Difference between revisions of "The Lost"
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==== Mutate Slugger ==== | ==== Mutate Slugger ==== | ||
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After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous. | After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous. | ||
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{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }} | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }} | ||
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=== Lieutenants === | === Lieutenants === |
Revision as of 15:05, 7 August 2006
Overview
Villain types
Minions
Scrounger Brawler
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee, Smash
The Lost brawling attacks.
Scrounger Buckshot
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Scrounger Chopper
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.
Scrounger Gunner
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Scrounger Slicer
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Scrounger Slugger
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Mutate Brawler
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee, Smash
The Lost brawling attacks.
Mutate Buckshot
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Mutate Chopper
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.
Mutate Gunner
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Mutate Slammer
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged, Lethal, Med Damage
Small caliber side arm. Not very accurate.
Sledgehammer Melee, Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Mutate Slicer
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Mutate Slugger
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Lieutenants
Headman Blaster
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Rikti Pistol Ranged, Energy, Foe Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Headman Rifleman
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Rikti Rifle Ranged, Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Headman Swordsman
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.
Anathema
The Anathema are members of the Lost who have undergone substantial mutations, becoming huge creatures that are barely recognizable as humans. They engage their foes with an unnatural brutality, using whatever weaponry they can find.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.
Brawl Melee, Smash
The Lost brawling attacks.
Bosses
Aberrant Eremite
The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Mass Hypnosis Foe Sleep
You have been put to sleep. You are helpless until the effect is broken.
Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.
Brawl Melee, Smash
The Lost brawling attacks.
Aberrant Rector
The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Rectors are the masters of one-on-one conversions, their persuasive abilities work best on a single target.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.
Brawl Melee, Smash
The Lost brawling attacks.
Pariah Anchorite
The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Total Domination Targeted Area of Effect, Foe Hold
Tear at hte mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Rikti Sword (Melee, Energy/Lethal) Foe Disorient
You are Disoriented.
Brawl Melee, Smash
The Lost brawling attacks.
Pariah Prelate
The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Mesmerize Ranged Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.
Brawl Melee, Smash
The Lost brawling attacks.
Named enemies
- Anchorite Hubbins (Pariah Anchorite)
- Baldorf (CoV)
- Chief Genghis
- Clud
- Faizan (CoV)
- Floyd (Pariah Anchorite) (CoV)
- Gregor (CoV)
- Gul
- Leader Joe (Headman)
- Paco (CoV)
- Shannon (CoV)
- Smart Carl (Headman)
- Terence (CoV)
- The recruiter (Headman)
- Unlucky Pete (Headman)
- Zeb (CoV)