Difference between revisions of "Thugs"
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}} | {{PowerBlock_Effects|Summon 1-2 Thug Enforcers}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=SMG Burst (Moderate DoT)}} | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] SMG Burst (Moderate DoT)}} |
− | {{PowerBlock_Blank|[[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}} | + | {{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] SMG Heavy Burst (Moderate DoT)}} |
− | {{PowerBlock_Other|Header=Equip Powers|Text=[[ | + | {{PowerBlock_Blank|[[Image:Leadership_Defense.png|18px]] [[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}} |
− | {{PowerBlock_Blank|[[Leadership#Tactics|Tactics]] (PBAoE +Acc)}} | + | {{PowerBlock_Other|Header=Equip Powers|Text=''SMG is replaced by Uzi''}} |
− | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | + | {{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Uzi Burst (Moderate DoT)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Uzi Heavy Burst (Moderate DoT)}} |
+ | {{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}} | ||
+ | {{PowerBlock_Blank|[[Image:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +Acc)}} | ||
+ | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] Dual Uzi's (Cone)}} | ||
+ | {{PowerBlock_Blank|[[Image:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}} | ||
+ | {{PowerBlock_Blank|[[Image:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank|Enhance Defense Debuff}} | {{PowerBlock_Blank|Enhance Defense Debuff}} |
Revision as of 15:35, 20 October 2006
Overview
Thugs is one of the powersets. It is a Mastermind primary power set.
Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen.
Power Table
Mastermind
The Thugs powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Pistols | 1 | Ranged, Minor Damage (Lethal) | |
Call Thugs | 1 | Summon 1-3 Thugs | |
Dual Wield | 2 | Ranged Moderate Damage (Lethal) Foe: Knockback | |
Equip Thugs | 6 | Ranged Equip Thug Henchmen | |
Empty Clips | 8 | Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback | |
Call Enforcer | 12 | Summon 1-2 Thug Enforcers | |
Gang War | 18 | Summon Posse (Calls approximately 10 thugs) | |
Call Bruiser | 26 | Summon Bruiser | |
Upgrade Equipment | 32 | Ranged Upgrade Thug Henchmen |
Powers
Call Bruiser
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
(Note: Bruiser is a Super Strength Brute (with Rage Bar))
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Bruiser |
Basic Powers | Jab (Minor Damage, Disorient) |
Punch (Moderate Damage, Knockdown) | |
Foot Stomp (Heavy Damage PBAoE, Knockback)) | |
Equip Powers | Hand Clap (PBAoE, Disorient, Knockback) |
Haymaker (Heavy Damage, Knockdown) | |
Upgrade Powers | Knockout Blow (Superior Damage, Disorient, Knockback) |
Hurl (Heavy Damage, Knockback, -Fly) | |
Enhancements | Enhance Hold |
Reduce Endurance Cost | |
Enhance Disorient | |
Enhance Knockback | |
Enhance Damage | |
Enhance Accuracy |
Call Enforcer
Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
(Note: Enforcers are SMG Corruptors (with extra Scourge damage))
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon 1-2 Thug Enforcers |
Basic Powers | SMG Burst (Moderate DoT) |
SMG Heavy Burst (Moderate DoT) | |
Maneuvers (PBAoE +Def) | |
Equip Powers | SMG is replaced by Uzi |
Uzi Burst (Moderate DoT) | |
Uzi Heavy Burst (Moderate DoT) | |
Uzi Cone Blast (Moderate Damage Cone) | |
Tactics (PBAoE +Acc) | |
Upgrade Powers | Dual Uzi's (Cone) |
Blast Clip | |
Assault (PBAoE +Dam) | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Debuff | |
Enhance Damage | |
Enhance ToHit Buffs | |
Enhance Defense | |
Enhance Accuracy |
Call Thugs
Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon 1-3 Thugs |
Thug | Level 1 and 6 pets are Thugs |
Basic Powers | Brawl (Smashing) |
Pistols (Minor Damage) | |
Equip Powers | Dual Wield (Moderate Damage) |
Upgrade Powers | Empty Clips(Cone Moderate Damage) |
Arsonist | Level 18 pet is an Arsonist |
Basic Powers | Brawl (Smashing) |
Molotov Cocktail (AoE Minor DoT) | |
Equip Powers | Spit Fire (Cone Moderate DoT) |
Upgrade Powers | Fire Bomb (AoE) |
Enhancements | Reduce Endurance Cost |
Enhance Knockback | |
Enhance Defense Debuff | |
Enhance Damage | |
Enhance Accuracy |
Dual Wield
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.
Equip Thugs
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.
Recharge | Medium |
Minimum Level | 6 (Mastermind) |
Effects | Ranged Equip Thug Henchmen |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed |
Gang War
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Posse (Calls approximately 10 thugs) |
Enhancements | Reduce Endurance Cost |
Enhance Recharge Speed | |
Enhance Damage | |
Enhance Accuracy |
Pistols
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.
Upgrade Equipment
Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged Upgrade Thug Henchmen |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed |