Difference between revisions of "Healing"
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[[Medicine#Aid_Other|Aid Other]], [[Empathy#Healing_Aura|Healing Aura]] and [[Poison#Alkaloid|Alkaloid]] are examples of Healing powers. | [[Medicine#Aid_Other|Aid Other]], [[Empathy#Healing_Aura|Healing Aura]] and [[Poison#Alkaloid|Alkaloid]] are examples of Healing powers. | ||
− | [[Empathy#Regeneration_Aura|Regeneration Aura]], [[Traps#Triage_Beacon|Triage Beacon]] and the Circle of Thorns' [[Crystal | + | [[Empathy#Regeneration_Aura|Regeneration Aura]], [[Traps#Triage_Beacon|Triage Beacon]] and the Circle of Thorns' [[Thorn Crystal|Crystals of Health]] are ''not'' examples of Healing effects, but of [[Health Regeneration|Regeneration]]. |
Any healing effect will wake an ally affected with the [[Sleep]] status effect, but will not free them from [[Disorient]] or [[Hold]]. | Any healing effect will wake an ally affected with the [[Sleep]] status effect, but will not free them from [[Disorient]] or [[Hold]]. | ||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 06:02, 9 October 2007
Definition
Healing is any one-time action that restores Hit Points to an ally or to oneself.
Aid Other, Healing Aura and Alkaloid are examples of Healing powers.
Regeneration Aura, Triage Beacon and the Circle of Thorns' Crystals of Health are not examples of Healing effects, but of Regeneration.
Any healing effect will wake an ally affected with the Sleep status effect, but will not free them from Disorient or Hold.