Difference between revisions of "Default Window Configuration"
From Paragon Wiki Archive
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The following is a list of the default window configuration in City of Heroes. | The following is a list of the default window configuration in City of Heroes. | ||
<pre> | <pre> | ||
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|window size x px | |window size x px | ||
− | |Window width in pixels. | + | |Window width in pixels {{color|red|at 100% scale}}. |
|- | |- | ||
|window size y px | |window size y px | ||
− | |Window height in pixels. | + | |Window height in pixels {{color|red|at 100% scale}}. |
|- | |- | ||
|window scale | |window scale | ||
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* conjectured | * conjectured | ||
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+ | ---- | ||
+ | ;Notes | ||
+ | You can edit this file manually, similar to the [[Binds]] file, but if your windows are at any scale but 100%, you must take care to manually translate window dimensions into the appropriate scales. For example: | ||
+ | |||
+ | chat 0 620 360 577 0.700000 3399ffff 63 0 2 | ||
+ | |||
+ | is the main chat window at 70% scale. Its upper right corner is at screen position (0,620), but its dimensions are actually (360 x 0.7) x (577 x 0.7), or 252 x 404. | ||
==See Also== | ==See Also== |
Revision as of 03:42, 21 May 2008
The following is a list of the default window configuration in City of Heroes.
status 985 0 295 65 1.000000 3399ffff 88 0 2 tray 840 974 440 50 1.000000 3399ffff 88 0 2 compass 500 0 280 60 1.000000 3399ff4d 29 0 2 chat 0 824 360 200 1.000000 3399ffff 88 0 2 inspiration 1156 904 124 52 1.000000 3399ffff 88 1 2 defeat 500 462 280 100 1.000000 3399ffff 88 0 4 costume 286 374 707 276 1.000000 3399ffff 88 0 4 baseinv 420 437 150 150 1.000000 3399ffff 88 0 4 salvage 150 150 400 300 1.000000 3399ffff 88 0 4 storedsalvage 150 150 400 300 1.000000 3399ffff 88 0 4 combatnumbers 373 212 533 600 1.000000 3399ffff 88 0 4
This file is identical for City of Villains with the exception of window color (a62929ff).
- Note: Screen position varies with screen resolution. The numbers shown are for a screen resolution of 1280 x 1024.
Window configuration uses the following syntax:
windowname | The window's unique name. |
screen x position | Horizontal position of upper left corner, in pixels from the upper left corner of your screen. |
screen y position | Vertical position of upper left corner, in pixels from the upper left corner of your screen. |
window size x px | Window width in pixels at 100% scale. |
window size y px | Window height in pixels at 100% scale. |
window scale | Scale in decimal form. (1.0 = 100%) |
window color (plus alpha) | Color in hex format (RRGGBBAA). RR = red, GG = green, BB = blue, AA = alpha (transparency). |
screen z position* | Layering order. Higher-numbered windows are in front of lower-numbered windows. You should probably not mess with this attribute. |
docking status | Binary readout. 0 = not docked, 1 = docked. |
display status | Binary readout. 2 = displayed, 4 = not displayed. |
* conjectured
- Notes
You can edit this file manually, similar to the Binds file, but if your windows are at any scale but 100%, you must take care to manually translate window dimensions into the appropriate scales. For example:
chat 0 620 360 577 0.700000 3399ffff 63 0 2
is the main chat window at 70% scale. Its upper right corner is at screen position (0,620), but its dimensions are actually (360 x 0.7) x (577 x 0.7), or 252 x 404.