Difference between revisions of "WDW file structure"
From Paragon Wiki Archive
m (added Related Articles, added Gameplay category) |
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* 0 = Detached, 1 here would be attached to its standard parent window | * 0 = Detached, 1 here would be attached to its standard parent window | ||
* 2 = Visible, 4 here hides the window. Numbers > 4 in this field produce odd windows with no title bar that do not always function correctly. | * 2 = Visible, 4 here hides the window. Numbers > 4 in this field produce odd windows with no title bar that do not always function correctly. | ||
+ | |||
+ | ==Related== | ||
+ | * {{slashcommand|wdw_save}} - No parameters/options. Saves window configuration to wdw.txt in the install directory. | ||
+ | * {{slashcommand|wdw_load}} - No parameters/options. Loads window configuration from wdw.txt in the install directory. | ||
+ | * {{slashcommand|wdw_save_file|path}} | ||
+ | * {{slashcommand|wdw_load_file|path}} | ||
+ | [[Category:Gameplay]] |
Revision as of 21:46, 23 September 2008
Overview
Issue 12 introduced the ability to save in-game window positions. This article aims to document the format/syntax of the text files created.
Quick version
status 470 959 295 65 1.000000 7c7c7cff 4d 0 2
- status = window name
- 470 = X coordinate
- 959 = Y coordinate
- 295 = Width
- 65 = Height
- 1.000000 = Window scale
- 7c7c7cff = Color in RRGGBBAA format. The alpha value is the alpha of the window border, not the window opacity.
- 4d = Unknown internal field (do not edit)
- 0 = Detached, 1 here would be attached to its standard parent window
- 2 = Visible, 4 here hides the window. Numbers > 4 in this field produce odd windows with no title bar that do not always function correctly.
Related
- /wdw_save - No parameters/options. Saves window configuration to wdw.txt in the install directory.
- /wdw_load - No parameters/options. Loads window configuration from wdw.txt in the install directory.
- /wdw_save_file path
- /wdw_load_file path