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Revision as of 23:55, 24 June 2007
Overview
Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
Power Tables
Tanker
The Super Strength powerset is available as a secondary powerset for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Jab | 1 | Minor DMG(Smash), Minor Disorient | |
Punch | 2 | Moderate DMG(Smash), Knockback | |
Haymaker | 4 | High DMG(Smash), Knockback | |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt | |
Hand Clap | 16 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 20 | Extreme DMG(Smash), Foe: Hold, Knockup | |
Rage | 28 | Self +DMG, +ACC, Delay Self(Weaken, Special) | |
Hurl | 35 | Ranged, High DMG(Smash), Knockback, -Fly | |
Foot Stomp | 38 | PBAoE Melee, Moderate DMG(Smash), Knockback |
Brute
The Super Strength powerset is available as a primary powerset for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Jab | 1 | Minor DMG(Smash), Minor Disorient | |
Punch | 1 | Moderate DMG(Smash), Knockback | |
Haymaker | 2 | High DMG(Smash), Knockback | |
Hand Clap | 6 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 8 | Extreme DMG(Smash), Foe: Hold, Knockup | |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt | |
Rage | 18 | Self +DMG, +ACC, Delayed Self(Weaken, Special) | |
Hurl | 26 | Ranged, High DMG(Smash), Knockback, -Fly | |
Foot Stomp | 32 | PBAoE Melee, Moderate DMG(Smash), Knockback |
Powers
Jab
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Damage | Minor |
Recharge | Very Fast |
Minimum Level | 1 (Tanker) |
1 (Brute) | |
Effects | Melee |
Minor Damage (Smashing) | |
Minor Disorient | |
Enhancements | Enhance Taunt Effectiveness |
Reduce Endurance Cost | |
Enhance Disorient Duration | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Stuns |
Melee Damage |
Punch
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast
Damage | Moderate |
Recharge | Fast |
Minimum Level | 2 (Tanker) |
1 (Brute) | |
Effects | Melee |
Moderate Damage (Smashing) | |
Knockback | |
Enhancements | Enhance Taunt Effectiveness |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Knockback Distance | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Melee Damage |
Haymaker
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate
Damage | High |
Recharge | Moderate |
Minimum Level | 6 (Tanker) |
4 (Brute) | |
Effects | Melee |
High Damage (Smashing) | |
Knockback | |
Enhancements | Enhance Taunt Effectiveness |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Knockback Distance | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Melee Damage |
Hand Clap
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow
Knockout Blow
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow
It also almost always knocks them into the air.
Knockout Blow places a hold, not a disorient, on your target.
Damage | Extreme |
Recharge | Slow |
Minimum Level | 20 (Tanker) |
8 (Brute) | |
Effects | Melee |
Extreme Damage (Smashing) | |
Foe Hold | |
Enhancements | Enhance Hold Duration |
Enhance Taunt Effectiveness | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Knockback Distance | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Holds |
Melee Damage |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast
Recharge | Fast |
Minimum Level | 10 (Tanker) |
12 (Brute) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Enhance Taunt Effectiveness |
Rage
An unconscious Rage overcomes you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while. Recharge: Very Long
Recharge | Very Long |
Minimum Level | 28 (Tanker) |
18 (Brute) | |
Effects | Self +Damage, +Accuracy |
Delayed Self (Weaken, Special) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Hurl
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
Damage | High |
Recharge | Moderate |
Minimum Level | 35 (Tanker) |
26 (Brute) | |
Effects | Ranged |
High Damage (Smashing) | |
Knockback | |
-Fly | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Ranged Damage |
Foot Stomp
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow