Difference between revisions of "Talk:Siren's Call"
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Tier 2 Inspirations | Tier 2 Inspirations | ||
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+ | This article says that what you can purchase at the stores depends upon how much each side controls the zones. How does this work? Can you only purchase things when the other side controls the zone? |
Revision as of 00:41, 25 April 2007
TODO: Notes on Bounty. Neighborhood Victory/Defeat. Bounty Cash In - Tier 3 Insp and +3 ENH - All Star 14:59, 5 July 2006 (PDT)
- Added a note pointing to the Bounty article as the information is all in there. I expect the note would be better placed in a section of the main article though, rather than in Notes. --Alex Hopkinson 06:26, 11 August 2006 (PDT)
Bounty Notes
Aiding Hero or Villain side until either is declared victor for controlling hotspot = +100 Bounty.
Defeating opposing (sp?) side player (Villain for Hero PCs; Hero for Villain PCs) listed as "Most Wanted" in Navigation Bar = +Listed Reward.
Collect 6000 Bounty = "Cash In." at Arbiter/Operative for PC_Level + 3 SO ENH at no Inf cost.
TODO: Get ENH List
Bounty Most Wanted target changes:
- OnPlayerDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
- OnTargetDefeat(AssignNewBounty(rand(OppositeFactionPC)) - Check PC Defeat vs. NPC Defeat
Rewards for Under 6000 Bounty
With the defeat of your targetted bounties, you have earned the right to choose from the following rewards:
- A medium-sized Defense Inspiration
- A medium-sized Damage Resistance Inspiration
- A medium-sized Accuaracy Inspiration
- A medium-sized Endurance Recovery Inspiration
- A medium-sized Healing Inspiration
- A medium-sized Damage Inspiration
- A medium-sized Ressurection Inspiration
- A medium-sized Break-Free Inspiration
Tier 2 Inspirations
Stores
This article says that what you can purchase at the stores depends upon how much each side controls the zones. How does this work? Can you only purchase things when the other side controls the zone?