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Difference between revisions of "Power Icons Legend"

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(Control Symbols: Adding images and text)
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The symbol of a buffing power is usually represented by an arc at the top of the icon or an triangle pointing up.  For example,  
 
The symbol of a buffing power is usually represented by an arc at the top of the icon or an triangle pointing up.  For example,  
 
==Control Symbols==
 
==Control Symbols==
The symbol of a controlling power is different depending on the type of [[control]] used.  The different types of [[status effect]]s are:  [[confuse]], [[disorient]] (or [[stun]]), [[fear]], [[hold]], [[immoblilize]], [[knock up]], [[knock back]], [[knockdown]], phase shift, [[placate]], [[sleep]], [[slow]] movement, [[slow]] recharge and [[taunt]].  There are also a few special status effects such as forced flight [[Image:Flight.png]], forced teleport [[Image:Teleport.png]] and force back.[[Image:Force Back.png]]   
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The symbol of a controlling power is different depending on the type of [[control]] used.  The different types of [[status effect]]s are:  [[confuse]], [[disorient]] (or [[stun]]), [[fear]], [[hold]], [[immoblilize]], [[knock up]], [[knockback]], [[knockdown]], phase shift, [[placate]], [[sleep]], [[slow]] movement, [[slow]] recharge and [[taunt]].  There are also a few special status effects such as forced flight [[Image:Flight.png]], forced teleport [[Image:Teleport.png]] and force back.[[Image:Force Back.png]]   
  
 
For example, confuse is [[Image:Confuse.png]], disorient is [[Image:Disorient.png]], fear is [[Image:Fear.png]], hold is [[Image:Hold.png]], immobilize is [[Image:Immobilize.png]], knock up is [[Image:Knock Up.png]], knockback is [[Image:Knockback.png]], phase shift is [[Image:Phase Shift.png]], placate is [[Image:Placate.png]], sleep is [[Image:Sleep.png]], slow movement is [[Image:Slow-Movement.png]], slow recharge is [[Image:Slow-Recharge.png]], slow movement and slow recharge is [[Image:Slow-Recharge+Movement.png]] and taunt is [[Image:Taunt.png]]
 
For example, confuse is [[Image:Confuse.png]], disorient is [[Image:Disorient.png]], fear is [[Image:Fear.png]], hold is [[Image:Hold.png]], immobilize is [[Image:Immobilize.png]], knock up is [[Image:Knock Up.png]], knockback is [[Image:Knockback.png]], phase shift is [[Image:Phase Shift.png]], placate is [[Image:Placate.png]], sleep is [[Image:Sleep.png]], slow movement is [[Image:Slow-Movement.png]], slow recharge is [[Image:Slow-Recharge.png]], slow movement and slow recharge is [[Image:Slow-Recharge+Movement.png]] and taunt is [[Image:Taunt.png]]
  
Note:  There is no symbol at this time for knockdown but a symbol with the off-balance figure and a triangle pointing down would be consistant with the other symbols.
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Note:  There is no symbol at this time for '''knockdown''' but a symbol with the off-balance figure shown in the knockback and knock up icons plus a triangle pointing down would be consistent with the other symbols.
  
 
==Debuff Symbols==
 
==Debuff Symbols==

Revision as of 19:26, 7 June 2008

Overview

This page is intended to provide a key for the symbols used inside the City of Heroes power icons.

Buff Symbols

The symbol of a buffing power is usually represented by an arc at the top of the icon or an triangle pointing up. For example,

Control Symbols

The symbol of a controlling power is different depending on the type of control used. The different types of status effects are: confuse, disorient (or stun), fear, hold, immoblilize, knock up, knockback, knockdown, phase shift, placate, sleep, slow movement, slow recharge and taunt. There are also a few special status effects such as forced flight Flight.png, forced teleport Teleport.png and force back.Force Back.png

For example, confuse is Confuse.png, disorient is Disorient.png, fear is Fear.png, hold is Hold.png, immobilize is Immobilize.png, knock up is Knock Up.png, knockback is Knockback.png, phase shift is Phase Shift.png, placate is Placate.png, sleep is Sleep.png, slow movement is Slow-Movement.png, slow recharge is Slow-Recharge.png, slow movement and slow recharge is Slow-Recharge+Movement.png and taunt is Taunt.png

Note: There is no symbol at this time for knockdown but a symbol with the off-balance figure shown in the knockback and knock up icons plus a triangle pointing down would be consistent with the other symbols.

Debuff Symbols

The symbol of a debuffing power is usually represented by an arc at the bottom of the icon or an triangle pointing down. For example,

Defense Symbols

The symbol of a defense power is usually represented by a shield. The different types of defense are melee, range, area of effect and general defense. For example, Area Effect Defense.pngis area of effect defense. The general defense symbol is Defense.png Melee and ranged defense symbols are Melee Defense.png and Ranged Defense.png

Morph Symbols

The symbol of a morph power is the top half of a human outline appearing to grow or shrink to a larger or smaller outline. The symbol should be used exclusively for shape-changing powers such as a Kheldian's nova or dwarf forms. It would also be appropriate for Stone Armor's Granite Armor. For example, upshift

Melee Symbols

The symbols of a melee power is usually represented by a circle or group of cirlces with three peaks. The size of the circle or circles is representative of the amount of damage a power does. Certain powers such as assassin's strike, weapons formed from the classic four elements and chain-type powers have additional symbols associated with them. For example

Movement Symbols

Pet Symbols

Ranged Symbols

Resist Symbols

Stealth Symbols

The symbol of a stealth power is usually a human-shaped form outlined by an aura or a human shaped aura.

For example, hide Hide.png invisibility Invisibility.png phase shift Phase Shift.png and stealth Stealth.png

Comments

There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.