Memorization Badges
Overview
The formulas for crafting common Invention Origin Enhancements (IOs) can be memorized. Memorization awards badges and allows enhancements to be crafted at lower cost and without the need of a recipe. A worktable and salvage, however, are both still needed. Recipes for costumes and other types of enhancements, including Enhancement Sets, can't be memorized.
How to Memorize
For purposes of memorization the common IOs are divided into groups and the crafting, using a recipe, of any IO within that group counts toward the memorization of the whole group. A group consists of enhancements with a similar benefit (like Fly, Jump, Run, Range) and similar level (like 35 & 40 together). Each group has its own requirement for how many must be crafted at each level to complete the memorization of that group. Completing the memorization of a group awards a badge.
This table shows the 45 groups, including the name of its badge and the number of crafted enhancements needed at each level within the group to complete the memorization. For example the Arms Dealer Badge, in the Damage/Knockback category for levels 35 & 40, is obtained by crafting 11 IOs in that category at level 35 and 11 at level 40. The 11 can be all Damage, all Knockback, or a mix of both. If two different quantities are shown, such as 2 & 1 for the Decaying Badge in the first row, it doesn't matter whether 2 are crafted at the lower level and 1 at the higher, or 1 at the lower level and 2 at the higher.
A character's in-game badge list shows a progress bar toward earning each badge. If a character crafts an enhancement and the progress bar doesn't move then the character has completed all the crafting necessary at that level. Further progress requires crafting at the other level within the group.
Badge Category | Recipe Levels | ||||
---|---|---|---|---|---|
10 | 15 & 20 | 25 & 30 | 35 & 40 | 45 & 50 | |
Defense Debuff, To Hit Debuff, Taunt, Confuse |
Declining 2 |
Decaying 2 & 1 |
Despoiler 2 & 2 |
Dismantler 2 & 3 |
Retrograde 4 & 3 |
Heal | Medicator 7 |
Mender 5 & 4 |
Rebuilder 7 & 6 |
Revivifier 8 & 7 |
Reanimator 10 & 9 |
Defense Buff, Resist Damage, Intangible |
Armorer 7 |
Guardian 5 & 4 |
Protector 7 & 6 |
Security 8 & 7 |
Defensive 10 & 9 |
Sleep, Snare, Hold, Stun, Immobilize, Fear |
Blinding 8 |
Beguiler 5 & 5 |
Charming 7 & 6 |
Charismatic 9 & 8 |
Mesmerizer 11 & 11 |
Endurance Modification, Endurance Reduction |
Energy Conservationist 9 |
Battery Powered 6 & 6 |
Nuclear Powered 8 & 7 |
Mystically Powered 10 & 9 |
Perpetual 12 & 12 |
Recharge Rate, Interrupt Time |
Trigger Man 10 |
Hired Gun 7 & 6 |
Hit-Man 9 & 8 |
Sniper 11 & 11 |
Sharpshooter 14 & 14 |
Accuracy, ToHit Buff |
Major 10 |
Lt. Colonel 7 & 6 |
Colonel 9 & 8 |
Major General 11 & 11 |
General 14 & 14 |
Damage, Knockback |
Munitionist 10 |
Weaponeer 7 & 6 |
Warhead 9 & 8 |
Arms Dealer 11 & 11 |
Lord of War 14 & 14 |
Run Speed, Fly Speed, Jump, Range |
Pilgrim 10 |
Vagabond 7 & 6 |
Wanderer 9 & 8 |
Walks the Earth 11 & 11 |
Nomad 14 & 14 |
Icon for all badges in that level: |
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Notes: | +2 salvage storage |
+1 recipe storage |
Benefits of Memorization
Earning a memorization badge for a group of common IO enhancements awards the character the ability to craft enhancements in that group for half the cost (Influence or Infamy) and without a recipe. Crafting must still be done at an Invention Worktable and still requires Invention Salvage.
Each badge earned at the 25 & 30 level grants the ability to carry two more items of salvage. Each badge earned at the 45 & 50 level grants the ability to carry one more recipe.
The memorization badges at level 40 and below, all of them, are part of the requirements for the Field Crafter Badge and its Portable Crafting Table accolade power.