Difference between revisions of "Electrical Melee"
(→Overview) |
|||
Line 2: | Line 2: | ||
== Overview == | == Overview == | ||
− | '''Electric Melee''' | + | '''Electric Melee''' lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes! It is a primary power set for [[Brute]]s. |
== Power Tables == | == Power Tables == | ||
Line 11: | Line 11: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor Damage( | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor Damage(Smashing/Energy), Foe Sleep, -Endurance|Border=1}} |
− | {{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate Damage( | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Sleep, -Endurance|Border=1}} |
− | {{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High Damage(Energy), Foe | + | {{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee(Cone), High Damage(Energy), Foe Sleep, -Endurance|Border=1}} |
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +Damage, +Accuracy|Border=1}} | {{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +Damage, +Accuracy|Border=1}} | ||
− | {{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=Melee (Area of Effect), High Damage( | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback|Border=1}} |
− | {{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted Area of Effect), Foe | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted Area of Effect), Foe Taunt|Border=1}} |
− | {{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate Damage( | + | {{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate Damage(Smashing/Energy), Foe -Endurance, +Special|Border=1}} |
− | {{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=Point Blank Area of Effect, Foe | + | {{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=Point Blank Area of Effect, Foe Disorient, Knockback|Border=1}} |
− | {{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=Point Blank Area of Effect High Damage(Energy), Foe | + | {{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=Targeted Point Blank Area of Effect, High Damage(Energy), Foe Knockback; Self Teleport|Border=1}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
Line 41: | Line 41: | ||
=== [[Image:ElectricMelee TargetedChainInduction.png]] Chain Induction === | === [[Image:ElectricMelee TargetedChainInduction.png]] Chain Induction === | ||
− | This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the | + | This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Moderate Damage( | + | {{PowerBlock_Damage|Moderate Damage(Smashing/Energy)}} |
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 18 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 18 (Brute)}} | ||
− | {{PowerBlock_Effects|Melee, Foe | + | {{PowerBlock_Effects|Melee, Foe -Endurance, +Special}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
Line 61: | Line 61: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Minor Damage( | + | {{PowerBlock_Damage|Minor Damage(Smashing/Energy)}} |
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}} | ||
− | {{PowerBlock_Effects|Melee, Foe | + | {{PowerBlock_Effects|Melee, Foe Sleep, -Endurance}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
Line 79: | Line 79: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Moderate Damage( | + | {{PowerBlock_Damage|Moderate Damage(Smashing/Energy)}} |
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 1 (Brute)}} | ||
− | {{PowerBlock_Effects|Melee, Foe | + | {{PowerBlock_Effects|Melee, Foe Sleep, -Endurance}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
Line 94: | Line 94: | ||
=== [[Image:ElectricMelee ConeModerateDmg.png]] Jacobs Ladder === | === [[Image:ElectricMelee ConeModerateDmg.png]] Jacobs Ladder === | ||
− | You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing | + | You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 100: | Line 100: | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 2 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 2 (Brute)}} | ||
− | {{PowerBlock_Effects|Melee (Cone), Foe | + | {{PowerBlock_Effects|Melee(Cone), Foe Sleep, -Endurance}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
Line 118: | Line 118: | ||
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 26 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 26 (Brute)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Disorient, Knockback}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
Line 135: | Line 135: | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 32 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 32 (Brute)}} | ||
− | {{PowerBlock_Effects|Point Blank Area of Effect}} | + | {{PowerBlock_Effects|Targeted Point Blank Area of Effect}} |
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Knockback}} |
− | {{PowerBlock_Blank|Self | + | {{PowerBlock_Blank|Self Teleport}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
Line 154: | Line 154: | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 12 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 12 (Brute)}} | ||
− | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | + | {{PowerBlock_Effects|Ranged(Targeted Area of Effect)}} |
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Taunt}} |
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
Line 167: | Line 167: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|High Damage( | + | {{PowerBlock_Damage|High Damage(Smashing/Energy)}} |
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 8 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 8 (Brute)}} | ||
− | {{PowerBlock_Effects|Melee (Area of Effect)}} | + | {{PowerBlock_Effects|Melee(Area of Effect)}} |
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe Disorient, Knockback}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
Revision as of 18:48, 31 May 2007
Overview
Electric Melee lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes! It is a primary power set for Brutes.
Power Tables
Brute
The Electric Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Charged Brawl | 1 | Melee, Minor Damage(Smashing/Energy), Foe Sleep, -Endurance | |
Havoc Punch | 1 | Melee, Moderate Damage(Smashing/Energy), Foe Sleep, -Endurance | |
Jacobs Ladder | 2 | Melee(Cone), High Damage(Energy), Foe Sleep, -Endurance | |
Build Up | 6 | Self +Damage, +Accuracy | |
Thunder Strike | 8 | Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback | |
Taunt | 12 | Ranged (Targeted Area of Effect), Foe Taunt | |
Chain Induction | 18 | Melee, Moderate Damage(Smashing/Energy), Foe -Endurance, +Special | |
Lightning Clap | 26 | Point Blank Area of Effect, Foe Disorient, Knockback | |
Lightning Rod | 32 | Targeted Point Blank Area of Effect, High Damage(Energy), Foe Knockback; Self Teleport |
Powers
The following are powers in the Electric Melee powerset.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.
Recharge | Long |
Minimum Level | 6 (Brute) |
Effects | Self +Damage, +Accuracy |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Chain Induction
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Lightning Clap
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Rod
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by your Fury.
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
Recharge | Fast |
Minimum Level | 12 (Brute) |
Effects | Ranged(Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Increase Attack Rate |
Enhance Range | |
Enhance Taunt Effectiveness | |
Enhance Accuracy |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.