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Difference between revisions of "Mission:Tip - Broken Pocket Watch"

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({{UL|Vigilante Acceptance}})
({{UL|Vigilante Acceptance}})
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{{NPC Text|type=villain|title=Nemesis Dialogue|text=
 
{{NPC Text|type=villain|title=Nemesis Dialogue|text=
'''Before combat'''
+
'''Before Combat:'''
 
:'''Nemesis Minion 1:''' Just Great!
 
:'''Nemesis Minion 1:''' Just Great!
 
:'''Nemesis Minion 2:''' I hate retreating.
 
:'''Nemesis Minion 2:''' I hate retreating.
 +
'''Combat Start:'''
 +
:'''Nemesis Minion 1:''' Open fire! We're under attack!
 +
:'''Nemesis Minion 2:''' Just be glad we weren't chosen to stay behind.
  
  

Revision as of 20:47, 11 November 2011

Broken Pocket Watch (45-50)

You locate an expensive broken watch. You take a closer look.

The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. It appears the owner of this watch was a member of Nemesis's army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the PPD coming to investigate.

The signal cuts off. They must have realized you are not Colonel Traguer.

You are the only one who can protect the police from that explosive booby trap in time.

But you're also the only one with a shot of getting the decoding equipment which could expose many more Nemesis plots.


Hero Acceptance

Briefing

Nemesis has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting PPD lives needlessly at risk.

Protect the PPD by defusing the booby traps in the compromised Nemesis Base.

It won't take them long to finish rigging the base.


Mission Objective(s)

There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.

  • Defuse the Nemesis Booby Trap!
    • 4 Nemesis bombs to disarm
    • 2 Reckless Police Officers to save

You disabled the Nemesis trap.


Enemies

Badge villain nemesis.png Nemesis

Notable NPCs

  • Warhulk Overseer (Nemesis Warhulk) (Boss)
  • Officer Pello (Hostage, Non-Escort)
  • Officer Zielinski (Hostage, Non-Escort)


V archetypeicon stalker.png Ambush! The Warhulk Overseer will run for the door when engaging the first spawn of Nemesis.

Sound the retreat!


Debriefing

You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found.


Vigilante Acceptance

Briefing

Nemesis is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed.

The PPD should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away.

Go after the Nemesis decoding equipment before it slips away.

The Nemesis forces will be on their guard even while regrouping. Don't drop your guard.


Mission Objective(s)

Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.

  • Grab the Nemesis decoder!
    • 3 decoder parts to recover

+++ Missing Information +++


Enemies

Badge villain nemesis.png Nemesis

Notable NPCs

  • +++ Missing Information +++



Debriefing

+++ Missing Information +++