Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Recipe Drop Pools"

From Paragon Wiki Archive
Jump to: navigation, search
(Positron's Blast: Acc/Dam - Pool A according to Venture.)
(Air-Burst: Dam/Rech & Nightmare: Fear/Range, pool A.)
Line 5: Line 5:
 
:*Air-Burst: Acc/Dam
 
:*Air-Burst: Acc/Dam
 
:*Air-Burst: Dam/Range
 
:*Air-Burst: Dam/Range
 +
:*Air-Burst: Dam/Rech
 
:*Befuddling Aura: Acc/End
 
:*Befuddling Aura: Acc/End
 
:*Blood Mandate: Acc/Dam/End
 
:*Blood Mandate: Acc/Dam/End
Line 61: Line 62:
 
:*Nightmare: End/Fear
 
:*Nightmare: End/Fear
 
:*Nightmare: End/Fear/Rech
 
:*Nightmare: End/Fear/Rech
 +
:*Nightmare: Fear/Range
 
:*Perplex: End/Confuse
 
:*Perplex: End/Confuse
 
:*Perplex: Acc/End
 
:*Perplex: Acc/End
Line 178: Line 180:
 
:*Aegis: Resistance
 
:*Aegis: Resistance
 
:*Air-Burst: Dam/End
 
:*Air-Burst: Dam/End
:*Air-Burst: Dam/Rech
 
 
:*Befuddling Aura: Acc/Rech
 
:*Befuddling Aura: Acc/Rech
 
:*Befuddling Aura: Endurance/Confuse
 
:*Befuddling Aura: Endurance/Confuse

Revision as of 04:49, 10 April 2007

This page is a Work in Progress. Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.

Pool A (Critters)

  • Air-Burst: Acc/Dam
  • Air-Burst: Dam/Range
  • Air-Burst: Dam/Rech
  • Befuddling Aura: Acc/End
  • Blood Mandate: Acc/Dam/End
  • Blood Mandate: Dam/End [Uncommon]
  • Blood Mandate: Damage
  • Bone Snap: Dam/End
  • Calibrated Accuracy: Acc/Dam
  • Calibrated Accuracy: Acc/End
  • Calibrated Accuracy: Acc/Rech
  • Call of the Sandman: End/Sleep
  • Cleaving Blow: Acc/Dam
  • Cleaving Blow: Dam/End
  • Cleaving Blow: Dam/Rech
  • Crushing Impact: Acc/Dam
  • Crushing Impact: Acc/Dam/End
  • Crushing Impact: Acc/Dam/Rech
  • Crushing Impact: Dam/End/Rech
  • Detonation: Acc/Dam
  • Detonation: Dam/End
  • Detonation: Dam/Rech
  • Detonation: Dam/Range
  • Detonation: Dam/Acc/End
  • Devastation: Acc/Dam
  • Doctored Wounds: End/Heal
  • Doctored Wounds: End/Rech
  • Doctored Wounds: Heal
  • Doctored Wounds: Recharge
  • Edict of the Master: Acc/End
  • Enfeebled Operation: Acc/Rech
  • Enfeebled Operation: End/Immob
  • Enfeebled Operation: End/Range/Rech
  • Entropic Chaos: Dam/Rech
  • Essence of Curare: Acc/End
  • Essence of Curare: Hold/Range
  • Essence of Curare: End/Hold/Rech
  • Exploit Weakness: Dam/Range
  • Exploit Weakness: Dam/Rech
  • Extreme Measures: Dam/End
  • Extreme Measures: Acc/Int/Range
  • Extreme Measures: Dam/Int/Rech
  • Extreme Measures: Dam/End/Rech
  • Harmonized Healing: Heal/Rech
  • Jaunt: Endurance
  • Jaunt: Range/Endurance
  • Kismet: End/Rech
  • Lethargic Repose: Acc/End
  • Lethargic Repose: Acc/Rech
  • Lethargic Repose: Acc/Sleep
  • Lethargic Repose: Sleep/Range
  • Mako's Bite: Acc/Dam
  • Malaise's Illusions: Acc/Rech
  • Multi-strike: Dam/Rech
  • Multi-strike: Acc/End
  • Nightmare: Acc/End
  • Nightmare: Acc/Fear
  • Nightmare: End/Fear
  • Nightmare: End/Fear/Rech
  • Nightmare: Fear/Range
  • Perplex: End/Confuse
  • Perplex: Acc/End
  • Perplex: Confuse/End/Rech
  • Positron's Blast: Acc/Dam
  • Positron's Blast: Dam/End
  • Quickfoot: Run/Endurance
  • Red Fortune: Def/End/Rech
  • Red Fortune: Defense
  • Rope-a-dope: End/Stun
  • Rope-a-dope: Stun/Range
  • Rope-a-dope: Acc/Stun
  • Ruin: Dam/End
  • Smashing Haymaker: Dam/Rech
  • Soaring: Fly
  • Soaring: Endurance
  • Soaring: Fly/Endurance
  • Springfoot: Endurance
  • Springfoot: Jump
  • Steadfast Protection: End/Res
  • Sting of the Manticore: Dam/End/Rech
  • Stupefy: Acc/Rech
  • Tempered Readiness: Acc/End
  • Tempered Readiness: Acc/Slow
  • Tempered Readiness: Slow/Range
  • Tempered Readiness: End/Rech/Slow
  • Tempest: Dam/Rech
  • Thunderstrike: Dam/End
  • Thunderstrike: Dam/Rech
  • Thunderstrike: Acc/Dam/End
  • Thunderstrike: Acc/Dam/Rech
  • Thunderstrike: Dam/End/Rech
  • Time & Space Manipulation: Endurance [Rare]
  • Titanium Coating: End/Rech [Uncommon]
  • Titanium Coating: Rech/Res
  • Unquestioning Loyalty: Acc/Dam

Pool B (Missions)

  • Aegis: Rech/Res
  • Call of the Sandman: Acc/End
  • Call of the Sandman: Sleep/Range
  • Celerity: Run Speed
  • Commanding Presence: Acc/End
  • Executioner's Contract: Dam/Int
  • Executioner's Contract: Dam/Range
  • Freebird: Fly
  • Ghost Widow's Embrace: Acc/End
  • Ghost Widow's Embrace: Hold/Range
  • Glimpse of the Abyss: Acc/End
  • Glimpse of the Abyss: Fear/Rech
  • Impervium Armor: End/Rech/Res
  • Luck of the Gambler: Def/Rech
  • Mako's Bite: Dam/End
  • Malaise's Illusions: Acc/End
  • Malaise's Illusions: Acc/Confuse
  • Numina's Convalesence: End/Rech
  • Pacing of the Turtle: Acc/End
  • Pacing of the Turtle: Slow/Range
  • Positron's Blast: Dam/Rech
  • Positron's Blast: Dam/Rang
  • Scirocco's Dervish: Dam/Rech
  • Scirocco's Dervish: Acc/Rech
  • Sovereign Right: Dam/End
  • Stupefy: Acc/End
  • Stupefy: Stun/Range
  • Time & Space Manipulation: Range
  • Trap of the Hunter: Acc/End
  • Unbounded Leap: Jump

Pool C (Task Forces)

  • Aegis: +Psionic and Mez Resist
  • Call of the Sandman: End/Rech/Sleep
  • Call of the Sandman: Chance for Self Heal
  • Celerity: +Stealth
  • Devastation: Dam/Rech
  • Devastation: Chance to hold
  • Edict of the Master: Aura 10% Defense Buff for Pets
  • Entropic Chaos: Dam/End/Rech
  • Executioner's Contract: Dam/Rech
  • Freebird: +Stealth
  • Ghost Widow's Embrace: End/Hold/Rech
  • Ghost Widow's Embrace: Chance for Psionic Damage
  • Glimpse of the Abyss: End/Fear/Rech
  • Glimpse of the Abyss: Chance for Psionic Damage
  • Impeded Swiftness: End/Rech/Slow
  • Luck of the Gambler: End/Rech
  • Luck of the Gambler: +5% Recharge Speed
  • Malaise's Illusions: Confuse/End/Rech
  • Numina's Convalesence: +Recovery and +Regeneration
  • Positron's Blast: Dam/Acc/End
  • Scirocco's Dervish: Chance for lethal DoT
  • Sovereign Right: Acc/End
  • Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets
  • Time & Space Manipulation: +Stealth
  • Trap of the Hunter: End/Immob/Rech
  • Trap of the Hunter: Chance for Lethal DOT
  • Unbounded Leap: +Stealth
  • Unspeakable Terror: Chance for Hold

Pool D (Trials)

  • Aegis: End/Rech/Res
  • Devastation: Acc/End/Rech
  • Luck of the Gambler: Def/End/Rech
  • Mako's Bite: Acc/End/Rech
  • Numina's Convalesence: End/Heal/Rech
  • Sovereign Right: Acc/Dam/End
  • Sting of the Manticore: Dam/Int/Rech
  • Touch of Death: Dam/End/Rech

Unknown Pool

  • Aegis: End/Res
  • Aegis: End/Rech
  • Aegis: Resistance
  • Air-Burst: Dam/End
  • Befuddling Aura: Acc/Rech
  • Befuddling Aura: Endurance/Confuse
  • Befuddling Aura: Acc/Confuse
  • Befuddling Aura: Confuse/End/Rech
  • Blood Mandate: Acc/Dam
  • Blood Mandate: Acc/End
  • Blood Mandate: Accuracy
  • Bone Snap: Acc/Dam
  • Bone Snap: Acc/Rech
  • Brilliant Leadership: Acc/Dam
  • Brilliant Leadership: Dam/End
  • Brilliant Leadership: Acc/End
  • Brilliant Leadership: Acc/Dam/End
  • Brilliant Leadership: Accuracy
  • Brilliant Leadership: Damage
  • Bruising Blow: Acc/Dam
  • Bruising Blow: Dam/End
  • Bruising Blow: Dam/Rech
  • Cacophany: Acc/Rech
  • Cacophany: Endurance/Confuse
  • Cacophany: Acc/End
  • Cacophany: Acc/Confuse
  • Cacophany: Confuse/End/Rech
  • Cacophany: Chance for Energy Damage
  • Calibrated Accuracy: Acc/Int
  • Calibrated Accuracy: Acc/Range
  • Calibrated Accuracy: Acc/Dam/Rech
  • Call of the Sandman: Acc/Rech
  • Celerity: Endurance
  • Cleaving Blow: Acc/Rech
  • Commanding Presence: Acc/Dam
  • Commanding Presence: Dam/End
  • Commanding Presence: Acc/Dam/End
  • Commanding Presence: Aura Taunt and Placate resistance for Pets
  • Crushing Impact: Dam/End
  • Crushing Impact: Dam/Rech
  • Curtail Speed: Acc/Slow
  • Curtail Speed: Dam/Slow
  • Curtail Speed: Acc/End
  • Curtail Speed: Slow/Range
  • Curtail Speed: End/Rech/Slow
  • Debiliative Action: Acc/Rech
  • Debiliative Action: End/Immob
  • Debiliative Action: Acc/End
  • Debiliative Action: Acc/Immob
  • Debiliative Action: End/Immob/Rech
  • Debiliative Action: Chance for Stun
  • Decimation: Acc/Dam
  • Decimation: Dam/End
  • Decimation: Dam/Rech
  • Decimation: Acc/Dam/End
  • Decimation: Dam/End/Rech
  • Decimation: Chance for buildup
  • Detonation: Dam/End/Range
  • Devastation: Dam/End
  • Devastation: Acc/Dam/End/Rech
  • Doctored Wounds: Heal/Rech
  • Doctored Wounds: End/Heal/Rech
  • Edict of the Master: Acc/Dam
  • Edict of the Master: Dam/End
  • Edict of the Master: Acc/Dam/End
  • Edict of the Master: Damage
  • Enfeebled Operation: Acc/End
  • Enfeebled Operation: Acc/Immob
  • Entropic Chaos: Acc/Dam
  • Entropic Chaos: Dam/End
  • Entropic Chaos: Chance to heal
  • Essence of Curare: Acc/Rech
  • Essence of Curare: End/Hold
  • Executioner's Contract: Acc/Dam
  • Executioner's Contract: Dam/End
  • Executioner's Contract: Chance for Sleep
  • Exploit Weakness: Acc/Dam
  • Exploit Weakness: Dam/End
  • Extreme Measures: Acc/Dam
  • Extreme Measures: Acc/Range/Rech
  • Far Strike: Dam/Range
  • Far Strike: Dam/Rech
  • Far Strike: Acc/End
  • Focused Smite: Acc/Dam
  • Focused Smite: Dam/End
  • Focused Smite: Dam/Rech
  • Focused Smite: Acc/End/Rech
  • Focused Smite: Acc/Dam/Rech
  • Freebird: Endurance
  • Ghost Widow's Embrace: Acc/Rech
  • Ghost Widow's Embrace: End/Hold
  • Gift of the Ancients: Def/End
  • Gift of the Ancients: Def/Rech
  • Gift of the Ancients: End/Rech
  • Gift of the Ancients: Def/End/Rech
  • Gift of the Ancients: Defense
  • Gift of the Ancients: +5% Run Speed
  • Glimpse of the Abyss: Acc/Rech
  • Glimpse of the Abyss: End/Fear
  • Harmonized Healing: End/Heal
  • Harmonized Healing: End/Rech
  • Harmonized Healing: End/Heal/Rech
  • Harmonized Healing: Heal
  • Harmonized Healing: Endurance
  • Hibernation: Acc/Rech
  • Hibernation: End/Sleep
  • Hibernation: Acc/End
  • Hibernation: Sleep/Range
  • Hibernation: End/Rech/Sleep
  • Horror: Acc/Rech
  • Horror: End/Fear
  • Horror: Acc/End
  • Horror: Fear/Rech
  • Horror: End/Fear/Rech
  • Impeded Swiftness: Acc/Slow
  • Impeded Swiftness: Dam/Slow
  • Impeded Swiftness: Acc/End
  • Impeded Swiftness: Slow/Range
  • Impeded Swiftness: Chance for Smashing Damage
  • Impervious Skin: End/Res
  • Impervious Skin: Rech/Res
  • Impervious Skin: End/Rech
  • Impervious Skin: End/Rech/Res
  • Impervious Skin: +Mez Resist
  • Impervium Armor: End/Res
  • Impervium Armor: Rech/Res
  • Impervium Armor: End/Rech
  • Impervium Armor: Resistance
  • Impervium Armor: +Psionic Resist
  • Induced Coma: Acc/Rech
  • Induced Coma: End/Sleep
  • Induced Coma: Acc/End
  • Induced Coma: Sleep/Range
  • Induced Coma: End/Rech/Sleep
  • Induced Coma: Chance for Recharge Slow
  • Jaunt: Range
  • Karma: Def/End
  • Karma: Def/Rech
  • Karma: Knockback Protection
  • Kinetic Combat: Acc/Dam
  • Kinetic Combat: Dam/End
  • Kinetic Combat: Dam/Rech
  • Kinetic Combat: Dam/End/Rech
  • Kinetic Combat: Chance to knockdown
  • Kismet: Def/End
  • Kismet: Def/Rech
  • Kismet: Def/End/Rech
  • Kismet: +5% Accuracy
  • Lethargic Repose: End/Sleep
  • Lethargic Repose: End/Rech/Sleep
  • Luck of the Gambler: Def/End
  • Luck of the Gambler: Defense
  • Maelstrom's Fury: Acc/Dam
  • Maelstrom's Fury: Dam/End
  • Maelstrom's Fury: Dam/Rech
  • Maelstrom's Fury: Dam/End/Rech
  • Mako's Bite: Dam/Rech
  • Mako's Bite: Acc/Dam/End/Rech
  • Mako's Bite: Chance for lethal damage
  • Malaise's Illusions: End/Confuse
  • Malaise's Illusions: Chance for Spectral Wounds
  • Miracle: End/Heal
  • Miracle: End/Rech
  • Miracle: Heal/Rech
  • Miracle: End/Heal/Rech
  • Miracle: Heal
  • Miracle: +Recovery
  • Multi-strike: Acc/Dam
  • Multi-strike: Dam/End
  • Multi-strike: Dam/Acc/End
  • Multi-strike: Dam/End/Rech
  • Neuronic Shutdown: Acc/Rech
  • Neuronic Shutdown: End/Hold
  • Neuronic Shutdown: Acc/End
  • Neuronic Shutdown: Hold/Range
  • Neuronic Shutdown: End/Range/Rech
  • Neuronic Shutdown: Chance for Psionic DoT
  • Nightmare: Acc/Rech
  • Numina's Convalesence: End/Heal
  • Numina's Convalesence: Heal/Rech
  • Numina's Convalesence: Heal
  • Pacing of the Turtle: Acc/Slow
  • Pacing of the Turtle: Dam/Slow
  • Pacing of the Turtle: End/Rech/Slow
  • Pacing of the Turtle: Chance for Recharge Slow
  • Paralytic: Acc/Rech
  • Paralytic: End/Hold
  • Paralytic: Acc/End
  • Paralytic: Hold/Range
  • Paralytic: End/Range/Rech
  • Perplex: Acc/Rech
  • Perplex: Acc/Confuse
  • Perplex: Confuse/Rech
  • Positron's Blast: Chance for energy damage
  • Pounding Slugfest: Acc/Dam
  • Pounding Slugfest: Dam/End
  • Pounding Slugfest: Dam/Rech
  • Pounding Slugfest: Chance to disorient
  • Pulverizing Fisticuffs: Acc/Dam
  • Pulverizing Fisticuffs: Acc/Dam/Rech
  • Pulverizing Fisticuffs: Acc/Dam/End/Rech
  • Quickfoot: Run Speed
  • Quickfoot: Endurance
  • Razzle Dazzle: Acc/Rech
  • Razzle Dazzle: End/Stun
  • Razzle Dazzle: Acc/End
  • Razzle Dazzle: Stun/Range
  • Razzle Dazzle: End/Stun/Rech
  • Razzle Dazzle: Chance for Immobilize
  • Reactive Armor: End/Res
  • Reactive Armor: Rech/Res
  • Reactive Armor: End/Rech
  • Reactive Armor: End/Rech/Res
  • Reactive Armor: Resistance
  • Reactive Armor: Endurance
  • Red Fortune: Def/End
  • Red Fortune: Def/Rech
  • Red Fortune: End/Rech
  • Red Fortune: Endurance
  • Regenerative Tissue: End/Heal
  • Regenerative Tissue: End/Rech
  • Regenerative Tissue: Heal/Rech
  • Regenerative Tissue: End/Heal/Rech
  • Regenerative Tissue: +Regeneration
  • Rooting Grasp: Acc/Rech
  • Rooting Grasp: End/Immob
  • Rooting Grasp: Acc/End
  • Rooting Grasp: Immob/Range
  • Rooting Grasp: End/Range/Rech
  • Rope-a-dope: Acc/Rech
  • Rope-a-dope: Acc/End
  • Rope-a-dope: End/Stun/Rech
  • Ruin: Acc/Dam
  • Ruin: Dam/Rech
  • Ruin: Acc/End/Rech
  • Ruin: Acc/Dam/Rech
  • Salvo: Acc/Dam
  • Salvo: Dam/End/Rech
  • Salvo: Acc/Dam/End/Range
  • Scirocco's Dervish: Acc/Dam
  • Scirocco's Dervish: Dam/End
  • Scirocco's Dervish: Dam/Acc/End
  • Serendipity: Def/End
  • Serendipity: Def/Rech
  • Serendipity: End/Rech
  • Serendipity: Def/End/Rech
  • Serendipity: Defense
  • Serendipity: Endurance
  • Smashing Haymaker: Acc/Dam
  • Smashing Haymaker: Dam/End
  • Smashing Haymaker: Dam/End/Rech
  • Sovereign Right: Acc/Dam
  • Sovereign Right: Accuracy
  • Springfoot: Jump/Endurance
  • Stagger: Acc/Rech
  • Stagger: End/Stun
  • Stagger: Acc/End
  • Stagger: Stun/Range
  • Stagger: End/Range/Rech
  • Steadfast Protection: Rech/Res
  • Steadfast Protection: Knockback Protection
  • Sting of the Manticore: Acc/Dam
  • Sting of the Manticore: Dam/End
  • Sting of the Manticore: Acc/Int/Range
  • Sting of the Manticore: Chance for toxic DoT
  • Stupefy: End/Stun
  • Stupefy: End/Stun/Rech
  • Stupefy: Chance for knockdown
  • Tempered Readiness: Dam/Slow
  • Tempered Readiness: Acc/Dam/Slow
  • Tempest: Acc/Dam
  • Tempest: Dam/End
  • Tempest: Chance for end drain
  • Thunderstrike: Acc/Dam
  • Titanium Coating: End/Res
  • Titanium Coating: End/Rech/Res
  • Titanium Coating: Resistance
  • Titanium Coating: Endurance
  • Touch of Death: Acc/Dam
  • Touch of Death: Dam/End
  • Touch of Death: Dam/Rech
  • Touch of Death: Acc/Dam/End
  • Touch of Death: Chance for NE damage
  • Trap of the Hunter: Acc/Rech
  • Trap of the Hunter: End/Immob
  • Trap of the Hunter: Acc/Immob
  • Triage: End/Heal
  • Triage: End/Rech
  • Triage: Heal/Rech
  • Triage: End/Heal/Rech
  • Unbounded Leap: Endurance
  • Unquestioning Loyalty: Dam/End
  • Unquestioning Loyalty: Acc/End
  • Unquestioning Loyalty: Acc/Dam/End
  • Unspeakable Terror: Acc/Rech
  • Unspeakable Terror: End/Fear
  • Unspeakable Terror: Acc/End
  • Unspeakable Terror: Fear/Rech
  • Unspeakable Terror: End/Fear/Rech
  • Volley Fire: Acc/Dam
  • Volley Fire: Dam/End
  • Volley Fire: Dam/Rech