Difference between revisions of "User talk:Joshex"
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V0.0 - Character Creator Base; chose your alignment, set your base stats, chose your archetype, chose your power set, and make power choices, choose your origin(s), Save to computer. | V0.0 - Character Creator Base; chose your alignment, set your base stats, chose your archetype, chose your power set, and make power choices, choose your origin(s), Save to computer. | ||
Revision as of 05:48, 18 November 2016
Welcome!
Hello, Joshex, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of Userboxes you can easily add there. Please sign your name on talk pages using four tildes (~~~~); this will automatically produce your name and the date.
Don't forget to drop by and introduce yourself in the forum. If you need help, ask me on my talk page or ask on the forums and someone will try to to answer your questions shortly.
Also, make sure you take a look at the Help page. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there.
Again, welcome! -- ~ AGGE talk/cons 05:55, 25 July 2010 (UTC)
Newest Info
Only the newest update will be available here old ones will be erased, replies are welcomed and may not be purged.
Project Bane is still in the workings, it's more of a spiritual successor to CoH than it was before, however it has nothing to do with the CoX universe and functions off a significantly different statistical system. The game has a name but as with most things I have yet to file for intellectual properties.
The current dev focus is the powersets and chat system. (grinding through reverse engineering CoH tanker armor sets).
The current dev focus should be tree graphical geometry while there are still leaves on most of them (notes have been taken but a living reference is still usually necessary, and pictures don't always produce the best results).
The game is not in a release state, it is again in pieces and due for a complete rebuild based around the chat system as a core rather than a utility.
Amendment: I actually want to know how COH powersets especially armor sets were built, I have my own system for building sets but can adapt-in a coh style system as well, it wont be exact to the decimal but round about close. My current goal before moving forwards is to create an option for users to be able to use CoX mimicking powersets for nostalgia's sake, though I can already say that they wont be as effective as they were in CoX, still I'd like to make it an available option, but for that to happen I need to know some sort of equivalence or unequivalence of CoX Statistical attribution to powers/sets. I really don't want to have to nerf the system later so I'm taking care to make it balanced from the start, that means for everything there's a balance and a reason, everything has things it equals or conflicts with and thus all numbers are equal though different.
Additional: Update on power set building; My efforts are now contained below in the power set mechanics section (am going to rename it that from Powerset Resistance Mechanics). Once completed I will be able to begin building Project Bane's first release, which will be part of a stand alone Character Maker. I will expand upon the Character maker with each new version until it's in a state where it can go live online, there may be some ability to test the system before then.
Project Bane Version in production:
V0.0 - Character Creator Base; chose your alignment, set your base stats, chose your archetype, chose your power set, and make power choices, choose your origin(s), Save to computer.
Second Game;
There is a second game project in the workings, it is not an online game, right now its codename is actionadeventuremessaround but is not entirely unrelated to project bane, some of it's mechanics will be used in Bane, and the main character will be a character in Bane (Hero or Villain is not decided yet, but I'm leaning towards hero now). The game is an action adventure game, I've always wanted to make one, so; Why not? it aims to be a comedy of sorts (and may not be suitable for all ages), and I am vying to find out whether or not it will be possible to publish it for the Nintendo NX. (still no reply from Nintendo, and their developer site is down for maintenance.) The physics for all main game play elements is largely complete and the core story is finished, the character needs designing but I know what to shoot for. There is already a game play manual and I'm sticking to it.
I am returning to the USA in December.
Amendment 2 with the election over there's no need for a comment about voting.
I will be working on some things (in spare time) of a technological aspect, I will have access to a tool shop after all and have lots of theories that need testing. Also I miss the food and ease of access to tools and materials, that and I'm looking at applying for a UK passport because my family was born and raised in Britain before the USA. Joshex (talk) 05:47, 18 November 2016 (UTC)
- o.0 so don't vote for the presidential race. Your vote effects congress, not to mention local officials such as mayors, council member, state congresses, governors, and whatnot. In some areas, even the court judges are on ballots. In many ways, voting for the local scene is much more important, as your vote actually counts for those, where as for the national many states are winner takes all, which means any vote for other ppl is wasted. --Sleepykitty (talk) 15:10, 8 November 2016 (UTC)
- @.@ oh, also, silly me, please don't ask who ppl voted for. This REALLY isn't the place for that kind of thing. --Sleepykitty (talk) 15:11, 8 November 2016 (UTC)
- True, but at this point I'd have to cast an absentee ballot, and it's too late to request one. I've pretty much decided no matter who is where, it's no longer a situation of what the government can or can't do that will save America, it's what people do that counts (economically and in a few other areas at least). And yeah, I only expressed my political position because it's rather neutral now-a-days, won't give any specifics of sides or supports. Joshex (talk) 15:22, 8 November 2016 (UTC)
Power Sets Resistance Mechanics Section
I began looking at the CoH power sets for some ryhme or reason for how much res and def were supplied to the set and subsequently it's individual powers.
There does appear to be a form of trade for this attribution over any given whole armor set, however it is a bit unclear and might take me a while to figure out the raw numbers (such as; so much res is directly equal to so much def).
Some basic guidelines noted from Mids: def is cheaper than res (obviously due to def being able to reach above 100%, this ratio may actually be the difference)
-damage is incredibly expensive, one point of -damg can cost you tens of points of res/def.
+damg has some effect on the attribution of res and def.
self heals, regen, recharge, +/- speed, +/- Accuracy, +/- Perception, and of course other debuffs also appear to be part of a calculation to determine how much res and def a powerset can get.
That's what I got after a brief glance yesterday where I compared totals of all the tanker armor sets. Admittedly I did not check brute, scrapper, stalker peacebringer or warshade sets.
Help would be appreciated and a listing of these powerset attribution mechanics on the Resistance_(Mechanics) page could be desirable. I have hope that the Mids team may know more, if not them, Arcana. But anyone with the knowledge is welcome obviously.
Why am I interested in all this? I like to study games I have come to revere to extreme details, especially for how to say 'consideration of their premises' for my own projects, I would never directly copy stats though, but may make something to a similar extent.Joshex (talk) 04:49, 7 November 2016 (UTC)
- realizing I put this up at a poor time 2 days before a big event. Bump. also for myself I think I can solve my problem by merely doing what they did and defining a max amount of res+def and other things a set can have.Joshex (talk) 11:49, 11 November 2016 (UTC)
- meh, might as well calculate it out, finding some interesting things, dull pain in invul adds exactly 20% of default HP, and heals exactly 40% of the default HP. this is helpful because I need everything in percents to compare and correlate to get the equalities out of the numbers. I think I may be on the right track, if I can tally up two sets completely and find that 1% of res in each is worth the same amount of the total powerset then I'll be in business with some numbers to put up here.Joshex (talk) 13:12, 12 November 2016 (UTC)
- finally we are looking at some numbers, between invul and willpower 1% of res is only different by 0.03.....% I'll compare a third (though it's hard because other sets have attacks) and see what I get, if it's round about the same, I can guesstimate it'd be a hard number like 0.15 or 0.2 for 1% res. Joshex (talk) 13:45, 12 November 2016 (UTC)
- just realizing I didn't count resurgence, not only that it appears to be a friend buff? recovery(s) (self) 200%, recovery(t) (target) 200%, End (Tgt) 50%, End (self) 50%. so, I'm guessing the last in-range player target you had clicked gets these buffs for the duration specified?Joshex (talk) 01:29, 13 November 2016 (UTC)
- meh, might as well calculate it out, finding some interesting things, dull pain in invul adds exactly 20% of default HP, and heals exactly 40% of the default HP. this is helpful because I need everything in percents to compare and correlate to get the equalities out of the numbers. I think I may be on the right track, if I can tally up two sets completely and find that 1% of res in each is worth the same amount of the total powerset then I'll be in business with some numbers to put up here.Joshex (talk) 13:12, 12 November 2016 (UTC)
- Not how I would have done it. See, I was calculating the set as a whole minus the MoG powers, in my perspective I would have attributed the MoG as a temporary effect power and thus not have included it in the core set calculation, but merely made it a multiple of a mirror of the set's hallmarks, thus it would be calculated separately based on the set. However, when including MoG powers things start to even out, where 1% res is equal to 0.07 of the entire set. I could be wrong but it looks like they gave armor sets the equivalent of 1000% res to divide as seen fit, with things like def, recovery, foe -accuracy (really +def all), regen etc. having different exchange rates some being of less worth than res and others being of more worth than res, for example; final tallies of all percents yielded 1200% to 1400%, with around 19 - 50% (or less in other cases for non-res-heavy sets) of the entire set being resistance. Now to work on the exchange rate for def, Or I might just wing it with what I've got here base on the difference between the res and def cap (for my own uses). Joshex (talk) 05:20, 13 November 2016 (UTC)
- also obviously Melee, Ranged, and AOE Defense are more expensive than normal damage type defense, and I'll need to find a rate for that conversion. Joshex (talk)
- this may be better suited for a Powersets (mechanics) page.
- Res and Def are exactly equal, that's unexpected. really, to the decimal point, 1% res is exactly the same as 1% def. however I have yet to compare melee, ranged and AoE def, I expect it to differ. Joshex (talk) 13:29, 14 November 2016 (UTC)
- Yes, it's a lot more expensive in comparison, by at least 0.05% per 1% melee, ranged or AoE Def, with normal def being near 0.07, and melee ranged and AoE def being near 0.12 per 1%. mind you 0.07 and 0.12 are percents of the entire set. so the higher the number the more expensive it is to 'purchase it'. so 1% damage type Res is equal to 1% damage type def, and 1 aoe ranged or melee def is 0.05% more expensive.
Please do stop me if this is inappropriate for this talk page and direct me to another page more suitable, I honestly don't want to clutter this. Joshex (talk) 14:02, 14 November 2016 (UTC)
- I've moved your comments here so as not to clutter up the actual article's discussion page. Comments there should only be related to furthering the actual content of the wiki. — talk / contribs 16:29, 16 November 2016 (UTC)
- thankyou! indeed, I did wonder where figuring like that should go, odd that I didn't think of my own talk page. well it works! also thanks for the other clean up/move about bio armor. I really gotta look for pages that already exist first that may be related before I post. — Preceding unsigned comment added by Joshex (talk • contribs) 9:35, Nov 17, 2016 (UTC)