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Difference between revisions of "Leadership"

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Revision as of 18:50, 24 January 2007

Overview

Leadership is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.
NOTE: Unconfirmed: You must have line of sight (LOS) in order to receive bonus.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Leadership Defense.png Maneuvers 6 Toggle PBAoE Ally +DEF
Leadership Assault.png Assault 6 Toggle PBAoE Ally +DMG +RES(Placate, Taunt)
Leadership Tactics.png Tactics 14 Toggle PBAoE Ally +ACC +Perception
Leadership Vengence.png Vengeance 20 Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects)

Powers

Leadership Defense.png Maneuvers

Defense bonus to you and any ally within range.

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Player Based Area of Effect (60 feet)
Ally +Defense (Enhanceable)
3.125% (Defender)
2.75% (Controller, Kheldians, Corruptor, Mastermind)
2.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Defense Buff.png Enhance Defense Buffs
TO Training Attack Rate.png Increase Attack Rate

Leadership Assault.png Assault

Bonus to Damage. Resistance to Placate and Taunt

Minimum Level 6 (All Archetypes)
Recharge Slow
Effects Toggle
Player Based Area of Effect (60 feet)
Ally +Damage (Unenhanceable)
18.75% (Defender)
15% (Controller, Kheldians, Corruptor)
12% (Mastermind)
10.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate

Leadership Tactics.png Tactics

Bonus to Accuracy. +Perception and Resistance to Fear

Minimum Level 14 (All Archetypes)
Recharge Slow
Effects Toggle
Player Based Area of Effect (60 feet)
Ally +Accuracy (Enhanceable), +Perc
12.5% (Defender)
10% (Controller, Kheldians, Corruptor, Mastermind)
7% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit Buffs.png Enhance ToHit Buff
TO Training Attack Rate.png Increase Attack Rate

Leadership Vengence.png Vengeance

Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback)

Minimum Level 20 (All Archetypes)
Recharge Very Slow
Effects Click
Player Based Area of Effect (60 feet)
Ally +Defense, +Accuracy, Heal (Enhanceable), +Damage,
31.25% (Defender)
27.5% (Controller, Kheldians, Corruptor, Mastermind)
25% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker)
Enhancements TO Training ToHit Buffs.png Enhance ToHit Buff
TO Training Defense Buff.png Enhance Defense Buffs
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range

External Links

Leadership Pool at RedTomax.com