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Difference between revisions of "Gravity Control"

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m (Notes)
(Historical: Issue 22 and Issue 22 Patch 1 updates)
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* When Singularity was introduced, it had a Dimension Shift power that was removed on [[Patch_Notes/2004-06-03|June 3, 2004]]. Currently, Singularity still accepts Intangibility Enhancements.
 
* When Singularity was introduced, it had a Dimension Shift power that was removed on [[Patch_Notes/2004-06-03|June 3, 2004]]. Currently, Singularity still accepts Intangibility Enhancements.
 +
* [[Patch Notes/2012-03-20#Gravity Control|Issue 22]] and [[Patch Notes/2012-03-20#Gravity Control|Issue 22 Patch 1]] updated the way Gravity Control powers work:
 +
** [[#Dimension Shift|Dimension Shift]] is a 20-second, location-based toggle that phases both allies and enemies in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds.
 +
** [[#Lift|Lift]] (Controllers only) increased in damage.
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** [[#Propel|Propel]] casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target.
 +
** [[#Wormhole|Wormhole's]] radius increased and will no longer cause [[aggro]] on the caster.
 +
** [[#Singularity|Singularity's]] cast times reduced for Crush and Gravity Distortion, and Lift increased in damage.
 +
** '''Impact!''' introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
  
 
== External Links ==
 
== External Links ==

Revision as of 21:30, 25 March 2012

Overview

Gravity Control is one of the power sets. It is a primary powerset for Controllers and Dominators. Template:UnlockController

This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against gravity powers.

Power Tables

Controller, Dominator

The Gravity Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:

Power Level Effect
GravityControl Crush.png Crush 1 Ranged, Moderate DMG(Smash), Foe Immobilize, -Fly, -SPD
GravityControl Lift.png Lift 1 Ranged, Moderate DMG(Smash), Foe Knockup, -Fly
GravityControl GravityDistortion.png Gravity Distortion 2 Ranged, Moderate DoT(Smash), Foe Hold, -Fly, -SPD
GravityControl Propel.png Propel 6 Ranged, High DMG(Smash), Foe Knockback
GravityControl CrushingField.png Crushing Field 8 Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly, -SPD
GravityControl DimensionShift.png Dimension Shift 12 Ranged (Targeted AoE), Foe Intangible
GravityControl GravityDistortionField.png Gravity Distortion Field 18 Ranged (Targeted AoE), Foe Hold, -SPD
GravityControl Wormhole.png Wormhole 26 Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback
GravityControl Singularity.png Singularity 32 Summon Singularity: Ranged, Control, Special

Powers

The following are powers in the Gravity Control powerset.

GravityControl Crush.png Crush

Creates a localized gravitational field strong enough to Immobilize a single target. Crush can also bring down flying entities. This power deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

Damage Moderate Damage over Time(Smashing)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Fly, -Speed
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize
IO Slow.png Slow Movement

GravityControl CrushingField.png Crushing Field

Creates a large gravitational field strong enough to Immoblize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

Damage Minor Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize, -Fly, -Speed
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Immobilization Duration.png Immobilize
IO Slow.png Slow Movement

GravityControl DimensionShift.png Dimension Shift

Your mastery of gravity allows you to manipulate dimensions, bringing multiple foes out of sync with reality. Your foes become completely intangible, and cannot affect or be affected by those in normal space.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Intangible
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Intangibility Duration.png Enhance Intangibility Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories none

GravityControl GravityDistortion.png Gravity Distortion

Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.

Damage Moderate Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged
Foe Hold, -Fly, -Speed
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds
IO Slow.png Slow Movement

GravityControl GravityDistortionField.png Gravity Distortion Field

Creates a large, intensely misshapen Gravity Distorion Field that encompasses several foes, rendering them unable to take any action.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold, -Speed
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Hold Duration.png Holds
IO Slow.png Slow Movement

GravityControl Lift.png Lift

Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him into the ground for Smashing damage. This power can bring flying foes to the ground.

Damage Moderate (Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Knockup, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

GravityControl Propel.png Propel

You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage.

Damage High (Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

GravityControl Singularity.png Singularity

You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but it is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type /release_pets in the chat window to release all your pets.

Though it cannot be healed, the Singularity may have its health Regeneration increased normally. It is virtually immune to Hold, Sleep, Disorient, Immobilize, Knockback, Knockup, and Repel effects, but not to other effects such as Fear and Confuse. It is virtually immune to Toxic and Psionic damage and highly resistant to all other types. Singularity is also intangible to other players; they are able to walk through it, unlike other Pets.

Powers

Repel (Auto, PBAoE, knockback)
Crush (Ranged Immobilize, single target, smash, -movement)
Lift (Ranged, single target, smash, knockup)
Gravity Distortion (Ranged Hold, single target, smash, -movement, -knockback, -knockup)
Resistance (Auto, Res to All, res to self-healing, res to hold, sleep, immobilize, stun, -tohit debuff, res to knockback, knockup, repel)
Damage Moderate (Smashing)
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Singularity: Ranged, Control, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Intangibility Duration.png Enhance Intangibility Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback
IO Recharge Intensive Pets.png Recharge Intensive Pets

GravityControl Wormhole.png Wormhole

You can open a gravitational Wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects.

Wormhole is only capable of Teleporting Minions, Lieutenants, Bosses and Elite Bosses. Anything higher may appear to teleport, but will not move to the new location. However, all other status effects (disorient, knockback) will be applied.
Recharge Slow
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Teleport, Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Disorient Duration.png Stuns
IO Teleportation.png Teleport
IO Knockback Distance.png Knockback
IO Universal Travel.png Universal Travel

Notes

  • The objects retrieved by Propel vary. Known objects include: ashtrays, barrels, bathtubs, cars, chairs, computer monitors, coffins, couches, crates, drinking fountains, dumpsters, forklifts, gargoyles, globes, hospital beds, lamp posts, photocopiers, recycle bins, sculptures, shelves, shopping carts, spools of wire, statues, telephone poles, television sets, toilets, utility carts, walls, and more.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This set has been in the game for Controllers since Issue 0.
  • This set was included with the original release of Dominators in Issue 6.
  • Singularity was added to the game on May 11, 2004. Before that, Wormhole was the level 32 power and the level 26 power was a team recall called Fold Space. Its Endurance cost was 71.25 and its Recharge time was 60 seconds.

GravityControl FoldSpace.png Fold Space

You can Fold Space in order to regroup your team. All teammates within 10,000 feet, and on the same map, will be teleported to you. You can also rescue a fallen teammate in a hostile location, as long as he is on the same map. This power costs much of your Endurance and can be interrupted.

Recharge Long
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Zone Range
Team Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
  • When Singularity was introduced, it had a Dimension Shift power that was removed on June 3, 2004. Currently, Singularity still accepts Intangibility Enhancements.
  • Issue 22 and Issue 22 Patch 1 updated the way Gravity Control powers work:
    • Dimension Shift is a 20-second, location-based toggle that phases both allies and enemies in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds.
    • Lift (Controllers only) increased in damage.
    • Propel casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target.
    • Wormhole's radius increased and will no longer cause aggro on the caster.
    • Singularity's cast times reduced for Crush and Gravity Distortion, and Lift increased in damage.
    • Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).

External Links