Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Nictus

From Paragon Wiki Archive
Revision as of 15:02, 24 November 2008 by Sera404 (Talk | contribs) (update)

Jump to: navigation, search

Overview

Nictus are Kheldians that feed off life energy, killing Peacebringers and Warshades. Nictus use Shadow Cysts as a form of life support if no host is available. If the cyst is destroyed, the Nictus will die quickly.

Requiem, as seen in the Blue King CoH comic book.

Notes

Nictus will not spawn unless you are "flagged" for them. Kheldians are always flagged to have them spawn. Non-Kheldians who team with a Kheldian become flagged for them as well. A non-Kheldian who has been flagged to have Nictus spawn will continue to see them spawn until they log out, even if they are no longer teamed with a Kheldian.

The only exception to this is Cimerora, where they are assisting the Cimeroran Tratiors faction of enemies, and can appear in all door missions.

Villain types

Minions

Lesser Unbound Nictus

Lesser Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight TravelFlight.png Flight Self fly
Nictus entities can Fly.

RadiationBurst NeutrinoBlast.png Dark Nova Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy, Negative Energy
Nictus entities are resistant to Energy and Negative Energy damage.

Lieutenants

Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight TravelFlight.png Flight Self fly
Nictus entities can Fly.

EnergyMastery LaserBeamEyes.png Dark Nova Blast (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Blast.

DarkCast Torrent.png Dark Nova Emanation (Ranged, Negative) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nove Emanation.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy, Negative Energy
Nictus entities are resistant to Energy and Negative Energy damage.

Bosses

Greater Unbound Nictus

These free-floating Nictus have been drawn to Earth from somewhere in the cosmos, bridging the distance through a Shadow Cyst. They have not yet joined with or possessed a host, and normally could not survive on a planet's surface for long. However, the dark energies of the Shadow Cyst sustain them, allowing them to hunt for hosts on their own.

Powers

Flight TravelFlight.png Flight Self fly
Nictus entities can Fly.

DarkCast Torrent.png Dark Nova Emanation (Ranged, Negative) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.

PowerBlast Explosion.png Dark Nova Detonation (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Detonation.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy, Negative Energy
Nictus entities are resistant to Energy and Negative Energy damage.

White Dwarf

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The White Dwarf form is patterned off a race called the Kurukt that lived on the surface of a neutron star. The White Dwarf form retains the incredible physical resilence of the Kurukt, as well as the ability to channel energy into powerful melee attacks.

Powers

EnergyManipulation BoneSmasher.png White Dwarf Strike (Melee) Foe -Defense
Your Defense has been reduced by the White Dwarf Strike.

EnergyManipulation TotalFocus.png White Dwarf Smite (Melee) Foe Disorient, -Defense, -Fly
You feel Disoriented. Your Defense and your ability to Fy has been reduced by the White Dwarf Smite.

SuperStrength FootStomp.png White Dwarf Flare Foe -Defense
Your Defense has been reduced by the White Dwarf Flare.

LuminousAura ReformEssence.png White Dwarf Sublimation Self Heal
Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf form. Recharge: Long.

Dark Dwarf

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Dwarf form is patterned off a race called the Ruktur that lived on the surface of a pulsar. The Dark Dwarf form retains the incredible physical resilence of the Ruktur, as well as the ability to channel energy into powerful melee attacks.

Bright Nova

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Bright Nova form is patterned off a race called the Mefnanim that lived in the energy-charged upper atmosphere of a gas giant planet. The Bright Nova form retains the ability to Fly and to shape and project Energy bolts of incredible power.

Powers

Flight TravelFlight.png Flight Self fly
Bright Novas Fly

RadiationBurst NeutrinoBlast.png Bright Nova Bolt (Ranged) Foe -Defense
Your Defense has been reduced by the Bright Nova Bolt.

EnergyMastery LaserBeamEyes.png Bright Nova Blast (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Blast.

PowerBlast EnergyTorrent.png Bright Nova Scatter (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Proton Scatter

PowerBlast Explosion.png Bright Nova Detonation (Ranged) Foe -Defense
Your Defense speed has been reduced by the Bright Nova Detonation.

Dark Nova

Every Kheldian energy being retains the patterns of its past hosts, and can use these patterns to transform itself and its current host into an energy-based duplicate of that creature, gaining new abilities in the process. The Dark Nova form is patterned off a race called the Hulnanim that lived in the lightless depths of a gas giant planet. The Dark Nova form retains the ability to fly and to shape and project Dark Energy bolts of incredible power.

Powers

Flight TravelFlight.png Flight Self fly
Dark Novas Fly

DarkCast Torrent.png Dark Nova Emanation (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.

EnergyMastery LaserBeamEyes.png Dark Nova Blast (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Blast.

PowerBlast Explosion.png Dark Nova Detonation (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Detonation.

RadiationBurst NeutrinoBlast.png Dark Nova Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Bolt.

Archvillains

Nictus Essence (1)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

DarkArmor SoulTransfer.png Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.

Nictus Essence (2)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

DarkArmor SoulTransfer.png Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.

Nictus Essence (3)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

DarkArmor SoulTransfer.png Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.


Objects

Shadow Cyst Crystal

Shadow Cyst Crystal

These unearthly crystals grow from a Shadow Seed, a hardened physical form created when several Nictus fuse together and solidify themselves. Shadow Cysts project a field that allow Nictus to survive for extended periods without a host even on a planet's surface. The Cysts also act as wormholes, allowing Nictus to travel instantly from one cyst to another, even across interstellar distances. If allowed to grow in the right conditions, a Shadow Cyst can flood a world with Nictus.

Powers

Power Missing.png No Ranged Attacks
Shadow Cysts do not have any ranged attacks at all.

Power Missing.png No Melee Attacks
Shadow Cysts do not have any melee attacks at all.

Power Missing.png Immobile
Shadow Cysts are immobile.

Paramilitary DraftArmy.png Portal Portal
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.

FireBlast Inferno.png Medium explosion Post death special (Point Blank Area of Effect, Fire/Lethal) Foe Disorient
The explosion has left you Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or Debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.

Named bosses

  • Brightshift (Bright Nova)
  • Coldstar (Bright Nova)
  • Fullalbedo (White Dwarf)
  • Lightburner (Bright Nova)
  • Moonbow (White Dwarf)