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Revision as of 10:38, 30 October 2011
Overview
Necromancy is one of the powersets. It is a Mastermind primary power set. Template:UnlockMastermind
Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead henchmen generally have good resistances to cold, negative energy, and psionic damage as well as sleep, fear and disorient. Undead Henchmen cannot be resurrected.
Power Tables
Mastermind
The Necromancy powerset is available as a primary powerset for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Dark Blast | 1 | Ranged, Moderate Damage (Negative), Foe -ToHit | |
Zombie Horde | 1 | Summon 1-3 Zombies(depending on your lvl | |
Gloom | 2 | Ranged, High Damage over Time (Negative), Foe -ToHit | |
Enchant Undead | 6 | Ranged, Enchant Undead Henchman | |
Life Drain | 8 | Ranged, Moderate Damage (Negative), Target -ToHit, Self +Hit Points | |
Grave Knight | 12 | Summon 1-2 Grave Knights(depending on your lvl | |
Soul Extraction | 18 | Summon Ghost (Special) | |
Lich | 26 | Summon Lich | |
Dark Empowerment | 32 | Ranged, Empower Undead Henchman |
Powers
The following are powers in the Necromancy powerset.
Dark Blast
A long range blast of dark energy. Deals moderate negative energy damage and reduces the target's chance to hit.
Damage | Moderate |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Moderate Damage (Negative) | |
Foe -ToHit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
ToHit Debuff | |
Accurate ToHit Debuff |
Dark Empowerment
Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman. The empowered undead will gain new abilities and powers. The powers gained are unique and dependent upon the target undead henchman that is empowered. Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.
Enchant Undead
Enchant Undead will permanently bestow new powers and abilities to one undead henchman. The powers gained are unique and dependent upon the target undead henchman that is Enchanted. Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.
Gloom
Gloom slowly drains a target of life, while reducing his chance to hit. Slower than Dark Blast, but deals more damage over time.
Damage | High (Damage over Time) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
High (Damage over Time) | |
Foe -ToHit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
ToHit Debuff |
Grave Knight
You can summon one to two powerful Grave Knights (the second is available at level twenty-four) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Grave Knight |
Basic Powers | Hack (Melee Moderate Lethal, -Defense) |
Slash (Melee Moderate Lethal, -Defense) | |
Dark Blast (Ranged Moderate Negative, -ToHit) | |
Equip Powers | Disembowel (Melee Heavy Lethal, Knockup, -Defense) |
Gloom (Ranged Heavy Negative Damage over Time, -ToHit) | |
Upgrade Powers | Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense) |
Siphon Life (Melee Minor Negative, SelfHeal) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Knockback Distance | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Defense Debuff | |
Knockback | |
ToHit Debuff |
Lich
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Lich |
Basic Powers | Dark Blast (Ranged Moderate Negative, -ToHit) |
Torrent (Ranged Minor Negative Cone, Knockback, -ToHit) | |
Equip Powers | Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit) |
Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit) | |
Upgrade Powers | Fearsome Stare (Ranged, Fear, -ToHit) |
Petrifying Gaze (Ranged, Hold) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Knockback Distance | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Knockback | |
ToHit Debuff | |
Accurate ToHit Debuff |
Life Drain
You can tap the power of the Netherworld to steal some life from a target foe and reduce his chance to hit. Some of that stolen life is transferred to you in the form of hit points.
Damage | Moderate |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Ranged |
Moderate Damage (Negative) | |
Target -ToHit | |
Self +Hit Points | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Healing/Absorb | |
ToHit Debuff | |
Accurate Healing |
Soul Extraction
You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you. Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Ghost |
Basic Powers | Ghastly Blast (-ToHit) |
Phase Shift (Self Intangible) | |
Fly (Ghost spirits can fly!) | |
Self Destruct (Self Destruct) | |
Life Drain (Ranged, Negative, Selfheal -ToHit) | |
Necroplasmic Grasp (Damage over Time Negative, Hold) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
ToHit Debuff | |
Recharge Intensive Pets |
Zombie Horde
Summons one to three Zombies (the second is available at level six, the third at level eighteen) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Zombies |
Basic Powers | Zombie Brawl (Melee Moderate Smashing) |
Equip Powers | Projectile Vomit (Damage over time (Toxic)) |
Zombie Vomit (Melee Area of Effect, Damage over time (Toxic)) | |
Upgrade Powers | Siphon Life (Melee Minor Negative, SelfHeal, -ToHit) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
ToHit Debuff |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.