranged, single target, smashing, knockback, taunt)
Resistance (Auto, Res to All, res to sleep, knockback, knockup, repel, immobilize, hold, stun, -tohit debuff)
Damage | Heavy (Smashing) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Golem: Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Knockback | |
Recharge Intensive Pets |
Earthquake
Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
Recharge | Slow |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged Location Area of Effect |
Foe Knockdown, -To-Hit, -Defense(All) | |
Enhancements | Enhance Defense Debuff |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Defense Debuff |
Knockback | |
ToHit Debuff |
Fossilize
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
Damage | Moderate (Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold, -Defense(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
Quicksand
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.
Recharge | Slow |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged (Location Area of Effect |
Foe -Defense(All), -Fly, -Jump, -Speed | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Salt Crystals
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Point Blank Area of Effect |
Foe Sleep, -Defense(All) | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Stalagmites
You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.
Damage | Minor (Lethal) |
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient, -Defense(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns |
Stone Cages
Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.
Damage | Minor (Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize, -Defense(All), -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Immobilize |
Stone Prison
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
Damage | Moderate Damage over Time(Smashing) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize, -Defense(All), -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize |
Volcanic Gasses
You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.
Damage | Minor Damage Over Time(Fire) |
Recharge | Very Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Location Area of Effect) |
Foe Hold, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Holds |