Difference between revisions of "Turrets"
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The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with it's four heavy cannons and optional flamethrower.' | The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with it's four heavy cannons and optional flamethrower.' | ||
− | + | ''Powers'' | |
− | {{Power|[[Image:AssaultWeapons ShotgunSlug.png|22px]]|Quad Cannon|Ranged Lethal|The Quad Turret can fire at an extremely long range, and is very accurate.}} | + | {{Power|[[Image:AssaultWeapons ShotgunSlug.png|22px]]| Quad Cannon| Ranged, Lethal| The Quad Turret can fire at an extremely long range, and is very accurate.}} |
− | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Flame Thrower|Moderate Damage over Time (Fire)|You are taking Fire Damage from the turret´s flamethrower.}} | + | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| (Ranged) Moderate Damage over Time (Fire)| You are taking Fire Damage from the turret´s flamethrower.}} |
+ | |||
+ | {{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don´t have any Melee attacks at all''}} | ||
''Notes'' | ''Notes'' |
Revision as of 14:05, 19 June 2006
Overview
Contents
Villain Types
Minions
Pop Up Anti-Personnel Gun
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks the´ve bypassed your security"
Powers
Fly
PopUp Turret need fly so they don't fall when spawned on walls.
Gun Ranged Lethal
The Chain Turret can fire at an extremely fast rate.
Hidden Spawn Untargetable
Pop-Up Turrets have the ability to spawn hidden in walls, untargetable until a hero gets near and it attacks.They can´t hide while in combat or after it.
Dual Artillery Gun
The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!'
Powers
Dual Cannon 2 Hits, Ranged, Lethal
The Dual Turret can fire at an extremely long range, and is very accurate.
Flame Thrower Moderate Damage over Time (fire)
You are taking Fire Damage over Time from the Turert's Flamethrower.
No Melee attacks No Hand to Hand
Turrets don´t have any Melee attacks at all
??? +Perception
Dual Artillery Guns can see through Stealth and Invisibility
Notes
Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethower instead.
The Dual Cannon attack says it's a Lethal damage attack in the info window, but the combat chat window text says it's energy damage.
Lieutenants
Quad Howitzer Battery
The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with it's four heavy cannons and optional flamethrower.'
Powers
Quad Cannon Ranged, Lethal
The Quad Turret can fire at an extremely long range, and is very accurate.
Flame Thrower (Ranged) Moderate Damage over Time (Fire)
You are taking Fire Damage from the turret´s flamethrower.
No Melee attacks No Hand to Hand
Turrets don´t have any Melee attacks at all
Notes Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethower instead.)
Bosses
High Explosive Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a High Explosive Missile Turret. The Crey security catalog entry reads: "When you need maximun defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. It´s high powered explosive rockets can ruin the day for nearly any attacker"
Powers
Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Missile Turrets can launch a pack of 8 Swarm missiles.
No Melee attacks No Hand to Hand
Turrets don´t have any Melee attacks at all
??? +Perception
High Explosive Missile Turrets can see through Stealth and Invisibility
Incendiary Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: "When the Crey labs came up with a powerful new incendiary formula, it didn´t take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you´ll like the results."
Powers
Incendiary Swarm Missiles Ranged, Area of Effect, Lethal/Fire + Burn
Missile Turrets can launch a pack of 8 Incendiary Swarm missiles.
No Melee attacks No Hand to Hand
Turrets don´t have any Melee attacks at all
Toxic Gas Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads:"Sometimes even the strongest conventional defense isn´t enough to dissuade some of the stranger threaths your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximun levels of non-conventional force. Our Toxic Gas Missile Turrets can supress even the most unconventional of foes with their deadly vapors"
Powers
Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold
Missile Turrets can launch a pack of 8 Gas Swarm missiles.
Flame Thrower (Ranged) Moderate, Damage over Time (Fire)
You are taking Fire Damage from the turret´s flamethrower.
No Melee attacks No Hand to Hand
Turrets don´t have any Melee attacks at all