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| == Missions == | | == Missions == |
− | | + | {{Mission:Angela Hu - Start a War in the Carnival}} |
− | === {{UL|Start a War in the Carnival}} ===
| + | {{Mission:Angela Hu - Seize Carnival Artifacts}} |
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− | '''Briefing'''
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− | The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. {{orange|I want you to plant evidence that the Carnival of Light is moving to eliminate their more war-like kin.}}
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− | *{{green|Frame the Carnival of Light}}
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− | '''Mission Acceptance'''
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− | The Carnival of Light has too much of a visual presence here in First Ward. Attacking them on the street is not an option. I've located a Carnival of Light hideout. I want you to go in there and steal some Carnival of Light knick-knacks; weapons, magical dust, or what have you. Then hit the streets and put the hurt on the Carnival of War and leave enough evidence behind to frame their kin.
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− | '''Unnecessary Solicitation'''
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− | Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.
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− | {{Mission Objective|Entrance=The Carnival of Light thinks you're on their side, so this should be as easy as shoplifting.|Primary=6 Pieces of evidence to steal|Secondary=You have the evidence, now leave|Completion=You've stolen enough evidence to frame the Carnival of Light for attacks on the Carnival of War}}
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− | '''Enemies'''
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− | {{Enemy Carnival of Light}}
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− | {{Enemy Resistance}}
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− | '''Notable NPCs'''
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− | * Resistance Rune Soldier
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− | {{NPC Text|type=villain|title=Resistance Rune Soldier Dialogue|text=
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− | '''Before Combat:'''
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− | :'''Resistance Rune Soldier:''' The runes are like...
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− | '''Combat Start:'''
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− | :'''Resistance Rune Soldier:''' HEY! {{GenderDialogue|female=She|male=He}} stole my necklace!
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− | :'''Resistance Rune Soldier:''' Get {{GenderDialogue|female=her|male=him}}!
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− | :'''Resistance Apprentice Runesoldier:''' You did NOT just say 'presto'...}}
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− | ===== {{UL|Hunt for Carnival of War}} =====
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− | '''Unnecessary Solicitation'''
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− | With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.
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− | {{Mission Objective|Primary=Defeat 20 Carnival of War.}}
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− | Upon completion:
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− | {{divbox|darkblue| |
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− | {{color|white|''Thank you, {{Character}}. The discord between the Carnivals grows worse due to your efforts.}}}}
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− | '''Enemies'''
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− | {{Enemy Carnival of War}}
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− | '''Debriefing'''
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− | Superb work. Your efforts will be noted in my report. I hope to be assigned to work with you again in the future.<noinclude>[[Category:Angela Hu Missions]]</noinclude>
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| [[Category:Repeatable Missions]] | | [[Category:Repeatable Missions]] |
Revision as of 23:53, 5 August 2012
Overview
Angela Hu is a Praetorian contact in the Eltentown neighborhood of First Ward at coordinates (1847, 50, -2189). Her level range is 20-29. Angela Hu only offers missions to characters of villainous, rogue, or Loyalist alignments.
Notes: Angela Hu is an endless source of missions.
Introductions
Contact Introduced By
Contact Introduces
Information
Trader
Angela Hu deals in junk. Scavengers from all around the gumbo come to her to sell trinkets, parts, bits of metal, and information. She has her fingers on the pulse of First Ward, and for something shiny, she might sell you a useful tip or two - if she thinks you are worth a damn.
Wrong Alignment
I don't think it's safe for either of us to be seen talking to each other. Maybe if you were more like me I might reconsider.
Initial Contact
Missing Initial Contact Dialogue
Greeting
- Let's drop the fake names and accents and get straight to business.
- Ready to prove your loyalty?
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Store
Missions
Start a War in the Carnival
Briefing
The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of Light is moving to eliminate their more war-like kin.
- Frame the Carnival of Light
The Carnival of Light has too much of a visual presence here in First Ward. Attacking them on the street is not an option. I've located a Carnival of Light hideout. I want you to go in there and steal some Carnival of Light knick-knacks; weapons, magical dust, or what have you. Then hit the streets and put the hurt on the Carnival of War and leave enough evidence behind to frame their kin.
Steal evidence from the Carnival of Light hideout
Unnecessary Solicitation
Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.
Mission Objective(s)
Map: Flooded_Office_30_Layout_03_01
The Carnival of Light thinks you're on their side, so this should be as easy as shoplifting.
- Steal evidence from the Carnival of Light hideout
- 6 Pieces of evidence to steal
- You have the evidence, now leave
You've stolen enough evidence to frame the Carnival of Light for attacks on the Carnival of War
Enemies
Carnival of Light
Resistance
Notable NPCs
You stole one of the Carnie's personal effects, a necklace that was obviously a keepsake of hers.
You stole a Carnival sash and some gaudy pieces of jewelry.
You stole a Radiant Eremite's helmet
You lifted one of the Carnival of Light's magic wands.
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Ambush! You will be ambushed by one wave of Resistance after stealing each piece of evidence on the first floor.
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Resistance Ambush Dialogue
Combat Start:
- Resistance Rune Soldier: HEY! He / She stole my necklace!
- Resistance Rune Soldier: Get him / her!
Resistance Rune Soldier Dialogue
Before Combat:
- Resistance Rune Soldier: Trust me, this magic stuff cuts straight through T.E.S.T. armor, even D.U.S.T. can't withstand it.
- Resistance Heavy Hands: I'm sold!
- Resistance Heavy Hands: Sign me up!
Combat Start:
- Resistance Rune Soldier: I'm going to presto-chango you into a corpse.
75% Health:
- Resistance Rune Soldier: Heh, you've got nothing on my magical wards.
50% Health:
- Resistance Rune Soldier: Now I'm getting angry...
25% Health:
- Resistance Rune Soldier: Why won't you die?
Upon Defeat:
- Resistance Rune Soldier: Smoke and mirrors... Curtain falls.
Before Combat:
- Resistance Rune Soldier: The runes are like...
- Resistance Rune Soldier: ...rules of the Resistance...
- Resistance Rune Soldier: ...each one is important, but for each situation only some rules apply.
- Resistance Rune Soldier: The same holds true for runes...
- Resistance Rune Soldier: You combine the right ones for the right job and presto!
- Resistance Apprentice Runesoldier: You did NOT just say 'presto'...
Hunt for Carnival of War
Unnecessary Solicitation
With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.
Mission Objective(s)
- Hunt for Carnival of War
- Defeat 20 Carnival of War.
You've put a real dent in the Carnival of War's numbers and blamed it on the Carnival of Light. With any luck this will start a war between the two factions.
Enemies
Carnival of War
Seize Carnival Artifacts
Briefing
D.U.S.T. has been given a green light to eliminate a Carnival of Light hideout in the Sunken City. This same group of Carnival mystics has been accumulating magical artifacts from the rubble of the destroyed city. My orders are to determine what exactly it is they are looking for so we can have a better idea of what the overall operations for the Carnival are in First Ward. You won't have a lot of time to get in and out before D.U.S.T. arrives. Grab the evidence and get out before D.U.S.T. mucks everything up.
- Seize evidence before D.U.S.T. destroys it.
The hideout is here and D.U.S.T. is already en route. Interrogate the Carnival mistress leader and grab the evidence and then get out of there.
Unnecessary Solicitation
Get a move on. D.U.S.T. isn't known for their punctuality because you never know when they're going to pay you a visit.
Mission Objective(s)
The Carnival is really bad about posting sentries. If they ever learn it'll really ruin your day.
- Seize evidence before D.U.S.T. ruins everything - 5:00
- 4 chests full of artifacts to recover
- Confront the Carnival Mistress
- Interrogate the Carnival Mistress
- Escape
You've seized the artifacts before D.U.S.T. could!
Enemies
Carnival of Light
D.U.S.T.
Notable NPCs
D.U.S.T. Ambush Dialogue
Before Combat:
- D.U.S.T. Leader: Go!
- D.U.S.T. Leader: Go!
Combat Start:
- D.U.S.T. Leader: Renegade Powers Division here! Open fire!
Before Combat:
- D.U.S.T. Leader: We have heavy resistance, let's go!
Combat Start:
- D.U.S.T. Leader: Targets acquired!
Before Combat:
- D.U.S.T. Provost: Squad leaders report.
- D.U.S.T. Provost: Crap, move in!
Combat Start:
- D.U.S.T. Provost: Shoot to kill!
- D.U.S.T. Provost: Shoot to kill!
Carnival Mistress Dialogue
Before Combat:
- Carnival Mistress: We have unwelcome guests. Quickly, gather the artifacts and escape!
Combat Start:
- Carnival Mistress: I will try to delay them as long as I can.
First Blood:
- Carnival Mistress: How did you discover us?
75% Health:
- Carnival Mistress: Wait... Aren't you Character!?
50% Health:
- Carnival Mistress: You betrayer! You were invited to First Ward in good faith!
25% Health:
- Carnival Mistress: Ok, enough!
Carnival Mistress
Briefing
I surrender. But answer me this. Why are you betraying us? Don't you realize what is at stake here?
- Just tell me what the artifacts are for.
- The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good...
- You aren't telling me everything...
- ...
- Great evil can be done with them as well...
- Please, you must not let them fall into the hands of the Shepherds...
- You need not worry... they will be in good hands. (Kill her)
- Vanessa... Forgive my weakness...
- The Mistress collapses dead at your feet.
- Tell me everything, your life is at stake. (Begin choking her)
- P... Please... I... I'll... Tell... You... Everything... Ack...
- That's better... (Loosen your grip)
- The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
- But, great evil can be done with them as well...
- Please, you must not let them fall into the hands of the Shepherds...
- Shhh, you need not worry... (Kill her)
- Vanessa... Forgive my weakness...
- The Mistress collapses dead at your feet.
- Worrying is for the living.
- And they will do great good in the hands of those loyal to the emperor.
- No! In the Emperor's hands these artifacts will kill hundreds! Thousands!
- Well, if I don't know what they do I guess I should destroy them...
- No!
- Ok... Ok. Don't destroy them, I'll tell you.
- The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
- But, great evil can be done with them as well...
- Please, you must not let them fall into the hands of the Shepherds...
- Not all of the Shepherds are as harmless as they seem. Some proclaim they are agents of doom... But some actually are.
- Do what you will with those artifacts, but if they end up in the hands of the Shepherds then death will come to us all.
- I wouldn't worry about that... (Kill her)
- Vanessa... Forgive my weakness...
- The Mistress collapses dead at your feet.
- Death has already found you.
- Your life? (Start choking her)
- P... Please... I... I'll... Tell... You... Everything... Ack...
- That's better... (Loosen your grip)
- The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
- But, great evil can be done with them as well...
- Please, you must not let them fall into the hands of the Shepherds...
- Shhh, you need not worry... (Kill her)
- Vanessa... Forgive my weakness...
- The Mistress collapses dead at your feet.
- Worrying is for the living.
- I'm not betraying anyone, my loyalty lies with the Emperor.
- No! In the Emperor's hands these artifacts will kill hundreds! Thousands!
- Well, if I don't know what they do I guess I should destroy them...
- No!
- Ok... Ok. Don't destroy them, I'll tell you.
- The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
- But, great evil can be done with them as well...
- Please, you must not let them fall into the hands of the Shepherds...
- Not all of the Shepherds are as harmless as they seem. Some proclaim they are agents of doom... But some actually are.
- Do what you will with those artifacts, but if they end up in the hands of the Shepherds then death will come to us all.
- I wouldn't worry about that... (Kill her)
- Vanessa... Forgive my weakness...
- The Mistress collapses dead at your feet.
- Death has already found you.
Debriefing
None