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Difference between revisions of "Controller"

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(Overview)
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[[Image:controller.png]]
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== Overview ==
 
== Overview ==
  
'''Controller'''
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[[Image:archetypeicon_controller.png|left]]
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The '''Controller''' is at the same time the weakest and yet the most powerful of the archetypes.  The Controller has few offensive attacks and possesses the fewest hit points.  But the Controller has access to a range of powers that no one else has: the Control power sets.  Armed with these powers, a Controller can affect the behavior of villains—from freezing them in place to routing them away.  Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles—but the Controller depends upon his teammates for protection.
  
The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else does: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains - from freezing them in place to routing them away. Armed with such abilities, the Controller is the backbone for many group involved in large-scale battles - but the Controller depends upon their teammates for protection.
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The Controller's powersets are:
  
The Controller's power categories are:
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'''Primary''': Control<br>
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'''Secondary''': Buff
  
'''Primary''': Control
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The Controller has low hit points and low damage.
  
'''Secondary''': Buff
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== Powersets ==
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=== Primary Powersets ===
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A Controller's primary powersets are designed specifically for control.  They are:
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* [[Earth Control]]
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* [[Fire Control]]
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* [[Gravity Control]]
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* [[Ice Control]]
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* [[Illusion Control]]
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* [[Mind Control]]
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=== Secondary Powersets ===
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A Controller's secondary powersets are designed for buffing.  They are:
  
The Controller Has Low Hit Points and Low Damage
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* [[Empathy]]
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* [[Force Field]]
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* [[Kinetics]]
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* [[Radiation Emission]]
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* [[Sonic Resonance]]
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* [[Storm Summoning]]
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* [[Trick Arrow]]
  
 
== External Links ==
 
== External Links ==
  
* [http://www.cityofheroes.com/documentation/quickstart02.html Creating a Hero] section of manual on official City of Heroes site
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* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site
 
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
 
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
  
 
[[Category:Gameplay]][[Category:Archetypes]]
 
[[Category:Gameplay]][[Category:Archetypes]]

Revision as of 09:57, 12 December 2005

Overview

Archetypeicon controller.png

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else has: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains—from freezing them in place to routing them away. Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles—but the Controller depends upon his teammates for protection.

The Controller's powersets are:

Primary: Control
Secondary: Buff

The Controller has low hit points and low damage.

Powersets

Primary Powersets

A Controller's primary powersets are designed specifically for control. They are:

Secondary Powersets

A Controller's secondary powersets are designed for buffing. They are:

External Links