Difference between revisions of "Leadership"
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== Overview == | == Overview == | ||
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− | {{PowerBlock Blank| | + | {{PowerBlock Blank|13.5% (Peacebringer, Warshade)}} |
− | {{PowerBlock Blank|10.5% (Blaster, Brute | + | {{PowerBlock Blank|11.25% (Dominator, Mastermind)}} |
+ | {{PowerBlock Blank|10.5% (Blaster, Brute, Scrapper, Stalker, Tanker)}} | ||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
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{{PowerBlock Blank|Ally +Accuracy, +Perception}} | {{PowerBlock Blank|Ally +Accuracy, +Perception}} | ||
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− | {{PowerBlock Blank|10% (Controller | + | {{PowerBlock Blank|10% (Controller, Corruptor, Peacebringer, Warshade)}} |
− | {{PowerBlock Blank|7% (Blaster, Brute | + | {{PowerBlock Blank|9% (Peacebringer, Warshade)}} |
+ | {{PowerBlock Blank|7.5% (Dominator, Mastermind)}} | ||
+ | {{PowerBlock Blank|7% (Blaster, Brute, Scrapper, Stalker, Tanker)}} | ||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock Blank|{{Enhance ToHit Buff}}}} | ||
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− | {{PowerBlock Blank|Ally +Defense, +Accuracy, Heal, +Damage, }} | + | {{PowerBlock Blank|Ally +Defense, +Accuracy, Heal, +Damage }} |
− | {{PowerBlock Blank|31.25% (Defender)}} | + | {{PowerBlock Blank|'''Damage'''}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|43.75% (Blaster, Scrapper)}} |
− | {{PowerBlock Blank|25% ( | + | {{PowerBlock Blank|35% (Brute, Defender, Stalker, Tanker)}} |
+ | {{PowerBlock Blank|31.5% (Peacebringer, Warshade)}} | ||
+ | {{PowerBlock Blank|29.75% (Corruptor, Dominator)}} | ||
+ | {{PowerBlock Blank|28% (Controller, Mastermind)}} | ||
+ | {{PowerBlock Blank|'''Defense'''}} | ||
+ | {{PowerBlock Blank|25% (Defender, Tanker)}} | ||
+ | {{PowerBlock Blank|22.5% (Controller, Mastermind )}} | ||
+ | {{PowerBlock Blank|21.25% (Corruptor, Dominator)}} | ||
+ | {{PowerBlock Blank|18.75% (Brute, Peacebringer, Stalker, Warshade)}} | ||
+ | {{PowerBlock Blank|17.5% (Blaster)}} | ||
+ | {{PowerBlock Blank|'''To Hit'''}} | ||
+ | {{PowerBlock Blank|35% (Brute, Defender, Tanker, Scrapper, Stalker)}} | ||
+ | {{PowerBlock Blank|31.5% (Peacebringer, Warshade)}} | ||
+ | {{PowerBlock Blank|29.75% (Corruptor, Dominator)}} | ||
+ | {{PowerBlock Blank|28% (Controller, Mastermind)}} | ||
+ | {{PowerBlock Blank|26.25% (Blaster )}} | ||
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{{PowerBlock Enhancements|{{Enhance ToHit Buff}}}} | {{PowerBlock Enhancements|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock Blank|{{Enhance Defense Buff}}}} | {{PowerBlock Blank|{{Enhance Defense Buff}}}} |
Revision as of 20:33, 6 April 2007
Overview
Leadership is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.
You must have line of sight (LOS) in order to receive the Leadership bonus of an ally. Mastermind characters must have line of sight in order to grant Leadership to their minions.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Maneuvers | 6 | Toggle PBAoE Ally +DEF | |
Assault | 6 | Toggle PBAoE Ally +DMG +RES(Placate, Taunt) | |
Tactics | 14 | Toggle PBAoE Ally +ACC +Perception | |
Vengeance | 20 | Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects) |
Powers
Maneuvers
Maneuvers grants a defense bonus to you and any ally within range.
Assault
Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects.
Tactics
Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear.
Vengeance
Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).
External Links
Leadership Pool at RedTomax.com