Difference between revisions of "Angela Hu"
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== Missions == | == Missions == | ||
{{Mission:Angela Hu - Start a War in the Carnival}} | {{Mission:Angela Hu - Start a War in the Carnival}} | ||
+ | {{Mission:Angela Hu - Start a War in the Carnival 2}} | ||
{{Mission:Angela Hu - Seize Carnival Artifacts}} | {{Mission:Angela Hu - Seize Carnival Artifacts}} | ||
[[Category:Repeatable Missions]] | [[Category:Repeatable Missions]] |
Revision as of 02:40, 8 August 2012
Overview
Angela Hu | |
---|---|
Trader | |
Zone | First Ward |
Coordinates | (1847, 50, -2189) |
Level Range | 20-29 |
Introduced By | None |
Introduces | None |
Enemy Groups |
Carnival of Light Carnival of War Resistance |
Angela Hu is a Praetorian contact in the Eltentown neighborhood of First Ward at coordinates (1847, 50, -2189). Her level range is 20-29. Angela Hu only offers missions to characters of villainous, rogue, or Loyalist alignments.
Notes: Angela Hu is an endless source of missions.
Contents
Introductions
Contact Introduced By
- None
Contact Introduces
- None
Information
Trader
Angela Hu deals in junk. Scavengers from all around the gumbo come to her to sell trinkets, parts, bits of metal, and information. She has her fingers on the pulse of First Ward, and for something shiny, she might sell you a useful tip or two - if she thinks you are worth a damn.
Wrong Alignment
I don't think it's safe for either of us to be seen talking to each other. Maybe if you were more like me I might reconsider.
Initial Contact
Missing Initial Contact Dialogue
Greeting
- Let's drop the fake names and accents and get straight to business.
- Ready to prove your loyalty?
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
- None
Store
- None
Missions
Start a War in the Carnival
Briefing
The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of Light is moving to eliminate their more war-like kin.
- Frame the Carnival of Light
The Carnival of Light has too much of a visual presence here in First Ward. Attacking them on the street is not an option. I've located a Carnival of Light hideout. I want you to go in there and steal some Carnival of Light knick-knacks; weapons, magical dust, or what have you. Then hit the streets and put the hurt on the Carnival of War and leave enough evidence behind to frame their kin.
Steal evidence from the Carnival of Light hideout
Unnecessary Solicitation
Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.
Mission Objective(s)
The Carnival of Light thinks you're on their side, so this should be as easy as shoplifting.
- Steal evidence from the Carnival of Light hideout
- 6 Pieces of evidence to steal
- You have the evidence, now leave
You've stolen enough evidence to frame the Carnival of Light for attacks on the Carnival of War
Enemies
Notable NPCs
- Resistance Rune Soldier
You stole one of the Carnie's personal effects, a necklace that was obviously a keepsake of hers.
You stole a Carnival sash and some gaudy pieces of jewelry.
You stole a Radiant Eremite's helmet
You lifted one of the Carnival of Light's magic wands.
Hunt for Carnival of War
Unnecessary Solicitation
With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.
Mission Objective(s)
- Hunt for Carnival of War
- Defeat 20 Carnival of War.
You've put a real dent in the Carnival of War's numbers and blamed it on the Carnival of Light. With any luck this will start a war between the two factions.
Enemies
Start a War in the Carnival
Briefing
The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of War is resorting to violence to put their 'brighter' cousins on their guard.
- Frame the Carnival of War
The first step is to get some evidence to turn the Carnival of War into scapegoats. Once you've acquired a suitable amount of apparel, magic sticks, or whatever knick-knacks they carry, you can clear out this Carnival of Light hideout and plant the evidence. I'm not sure what they're up to in there, but I've gotten plenty of reports from reputable sources that the Carnival of Light uses it pretty heavily.
Defeat 10 Carnival of War
Unnecessary Solicitation
With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.
Mission Objective(s)
- Defeat 10 Carnival of War.
You've rounded up enough evidence necessary to make it appear that the Carnival of War attacked the Carnival of Light.
Enemies
Wipe out the Carnival of Light hideout
Unnecessary Solicitation
Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.
Mission Objective(s)
The lack of a door guard doesn't surprise you; the Carnival relies on discretion rather than displays of force to keep people out of their hair.
- Wipe out the Carnival of Light hideout
- Leave no survivors!
You've eliminated a Carnival of Light training facility and blamed it on the Carnival of War.
Enemies
Notable NPCs
- Resplendant Mistress
Debriefing
None
Seize Carnival Artifacts
Briefing
D.U.S.T. has been given a green light to eliminate a Carnival of Light hideout in the Sunken City. This same group of Carnival mystics has been accumulating magical artifacts from the rubble of the destroyed city. My orders are to determine what exactly it is they are looking for so we can have a better idea of what the overall operations for the Carnival are in First Ward. You won't have a lot of time to get in and out before D.U.S.T. arrives. Grab the evidence and get out before D.U.S.T. mucks everything up.
- Seize evidence before D.U.S.T. destroys it.
The hideout is here and D.U.S.T. is already en route. Interrogate the Carnival mistress leader and grab the evidence and then get out of there.
Unnecessary Solicitation
Get a move on. D.U.S.T. isn't known for their punctuality because you never know when they're going to pay you a visit.
Mission Objective(s)
The Carnival is really bad about posting sentries. If they ever learn it'll really ruin your day.
- Seize evidence before D.U.S.T. ruins everything - 5:00
- 4 chests full of artifacts to recover
- Confront the Carnival Mistress
- Interrogate the Carnival Mistress
- Escape
You've seized the artifacts before D.U.S.T. could!
Enemies
Notable NPCs
- Carnival Mistress
Debriefing
None