Difference between revisions of "Rogue Robots"
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These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | These former [[Council]] Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals. | ||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Zenith Warcries can launch small missiles at long range. }} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash Damage, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}} | ||
+ | |||
+ | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Zenith Warcry brawling attacks. }} | ||
{{clr}} | {{clr}} | ||
+ | |||
===Bosses=== | ===Bosses=== | ||
Revision as of 09:27, 12 March 2008
Overview
This faction is present only in CoH, and will only spawn during its own mini-Story Arc.
Villain types
Minions
Zenith Mech Man
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Blast Ranged, Energy/Smash Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Zenith Hoverbot
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Flight Self fly
Hoverbots can Fly
Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Zenith Hoverbots do not have any melee attacks at all.
Lieutenants
MK I Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.
Bosses
MK II Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.
Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.
Named Bosses
- Prototype A12 (Mk II Zenith Warcry)
- Prototype B15 (Mk II Zenith Warcry)
- Progenitor Runtime 001 (Mk II Zenith Warcry)