Difference between revisions of "Tech Material"
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− | + | [[Image:salvage_TechMaterial.png|right]] | |
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− | + | '''Technological Component, Tier 1 (Basic)''' | |
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− | + | ''This material has been engineered to withstand the harshest conditions, a useful property for base items.'' | |
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− | + | The following combinations of Base [[Salvage]] items can be used to make the '''Tech Material''' [[component]]. These recipes can be performed at a [[Basic Worktable]] or any Tech [[Empowerment Station]]. | |
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− | + | * 2 [[Magic_Salvage#Amulet|Amulet]], 1 [[Natural_Salvage#Black_Market_Super_Gear|Black Market Super Gear]] | |
− | + | * 1 [[Tech_Salvage#Arachnos Gun|Arachnos Gun]], 1 [[Mutant_Salvage#Arachnoid_Blood|Arachanoid Blood]], 1 [[Mutant_Salvage#Carapace|Carapace]] | |
− | + | * 2 [[Tech_Salvage#Armor_Shard|Armor Shard]], 1 [[Tech_Salvage#Arachnos Gun|Arachnos Gun]] | |
− | + | * 2 [[Tech_Salvage#Armor_Shard|Armor Shard]], 1 [[Tech_Salvage#Sky_Raider_Device|Sky Raider Device]] | |
− | + | * 1 [[Tech_Salvage#Black_Box|Black Box]], 2 [[Tech_Salvage#Nictus_Momento|Nictus Momento]] | |
− | + | * 1 [[Tech_Salvage#Black_Box|Black Box]], 2 [[Tech_Salvage#Titanium|Titanium]] | |
− | + | * 2 [[Mutant_Salvage#Blood_Sample|Blood Sample]], 2 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]] | |
− | + | * 2 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]], 1 [[Natural_Salvage#Black_Market_Super_Gear|Black Market Super Gear]] | |
− | + | * 2 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]], 1 [[Tech_Salvage#EChip|EChip]] | |
− | + | * 3 [[Tech_Salvage#Broken_Crey_Pistol|Broken Crey Pistol]] | |
− | + | * 2 [[Natural_Salvage#Ceramic_Compound|Ceramic Compound]], 1 [[Tech_Salvage#Black_Box|Black Box]] | |
− | + | * 2 [[Natural_Salvage#Ceramic_Compound|Ceramic Compound]], 1 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]] | |
− | + | * 2 [[Natural_Salvage#Ceramic_Compound|Ceramic Compound]], 1 [[Tech_Salvage#EChip|EChip]] | |
− | + | * 1 [[Tech_Salvage#Cybernetic_Implant|Cybernetic Implant]], 2 [[Science_Salvage#Bio_Sample|Bio Sample]] | |
− | + | * 2 [[Mutant_Salvage#Devouring_Culture|Devouring Culture]], 1 [[Science_Salvage#Bio_Sample|Bio Sample]], 1 [[Science_Salvage#Hamidon_Lichen|Hamidon Lichen]] | |
− | + | * 2 [[Tech_Salvage#EChip|EChip]], 1 [[Natural_Salvage#Body_Armor_Fragment|Body Armor Fragment]] | |
− | + | * 2 [[Magic_Salvage#Ectoplasmic_Residue|Ectoplasmic Residue]] | |
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[[Category: Salvage Items]] | [[Category: Salvage Items]] |
Revision as of 19:22, 30 November 2007
Technological Component, Tier 1 (Basic)
This material has been engineered to withstand the harshest conditions, a useful property for base items.
The following combinations of Base Salvage items can be used to make the Tech Material component. These recipes can be performed at a Basic Worktable or any Tech Empowerment Station.
- 2 Amulet, 1 Black Market Super Gear
- 1 Arachnos Gun, 1 Arachanoid Blood, 1 Carapace
- 2 Armor Shard, 1 Arachnos Gun
- 2 Armor Shard, 1 Sky Raider Device
- 1 Black Box, 2 Nictus Momento
- 1 Black Box, 2 Titanium
- 2 Blood Sample, 2 Body Armor Fragment
- 2 Body Armor Fragment, 1 Black Market Super Gear
- 2 Body Armor Fragment, 1 EChip
- 3 Broken Crey Pistol
- 2 Ceramic Compound, 1 Black Box
- 2 Ceramic Compound, 1 Body Armor Fragment
- 2 Ceramic Compound, 1 EChip
- 1 Cybernetic Implant, 2 Bio Sample
- 2 Devouring Culture, 1 Bio Sample, 1 Hamidon Lichen
- 2 EChip, 1 Body Armor Fragment
- 2 Ectoplasmic Residue