Difference between revisions of "Leadership"
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== Overview == | == Overview == | ||
− | '''Leadership''' is a power pool accessible to all | + | '''Leadership''' is a power pool accessible to all [[Archetype]]s. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate. |
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== Power Tables == | == Power Tables == | ||
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{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
− | {{PowerBlock Blank|Point Blank Area of Effect (60 feet)}} | + | {{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Teammate +Defense}} |
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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Defense Buff}}}} | {{PowerBlock Blank|{{Enhance Defense Buff}}}} | ||
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{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
− | {{PowerBlock Blank|Point Blank Area of Effect (60 feet)}} | + | {{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Teammate +Damage, Resist(Placate, Taunt) }} |
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{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
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{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
− | {{PowerBlock Blank|Point Blank Area of Effect (60 feet)}} | + | {{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Teammate +ToHit, +Perception, Protect(Confuse),}} |
− | + | {{PowerBlock Blank|Resist(Confuse, Fear, -Perception)}} | |
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− | {{PowerBlock Blank| | + | |
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock Blank|{{Enhance ToHit Buff}}}} | ||
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Vengeance is a click power and can only be used on defeated teammates. | Vengeance is a click power and can only be used on defeated teammates. | ||
When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback). | When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback). | ||
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+ | Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active. (Its heal is not a buff and always applies.) | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|20 (All Archetypes)}} | {{PowerBlock Level|20 (All Archetypes)}} | ||
{{PowerBlock Recharge|Very Slow}} | {{PowerBlock Recharge|Very Slow}} | ||
+ | {{PowerBlock Duration|2 minutes}} | ||
{{PowerBlock Effects|Click}} | {{PowerBlock Effects|Click}} | ||
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Area of Effect (60 feet range, 100 feet radius)}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Teammate +Defense, +ToHit, +Damage, Heal, }} |
− | + | {{PowerBlock Blank|Protect(Fear, Knockback, Knockup, Repel),}} | |
− | + | {{PowerBlock Blank|Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)}} | |
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− | {{PowerBlock Blank| | + | |
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− | {{PowerBlock Blank| | + | |
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{{PowerBlock Enhancements|{{Enhance ToHit Buff}}}} | {{PowerBlock Enhancements|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock Blank|{{Enhance Defense Buff}}}} | {{PowerBlock Blank|{{Enhance Defense Buff}}}} | ||
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{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
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+ | ==Archetype Differences== | ||
+ | |||
+ | As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance. | ||
+ | |||
+ | |||
+ | {| border="1" cellpadding="4" cellspacing="0" align="center" style="text-align:right" | ||
+ | |+ '''Toggle Effects By Archetype''' | ||
+ | |- style="background:#efefef; text-align:center" | ||
+ | ! Archetype !! Maneuvers!! Assault !! Tactics | ||
+ | |- | ||
+ | |align="left"|Defender | ||
+ | |3.500% Def | ||
+ | |18.75% Dmg | ||
+ | |12.5% ToHit | ||
+ | |- | ||
+ | |align="left"|Controller, Corruptor | ||
+ | |2.625% Def | ||
+ | |15.00% Dmg | ||
+ | |10.0% ToHit | ||
+ | |- | ||
+ | |align="left"|Peacebringer, Warshade | ||
+ | |2.625% Def | ||
+ | |13.50% Dmg | ||
+ | |9.0% ToHit | ||
+ | |- | ||
+ | |align="left"|Dominator, Mastermind | ||
+ | |2.625% Def | ||
+ | |11.25% Dmg | ||
+ | |7.5% ToHit | ||
+ | |- | ||
+ | |align="left"|Blaster, Brute, Scrapper,<br>Stalker, Tanker | ||
+ | |2.275% Def | ||
+ | |10.50% Dmg | ||
+ | |7.0% ToHit | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <br> | ||
+ | |||
+ | {| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center" | ||
+ | |+ '''Vengeance Effects By Archetype''' | ||
+ | |- style="background:#efefef" | ||
+ | ! Archetype !! Defense !! Damage !! ToHit !! Resist !! Heal | ||
+ | |- | ||
+ | |align="left"|Blaster | ||
+ | | 17.5% || 43.75% || 26.25% || 55.36% || lowest | ||
+ | |- | ||
+ | |align="left"|Brute, Stalker | ||
+ | | 18.75% || 35% || 35% || 69.2% || lowest | ||
+ | |- | ||
+ | |align="left"|Controller, Mastermind | ||
+ | | 22.5% || 28% || 28% || 55.36% || moderate | ||
+ | |- | ||
+ | |align="left"|Corruptor | ||
+ | | 21.25% || 29.75% || 29.75% || 55.36% || lowest | ||
+ | |- | ||
+ | |align="left"|Defender | ||
+ | | 25% || 35% || 35% || 55.36% || highest | ||
+ | |- | ||
+ | |align="left"|Dominator | ||
+ | | 21.25% || 29.75% || 29.75% || 55.36% || moderate | ||
+ | |- | ||
+ | |align="left"|Peacebringer, Warshade | ||
+ | | 18.75% || 31.5% || 31.5% || 62.28% || lowest | ||
+ | |- | ||
+ | |align="left"|Scrapper | ||
+ | | 18.75% || 43.75% || 35% || 69.2% || lowest | ||
+ | |- | ||
+ | |align="left"|Tanker | ||
+ | | 25% || 35% || 35% || 86.5% || lowest | ||
+ | |- | ||
+ | |} | ||
+ | |||
==External Links== | ==External Links== |
Revision as of 07:54, 24 April 2007
Overview
Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Maneuvers | 6 | Toggle PBAoE Ally +DEF | |
Assault | 6 | Toggle PBAoE Ally +DMG +RES(Placate, Taunt) | |
Tactics | 14 | Toggle PBAoE Ally +ACC +Perception | |
Vengeance | 20 | Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects) |
Powers
Maneuvers
Maneuvers grants a defense bonus to you and any ally within range.
Assault
Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects.
Tactics
Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear.
Vengeance
Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active. (Its heal is not a buff and always applies.)
Archetype Differences
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.
Archetype | Maneuvers | Assault | Tactics |
---|---|---|---|
Defender | 3.500% Def | 18.75% Dmg | 12.5% ToHit |
Controller, Corruptor | 2.625% Def | 15.00% Dmg | 10.0% ToHit |
Peacebringer, Warshade | 2.625% Def | 13.50% Dmg | 9.0% ToHit |
Dominator, Mastermind | 2.625% Def | 11.25% Dmg | 7.5% ToHit |
Blaster, Brute, Scrapper, Stalker, Tanker |
2.275% Def | 10.50% Dmg | 7.0% ToHit |
Archetype | Defense | Damage | ToHit | Resist | Heal |
---|---|---|---|---|---|
Blaster | 17.5% | 43.75% | 26.25% | 55.36% | lowest |
Brute, Stalker | 18.75% | 35% | 35% | 69.2% | lowest |
Controller, Mastermind | 22.5% | 28% | 28% | 55.36% | moderate |
Corruptor | 21.25% | 29.75% | 29.75% | 55.36% | lowest |
Defender | 25% | 35% | 35% | 55.36% | highest |
Dominator | 21.25% | 29.75% | 29.75% | 55.36% | moderate |
Peacebringer, Warshade | 18.75% | 31.5% | 31.5% | 62.28% | lowest |
Scrapper | 18.75% | 43.75% | 35% | 69.2% | lowest |
Tanker | 25% | 35% | 35% | 86.5% | lowest |
External Links
Leadership Pool at RedTomax.com