Difference between revisions of "Psychic Clockwork"
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====Cannon Duke==== | ====Cannon Duke==== | ||
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Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range mental attacks. | Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range mental attacks. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} | + | {{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
====Assembler Duke==== | ====Assembler Duke==== | ||
+ | |||
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle. | Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle. | ||
====Duke Lancer==== | ====Duke Lancer==== | ||
+ | |||
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers. | Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers. | ||
====Cannon Prince==== | ====Cannon Prince==== | ||
+ | |||
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts. | The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} | + | {{Power|[[Image:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast |Ranged, Moderate Damage, ( | + | {{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} |
{{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | {{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | ||
− | {{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} | + | {{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} |
− | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee Heavy Smash| Assembler brawling attacks. }} | + | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Assembler brawling attacks. }} |
− | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }} | + | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Clockwork Sprocket brawling attacks. }} |
− | {{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork | + | {{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} |
+ | |||
+ | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and lethal damage but are vulnerable to psionic damage and Sleep. }} | ||
====Assembler Prince==== | ====Assembler Prince==== | ||
+ | |||
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious. | The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | |||
+ | {{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} | ||
+ | |||
+ | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and lethal damage but are vulnerable to psionic damage and Sleep. }} | ||
====Lance Prince==== | ====Lance Prince==== | ||
+ | |||
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Altough Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will. | The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Altough Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork | + | {{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} |
+ | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and lethal damage but are vulnerable to psionic damage and Sleep. }} | ||
===Monsters=== | ===Monsters=== |
Revision as of 06:00, 22 July 2006
Contents
Overview
Modified from Babbage
In Paragon City, the Clockwork are a force to be reckoned with. In dimension Epsilon Tau 27-2, they're a far, far greater threath. Their blasts of Psychic energy can make seasoned fighters quail before them.
You will find the Psychic Clockwork in 2 missions, one from Tina Macintyre between levels 40 and 45, and the other from Unai Kemen after level 45.
Villain types
Underlings
Gear
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Charged Brawl Melee Smash
Clockwork Sprocket brawling attacks.
Minions
Sprocket
These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts od psychic energy.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Brawl Melee Smash
Clockwork Sprocket brawling attacks.
Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient
Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient.
Prototype Oscilator
The airborne Clockwork Oscilators are a deadly threath to flying and grounded heroes alike. Like the Sprockets, these high-flying mechanical men attack using bolts of psychic energy. They are highly resistan to any psychic attacks.
Powers
Fly Self Fly
Clockwork Oscillators can Fly!
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Scramble Thoughts (Ranged, Psionic) Foe Disorient
Psychic Clockwork has scrambled your toughts, and Disoriented you!
Brawl Melee Smash
Clockwork Sprocket brawling attacks.
Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient
Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient.
Lieutenants
Cannon Knight
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!
Knight Lance
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Brawl Melee Smash
Clockwork Sprocket brawling attacks.
Bosses
Cannon Duke
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range mental attacks.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Assembler Duke
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle.
Duke Lancer
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers.
Cannon Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Pummel Melee, Heavy Smash
Assembler brawling attacks.
Brawl Melee, Smash
Clockwork Sprocket brawling attacks.
Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and lethal damage but are vulnerable to psionic damage and Sleep.
Assembler Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious.
Powers
Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and lethal damage but are vulnerable to psionic damage and Sleep.
Lance Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Altough Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will.
Powers
Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and lethal damage but are vulnerable to psionic damage and Sleep.
Monsters
Babbage
In Paragon City, Babbage is a force to be reckoned with. In dimension Epsilon Tau 27-2, it's a far, far greater threat. Babbage's blasts of Psychic energy can make seasoned fighters quail before it. It's best not to approach without a couple of teammates.
Powers
Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Telekinetic Blast Ranged, Moderate Damage, (smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
- Psychic Wail
Archvillains
Clockwork King
Main Article: The Clockwork King (Psychic)
You were always told that the Clockwork King was a remarkable gifted psychic who could accomplish great things if he were not crippled by his insanity. Here is the proof: the Clockwork King of dimension Epsilon Tau 27-2. This King seems far more in touch with his power than his counterpart in Paragon City. He won't be easy to defeat!
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!
- Psychic Wail
- Pummel