Difference between revisions of "Penelope Yin (Praetorian)"
(-wip. It's over.) |
m (Replacing {{MeritAward}} with {{ArcAward}}; cosmetic changes) |
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=== My Best Friend, Rusty === | === My Best Friend, Rusty === | ||
− | {{ | + | {{ArcAward|m=2}} |
==== Souvenir ==== | ==== Souvenir ==== | ||
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{{NPC Text|type=villain|title=Syndicate Dialogue|text= | {{NPC Text|type=villain|title=Syndicate Dialogue|text= | ||
− | '''Syndicate 1:''' ''What about overseas? I heard there's some cities being rebuilt. ''<br> | + | '''Syndicate 1:''' ''What about overseas? I heard there's some cities being rebuilt. ''<br /> |
− | '''Syndicate 2:''' ''With power divided, we need to focus on taking Praetoria. The rest will fall just as easily. ''<br> | + | '''Syndicate 2:''' ''With power divided, we need to focus on taking Praetoria. The rest will fall just as easily. ''<br /> |
}} | }} | ||
{{NPC Text|type=villain|title=Ambush Dialogue|text= | {{NPC Text|type=villain|title=Ambush Dialogue|text= | ||
'''Ambush:''' | '''Ambush:''' | ||
− | :''We've got a [[Powers Division]] on the premises! ''<br> | + | :''We've got a [[Powers Division]] on the premises! ''<br /> |
− | :''Corner the Powers Division! ''<br> | + | :''Corner the Powers Division! ''<br /> |
− | :''This is our territory. You are not allowed in here! ''<br> | + | :''This is our territory. You are not allowed in here! ''<br /> |
− | :''Stay out of our business! ''<br> | + | :''Stay out of our business! ''<br /> |
}} | }} | ||
{{NPC Text|type=villain|title=Master West Dialogue|text= | {{NPC Text|type=villain|title=Master West Dialogue|text= | ||
− | '''Before combat:''' ''What's that? Yes, I've had the others deliver the [[Seers]] to the proper place. We've gotten the Clockwork there too. All according to plan. ''<br> | + | '''Before combat:''' ''What's that? Yes, I've had the others deliver the [[Seers]] to the proper place. We've gotten the Clockwork there too. All according to plan. ''<br /> |
− | '''Combat start:''' ''Powers Division? You don't know what you're walking into! ''<br> | + | '''Combat start:''' ''Powers Division? You don't know what you're walking into! ''<br /> |
}} | }} | ||
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− | {{Mission Briefing|Contact=Dead Seer|Text=''This Seer is dead, killed by [[Metronome]]'s Clockwork. It looks like Metronome ensured she did not suffer. An image flashes in your mind from Penelope. It's of the tunnels in Neutropolis. The Clockwork that contain this and other [[ | + | {{Mission Briefing|Contact=Dead Seer|Text=''This Seer is dead, killed by [[Metronome]]'s Clockwork. It looks like Metronome ensured she did not suffer. An image flashes in your mind from Penelope. It's of the tunnels in Neutropolis. The Clockwork that contain this and other [[seers]] are located there.''}} |
{{Cutscene|Text=[[File:Contact Small Penelope Yin (Praetorian).jpg|right|100px]] | {{Cutscene|Text=[[File:Contact Small Penelope Yin (Praetorian).jpg|right|100px]] | ||
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{{NPC Text|type=villain|title=Syndicate Dialogue|text= | {{NPC Text|type=villain|title=Syndicate Dialogue|text= | ||
'''Before combat:''' | '''Before combat:''' | ||
− | :'''Syndicate 1:''' ''Is it done? ''<br> | + | :'''Syndicate 1:''' ''Is it done? ''<br /> |
− | :'''Syndicate 2:''' ''We've got them moved already. Brandt will have what he needs.''<br> | + | :'''Syndicate 2:''' ''We've got them moved already. Brandt will have what he needs.''<br /> |
− | :'''Syndicate 1:''' ''Why do you call him that? He's not Brandt anymore.''<br> | + | :'''Syndicate 1:''' ''Why do you call him that? He's not Brandt anymore.''<br /> |
'''Combat start:''' | '''Combat start:''' | ||
− | :'''Syndicate 1:''' ''How did you find out about this? ''<br> | + | :'''Syndicate 1:''' ''How did you find out about this? ''<br /> |
---- | ---- | ||
− | '''Syndicate 1:''' ''My son is turning ten today, you know.''<br> | + | '''Syndicate 1:''' ''My son is turning ten today, you know.''<br /> |
'''Syndicate 2:''' ''I don't want to know. You know the rules, private life is kept out of affairs. [[Wu Yin|Yin]] made that mistake.'' | '''Syndicate 2:''' ''I don't want to know. You know the rules, private life is kept out of affairs. [[Wu Yin|Yin]] made that mistake.'' | ||
---- | ---- | ||
− | '''Syndicate 1:''' ''Rumor has it that Cole has some of the new world leaders coming into town.''<br> | + | '''Syndicate 1:''' ''Rumor has it that Cole has some of the new world leaders coming into town.''<br /> |
'''Syndicate 2:''' ''That's why this plan is so important. Do you think they'll support him after seeing more chaos?'' | '''Syndicate 2:''' ''That's why this plan is so important. Do you think they'll support him after seeing more chaos?'' | ||
}} | }} | ||
{{NPC Text|type=villain|title=Clockwork Dialogue|text= | {{NPC Text|type=villain|title=Clockwork Dialogue|text= | ||
− | '''Before combat:''' ''...all for Penelope... why won't she speak with me anymore...? ''<br> | + | '''Before combat:''' ''...all for Penelope... why won't she speak with me anymore...? ''<br /> |
− | '''Combat start:''' ''...you... I can see it... YOU! Why does she speak to YOU! ''<br> | + | '''Combat start:''' ''...you... I can see it... YOU! Why does she speak to YOU! ''<br /> |
---- | ---- | ||
− | '''Clockwork 1:''' ''I'm the only one... Who can be called Rusty...''<br> | + | '''Clockwork 1:''' ''I'm the only one... Who can be called Rusty...''<br /> |
'''Clockwork 2:''' ''...she has lost her way... Because of her frail human body... That can be fixed...'' | '''Clockwork 2:''' ''...she has lost her way... Because of her frail human body... That can be fixed...'' | ||
}} | }} | ||
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''You can't seem to get in touch with Penelope.'' | ''You can't seem to get in touch with Penelope.'' | ||
− | [[ | + | [[File:ClockworkSeer1.jpg|right|thumb|100px|{{center|Clockwork Seer}}]] |
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{{NPC Text|type=villain|title=Metronome Dialogue|text= | {{NPC Text|type=villain|title=Metronome Dialogue|text= | ||
'''Before combat:''' | '''Before combat:''' | ||
− | :'''Clockwork 1:''' ''...They will all see... the power that awaits... ''<br> | + | :'''Clockwork 1:''' ''...They will all see... the power that awaits... ''<br /> |
− | :'''Clockwork 2:''' ''...she will see, that I can protect her... ''<br> | + | :'''Clockwork 2:''' ''...she will see, that I can protect her... ''<br /> |
'''Combat start:''' | '''Combat start:''' | ||
− | :'''Clockwork 1:''' ''You! You do not deserve...''<br> | + | :'''Clockwork 1:''' ''You! You do not deserve...''<br /> |
:'''Clockwork 2:''' ''...to be called Rusty!'' | :'''Clockwork 2:''' ''...to be called Rusty!'' | ||
---- | ---- | ||
− | '''Clockwork 1:''' ''I can hear their voices... echo in the suits of my Clockwork... ''<br> | + | '''Clockwork 1:''' ''I can hear their voices... echo in the suits of my Clockwork... ''<br /> |
− | '''Clockwork 2:''' ''No longer... will I be alone... ''<br> | + | '''Clockwork 2:''' ''No longer... will I be alone... ''<br /> |
---- | ---- | ||
− | '''Clockwork 1:''' ''I will stop [[Tyrant|Cole]]... stop [[Calvin Scott (Praetorian)|Scott]]... stop them all... ''<br> | + | '''Clockwork 1:''' ''I will stop [[Tyrant|Cole]]... stop [[Calvin Scott (Praetorian)|Scott]]... stop them all... ''<br /> |
− | '''Clockwork 2:''' ''...all with the Syndicate... changing their ways to aid me... ''<br> | + | '''Clockwork 2:''' ''...all with the Syndicate... changing their ways to aid me... ''<br /> |
---- | ---- | ||
− | '''Clockwork 1:''' ''We will live forever... no more wars... ''<br> | + | '''Clockwork 1:''' ''We will live forever... no more wars... ''<br /> |
− | '''Clockwork 2:''' ''...just one more... you bring peace and life to us all... and to Penelope... ''<br> | + | '''Clockwork 2:''' ''...just one more... you bring peace and life to us all... and to Penelope... ''<br /> |
}} | }} | ||
{{NPC Text|type=villain|title=Clockwork Seers Dialogue|text= | {{NPC Text|type=villain|title=Clockwork Seers Dialogue|text= | ||
− | '''Before combat:''' '' ''<br> | + | '''Before combat:''' '' ''<br /> |
− | :'''Clockwork Seer:''' ''I can't feel my skin... What am I? ''<br> | + | :'''Clockwork Seer:''' ''I can't feel my skin... What am I? ''<br /> |
:'''Syndicate 1:''' ''Look, this is how it has to be, for us to gain control. I'm sorry. '' | :'''Syndicate 1:''' ''Look, this is how it has to be, for us to gain control. I'm sorry. '' | ||
− | '''Combat start:''' '' ''<br> | + | '''Combat start:''' '' ''<br /> |
:'''Syndicate 1:''' ''Just back off, {{Character}}! There's no room for you in our vision of a new world!'' | :'''Syndicate 1:''' ''Just back off, {{Character}}! There's no room for you in our vision of a new world!'' | ||
'''Once free:''' ''Thank you. Ill find where the Resistance stay. That's... the only place for me to go now, isn't it?'' | '''Once free:''' ''Thank you. Ill find where the Resistance stay. That's... the only place for me to go now, isn't it?'' | ||
---- | ---- | ||
− | '''Before combat:''' '' ''<br> | + | '''Before combat:''' '' ''<br /> |
− | :'''Clockwork Seer:''' ''It... hurts... can't feel anything... ''<br> | + | :'''Clockwork Seer:''' ''It... hurts... can't feel anything... ''<br /> |
:'''Syndicate 1:''' ''I think i preferred it when they were seers.At least then they were a little quieter. '' | :'''Syndicate 1:''' ''I think i preferred it when they were seers.At least then they were a little quieter. '' | ||
− | '''Combat start:''' '' ''<br> | + | '''Combat start:''' '' ''<br /> |
− | :'''Syndicate 1:''' ''You've gotten in our way for too long, {{Character}}!''<br> | + | :'''Syndicate 1:''' ''You've gotten in our way for too long, {{Character}}!''<br /> |
− | :'''Clockwork Seer:''' ''Please... help me...''<br> | + | :'''Clockwork Seer:''' ''Please... help me...''<br /> |
'''Once free:''' ''Thank you...I-I don't know where to go. Can the Resistance help me?'' | '''Once free:''' ''Thank you...I-I don't know where to go. Can the Resistance help me?'' | ||
---- | ---- | ||
'''Before combat:''' | '''Before combat:''' | ||
− | :'''Clockwork Seer:''' ''What has happened to me? Where am I? All I remember is a woman... telling me to call her Mother... ''<br> | + | :'''Clockwork Seer:''' ''What has happened to me? Where am I? All I remember is a woman... telling me to call her Mother... ''<br /> |
:'''Syndicate 1:''' ''We're taking you somewhere safe. Don't worry. Just keep following us.'' | :'''Syndicate 1:''' ''We're taking you somewhere safe. Don't worry. Just keep following us.'' | ||
− | '''Combat start:''' '' ''<br> | + | '''Combat start:''' '' ''<br /> |
:'''Syndicate 1:''' ''{{Character}}, I don't know how you keep finding us, but it ends today! '' | :'''Syndicate 1:''' ''{{Character}}, I don't know how you keep finding us, but it ends today! '' | ||
'''Once free:''' | '''Once free:''' | ||
− | :''Where should I go to now?''<br> | + | :''Where should I go to now?''<br /> |
− | :''The Resistance?''<br> | + | :''The Resistance?''<br /> |
:''Will they be able to tell me who I am?'' | :''Will they be able to tell me who I am?'' | ||
}} | }} | ||
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She still all kind of crazy talking on you? Me, I think it's all an act, but that's just me. I'm kinda not so groovy on her, on account that she just keeps on trying to bug me! I'll be hacking into something and I'll hear this little blip of a voice, totally distracts me from what I'm doing. | She still all kind of crazy talking on you? Me, I think it's all an act, but that's just me. I'm kinda not so groovy on her, on account that she just keeps on trying to bug me! I'll be hacking into something and I'll hear this little blip of a voice, totally distracts me from what I'm doing. | ||
− | {{green| '''1''' - (Interrupt Aaron's rant with the request)<br> | + | {{green| '''1''' - (Interrupt Aaron's rant with the request)<br /> |
'''2''' - (Let Aaron continue to rant)}} | '''2''' - (Let Aaron continue to rant)}} | ||
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{{NPC Text|type=villain|title=Metronome Dialogue|text= | {{NPC Text|type=villain|title=Metronome Dialogue|text= | ||
− | '''Clockwork 1:''' ''Penelope... can you hear me? It's Rusty... speak to me... I'm near my victory... ''<br> | + | '''Clockwork 1:''' ''Penelope... can you hear me? It's Rusty... speak to me... I'm near my victory... ''<br /> |
− | '''Clockwork 2:''' ''...I will free you from that prison of yours... you will not be bound by anything ever again... ''<br> | + | '''Clockwork 2:''' ''...I will free you from that prison of yours... you will not be bound by anything ever again... ''<br /> |
---- | ---- | ||
− | '''Clockwork 1:''' ''...so many gathered... soon, I will open up the misteries... ''<br> | + | '''Clockwork 1:''' ''...so many gathered... soon, I will open up the misteries... ''<br /> |
− | '''Clockwork 2:''' ''... of what [[Tyrant|Cole]] has gathered beneath [[Neutropolis]]... ''<br> | + | '''Clockwork 2:''' ''... of what [[Tyrant|Cole]] has gathered beneath [[Neutropolis]]... ''<br /> |
---- | ---- | ||
− | '''Clockwork 1:''' ''...the pain of death... ''<br> | + | '''Clockwork 1:''' ''...the pain of death... ''<br /> |
− | '''Clockwork 2:''' ''...sliping away from life... never again... will face that... never... Again... ! ''<br> | + | '''Clockwork 2:''' ''...sliping away from life... never again... will face that... never... Again... ! ''<br /> |
}} | }} | ||
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{{NPC Text|type=villain|title=Syndicate Dialogue|text= | {{NPC Text|type=villain|title=Syndicate Dialogue|text= | ||
− | '''Syndicate 1:''' ''Do you think this is really a good idea? [[Metronome]] using [[Tyrant|Cole]]'s army? ''<br> | + | '''Syndicate 1:''' ''Do you think this is really a good idea? [[Metronome]] using [[Tyrant|Cole]]'s army? ''<br /> |
− | '''Syndicate 2:''' ''Would you rather Cole used it? ''<br> | + | '''Syndicate 2:''' ''Would you rather Cole used it? ''<br /> |
---- | ---- | ||
− | '''Syndicate 1:''' ''How did we not know about this? About Cole's plans? ''<br> | + | '''Syndicate 1:''' ''How did we not know about this? About Cole's plans? ''<br /> |
− | '''Syndicate 2:''' ''Just calm down. We remain calm and we will handle the situation. ''<br> | + | '''Syndicate 2:''' ''Just calm down. We remain calm and we will handle the situation. ''<br /> |
---- | ---- | ||
− | '''Syndicate 1:''' ''Vega says that he knows exactly how to deal with this situation. ''<br> | + | '''Syndicate 1:''' ''Vega says that he knows exactly how to deal with this situation. ''<br /> |
− | '''Syndicate 2:''' ''The more he talks, the more I think he knows something we don't... ''<br> | + | '''Syndicate 2:''' ''The more he talks, the more I think he knows something we don't... ''<br /> |
}} | }} | ||
{{NPC Text|type=villain|title=Gregory Vega Dialogue|text= | {{NPC Text|type=villain|title=Gregory Vega Dialogue|text= | ||
− | '''Before combat:''' ''I'll just need to build time until the message is ready... I knew this was all for something. I -knew- it. ''<br> | + | '''Before combat:''' ''I'll just need to build time until the message is ready... I knew this was all for something. I -knew- it. ''<br /> |
− | '''Combat start:''' ''{{Character}}. I've dealt with plenty of MHIs in the past. You'll be no different ''<br> | + | '''Combat start:''' ''{{Character}}. I've dealt with plenty of MHIs in the past. You'll be no different ''<br /> |
}} | }} | ||
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** Three minutes until all Clockwork are fully activated | ** Three minutes until all Clockwork are fully activated | ||
|Additional=|Completion=You've stopped Metronome's rise to power.}} | |Additional=|Completion=You've stopped Metronome's rise to power.}} | ||
− | [[ | + | [[File:PraetorianArmy1.jpg|thumb|250px|right|{{center|Cole's Army, Metronome's Army}}]] |
Line 542: | Line 542: | ||
{{NPC Text|title=Noble Savage Dialogue|text= | {{NPC Text|title=Noble Savage Dialogue|text= | ||
'''At the mission entrance:''' | '''At the mission entrance:''' | ||
− | :''{{Character}}, it is good to see you again. ''<br> | + | :''{{Character}}, it is good to see you again. ''<br /> |
:''I will not allow Metronome to take control of one of these war machines. Let us move forward and protect the people of [[Praetoria]]! | :''I will not allow Metronome to take control of one of these war machines. Let us move forward and protect the people of [[Praetoria]]! | ||
− | '''Once countdown starts:''' <br> | + | '''Once countdown starts:''' <br /> |
− | :''We had best hurry, there's little time! ''<br> | + | :''We had best hurry, there's little time! ''<br /> |
− | '''At the end of mission:'''<br> | + | '''At the end of mission:'''<br /> |
− | :''We have done a great thing today.''<br> | + | :''We have done a great thing today.''<br /> |
:''The people of Praetoria can rest easy once again.'' | :''The people of Praetoria can rest easy once again.'' | ||
}} | }} |
Revision as of 21:20, 18 December 2010
- This article is about the Praetorian contact. For the Primal Earth contact, see Penelope Yin.
Overview
Penelope Yin | |
---|---|
Hospital Patient | |
Zone | Neutropolis |
Level Range | 15-20 |
Introduced By |
== Level 15 == Aaron Walker |
Introduces |
== Level 15 == The Dark Watcher (Praetorian) |
Enemy Groups |
Syndicate |
Penelope Yin is a Praetorian contact in Neutropolis. Her level range is 15-20.
Contents
Introductions
Contact Introduced By
Contact Introduces
I know just how you can contact the Magician, Rusty!
Not many on Praetoria know that the Dark Watcher exists, let alone what his true purpose is here. If he wants to meet with you, it can only mean that there is important matters to settle.
Good luck with the Magician, Rusty! Mother's coming now, I think I'm going to go see some more of my Playtime Friends now!
Information
Hospital Patient
Penelope Yin, daughter of Wu Yin, was 'enrolled' in the Mother of Mercy Psychiatric Hospital some time ago. This has caused Wu Yin to embark on a crusade to get his daughter back. Some PPD who stand guard in the hospital whisper rumors that Penelope Yin may be the most powerful psychic within the hospital; even more powerful than Praetor Tilman, though Yin's time in the hospital has possibly driven her mad.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
You hear the voice of a young woman in your head, her tone kind and light-hearted.
Rusty! It's been so long since I've seen you, there's so much to say. I see all the Stars in the Mirror Kingdom. Some of them glow brighter than the others! Mother tells me I need to be careful about looking at the Stars, or else my brain will go poof! But you're a special Star, Rusty, because you're my Star! And because you're the Star that's going to save us all.
Today, Rusty, we're going to go on a quest to save all the people and teddy bears in Mirror Kingdom!
Greeting
- Come on, Rusty, we have a kingdom to save!
- You're the brightest Star I know, Rusty!
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
We've closed our book, Rusty. We stopped the evil Glowball and his Black Knights. But it's up to you to travel across the streams to help defeat the Shadowlord!
Store
No character ever meets Penelope — she communicates telepathically — so there is no store.
Story Arc
My Best Friend, Rusty
Merit Rewards: This activity awards 2 Reward Merits. |
Souvenir
Memory of Penelope Yin
When you look at the Clockwork in Praetoria, you sometimes can't help but think of them as 'teddy bears'. Penelope Yin referred to them in this manner during an experience you call...
My Best Friend, Rusty
Your time with Penelope Yin started with her calling you Rusty and asking you to stop the monster Glowball and the Dark Knights helping him to destroy the Mirror Kingdom. If you thought some of the members of the Resistance were bad with their way of speaking, Penelope Yin did them one better. After working with Penelope, you eventually found out what was happening; Metronome was working together with the Syndicate to increase his own power in the hopes of freeing Penelope Yin and making a 'perfect world'.
The Syndicate were helping Metronome kidnap Seers to rip their souls out of their bodies and into the Clockwork, causing Metronome's own power to increase exponentially. You tried to stop this process, but were only able to bring the Seer Clockwork to the Resistance, where they would be well taken care of. You were able, however, to defeat the leader of this Syndicate cell with the help of Aaron Walker. The man's name was Gregory Vega. The Dark Watcher revealed to you that this man was part of a group named Malta. They were from Primal Earth and believed that super powered beings would lead to a tyrannical government.
With the Syndicate out of the way, you faced off against Metronome's remaining Clockwork with the Noble Savage. The two of you stopped Metronome's ascension to power while learning a terrible secret; Cole had a massive army built and was preparing to invade Primal Earth! You saw some of the models of his 'War Walkers' in the lab with Metronome; if Cole had more of those, it would be the end of Primal Earth and the Resistance for sure.
You returned to Penelope, who told you that she had Metronome in a safe place, for now. It was now time for you to go on your new 'tale' as she said. Perhaps one day, the two of you will get to meet face to face, if she ever brings down Praetor Tilman and escapes from her prison.
Part One: The Legion of Black Knights
Rusty, the Mirror Kingdom is going to be in chaos if all the teddy bears are stolen away! The evil Glowball wants to use them for his own evil deeds. Glowball used to be like you, Rusty, he used to be my bestest friend! But now... Glowball thinks he knows what's best. He's become like the Shadowlord!
I miss how Glowball used to be, it hurts me a lot to see him like this. That's why I need your help, Rusty! Glowball is working together with those Black Knights now, they want to make him really powerful. These aren't the Black Knights that the Good King leads though. That's why we need to find out why the Black Knights have allied themselves with Glowball!
Who... what? Glowball?
You see several images flash before you. One of Metronome, another of possessed Clockwork. The last is an image of members of the Syndicate. It would appear Penelope is trying to encode a message to you. The Syndicate are helping Metronome possess more Clockwork. While it does hurt Cole, Metronome also seeks to steal away Clockwork that the Resistance have. The Syndicate helping Metronome can only lead to something bad for both Cole and the Resistance.
The Black Knight West is one of the knights that are helping Glowball, Rusty! You need to hurry and find him, Glowball's evil influence is spreading by the minute. If you don't stop him, he'll wipe out everyone in Mirror Kingdom!
Unnecessary Solicitation
You're unable to hear Penelope.
Mission Objective(s)
You follow the images in your mind that Penelope left to this office building. You'll have to track down a man named West to find out what the Syndicate are doing with Metronome.
- Defeat West, the Black Knight
- Recover information on the new Syndicate leader
- Defeat the Syndicate communicator to stop Syndicate back up from arriving (Optional) - 2:00
- Track down Master West
You found some disturbing information from Master West's dossier.
Enemies
Notable NPCs
- Master West (Syndicate Sword Master) (Boss)
Syndicate branching | |
You found some documents dealing with the Syndicate and their group splitting. Ever since Mr. Yin defected to the Resistance, the Syndicate have been in a major power struggle. There's been rumors of a concrete faction growing more and more powerful, led by a man whose name is known only to those closest to him. Other, more disturbing rumors are that this man intends to use Metronome to throw the Resistance and Cole into chaos, allowing he and his group to gain a foothold of power within Praetoria. |
Syndicate and Metronome | |
You found a dossier on Master West outlining the Syndicate's plan with Metronome. It has very detailed information on how Metronome operates; whoever found this must have been observing Metronome for quite some time.
Metronome has been gathering Seers and killing them, in a sense. He uses his power to transfer their souls into that of the Clockwork, allowing them to live 'freely' inside of their bodies. The more Seers that are around Metronome, , either in their Clockwork bodies or in their normal bodies, the more powerful he becomes. There is a disturbing note at the end of the dossier: 'Get him enough Seers and he will have more than enough power to spread unbrided chaos through the city and the tunnels. Cole, the Resistance, Metronome, they'll all be wiped out, and then we move in. Yin was too soft, he lacked the courage to make a move. Things will change now. I promise.' |
Debriefing
Part Two: The Princess in the Tower
Rescue Penelope's 'Playtime Friends'
Did you hear what one of the Black Knights said, Rusty? They've kidnapped some of my Playtime Friends for Glowball to put into the Teddy Bears! I didn't know that me and my friends made Glowball more powerful... do you think that's why he's turned evil? Mommy said that's what happened to the Shadowlord, that he used to be a White Knight until his power made him go bad!
I talk to the Teddy Bears that some of my Playtime Friends live in. They don't like it at all, Rusty. They say it... it feels cold, that they miss being able to touch things...
That's why you're going to go save my Playtime Friends from being turned into Teddy Bears, right Rusty?
Right. I think. Where are your friends?
You see an image flash before your eyes of an office within Neutropolis.
There it is! You can just -
Uh oh, Rusty. Mother is coming! We'll talk later on once you're done saving all the princesses from all the castles!
Unsolicited Contact
Penelope is unresponsive to your thoughts.
Mission Objective(s)
While seeing Cole defeated by his Clockwork would be poetic justice, the price of hundreds of innocent lives is too steep to pay. You'll have to put a stop to Metronome and the Syndicate, starting with rescuing the Seer in this building!
- Rescue Penelope's 'Playtime Friends'
- Track down the kidnapped Seer
It was too late to rescue this Seer, but you can still find them in their Clockwork bodies if you hurry.
Enemies
Notable NPCs
- Dead Seer (NPC, deceased)
Briefing
This Seer is dead, killed by Metronome's Clockwork. It looks like Metronome ensured she did not suffer. An image flashes in your mind from Penelope. It's of the tunnels in Neutropolis. The Clockwork that contain this and other seers are located there.
Retrieve the Clockwork Seers
Mission Objective(s)
Within these tunnels are the Seers that Metronome has forced into the cold, mechanical bodies of the Clockwork.
- Retrieve the Clockwork Seers
- 3 Seers to recover
You've rescued all the Clockwork Seers in the underground!
Unnecessary Solicitation
You can't seem to get in touch with Penelope.
Enemies
Syndicate
Neuron's Clockwork
Anti-Matter's Clockwork
Rogue Clockwork
Notable NPCs
- (Syndicate Sword Master) (Boss) x3 (One guarding each Seer)
- Clockwork Seer x3 (NPC Hostages, non-escort)
Debriefing
My Playtime Friends are with the Blue Fishes now. I can hear their thoughts and they all wish they had their bodies back. They're so cold and so scared, Rusty. I hope that never happens to me. I wish I could do something to save Glowball... do you think it's impossible to change him? I just want my bestest friend back, Rusty.
Do you think it was wrong, Rusty, that I brought him back? Glowball fought against the Shadowlord once, I think, but then Shadowlord and his demons beat up Glowball real bad. I saved Glowball's spirit before it was all gone. He used to come by for tea in my mind all the time. Glowball was such a nice person to talk to, until he began to talk about me leaving the tower. I can't leave the tower, not until I've... talked with Mother.
I think that's when Glowball decided he had to save me from Mother and my tower. But I don't need saving, Rusty! I'm a grown woman, I can handle it. But Mirror Kingdom, my Playtime Friends, the Blue Fishes, they all need to be saved, and you're going to do it, Rusty!
Part Three: A Prince and the Magician
Speak with Aaron Walker
We've got to figure out who is leading the Black Knights and stop him before they make Glowball do something horrible, Rusty. I think I know someone who can help us! I call him the Prince, he's a funny man, but he's kinda mean. They say he fought against Mr. Raspberry once, but I dunno about that. Mr. Raspberry is real mean and nasty, I don't think the Prince could fight him. The Prince is kind of mean like Mr. Raspberry, but he has a heart of gold, Rusty, I swear! If anyone can help us save the Teddy Bears, it'll be the Prince!
Who is the Prince?
You see several images of Aaron Walker flash before you.
The Prince is real smart, Rusty, if you tell him what we're looking for, I'm sure he can find out! Tell him that I sent you, I try to talk to him a lot but his head is so busy that it's impossible to get a word in!
Unnecessary Solicitation
You're unable to reach Penelope. It's likely that 'Mother' is around her at the moment.
Mission Objective(s)
- Speak with Aaron Walker
Briefing
Hey what's up, Character? You working with that weird chick who was tapping in my brain? Gotta say, not a fan of that, not a fan of that at all. Last time someone was in my brain, it was Neuron and he messed it all up. So you gotta excuse me if I'm a little protective of this precious area around here.
She still all kind of crazy talking on you? Me, I think it's all an act, but that's just me. I'm kinda not so groovy on her, on account that she just keeps on trying to bug me! I'll be hacking into something and I'll hear this little blip of a voice, totally distracts me from what I'm doing.
1 - (Interrupt Aaron's rant with the request)
2 - (Let Aaron continue to rant)
1 - (Interrupt Aaron's rant with the request)
missing text
2 - (Let Aaron continue to rant)
It's like, you know, I'm in the middle of doing a lot of things, I got my mind hacking something, while also looking up info on what's going on with rebuilding stuff in Tokyo, don't even get me started on the big news about Cole's big plan. I've got all my hacks on pins and needles and then BAM, some sort of giggle in my mind and someone calling me 'the Prince' and everything just goes out of whack!
It's enough to make a guy wanna hack into someone's mind, but that's off limits, I ain't doing that. Why? 'cause I'm better than Neuron, that's why.
Okay, Aaron. I need your help.
What? Syndicate working together with Metronome? That's some serious bad news. Syndicate, for one thing, are backstabbing good for nothings. I'm not saying that out of spite, I'm saying that out of all the stuff I've seen them working on. Second thing, Metronome, crazy guy who thinks humanity is dying or something. I don't like hacking into his stuff, not one bit.
But you're going after both of them huh? Should've figured you'd be up to something like that. Sure, I'll help you out. Why not?
I actually already got something for you. Just did it two seconds after you mentioned the whole problem. Don't be surprised. You're surprised, right? Right, don't be. So, I can't get you the exact information on who is leading this band of Syndicate, but I know how. There's a warehouse nearby full of Clockwork that this Metronome guy has taken over. You bust them up, I'll gather the data on them, put the puzzle together, and figure out who exactly is pulling Metronome's strings.
If you want an easier way, take this here virus of mine. You just gotta upload it onto any computer in that warehouse. It'll stream into all the Clockwork and short-circuit 'em, while I get the info. I know, I'm that good.
Alright, thanks Aaron
Retrieve Clockwork info for Aaron
Mission Objective(s)
You're here.
- Retrieve Clockwork info for Aaron
- Destroy all the Clockwork OR enter Aaron Walker's virus to disable them
You've gotten the data you need for Aaron Walker to track down the Syndicate leader!
Enemies
Take down Gregory Vega
Mission Objective(s)
You see nearby in the lab a figure in a black trenchcoat. That must be the man named Dark Watcher.
- Take down Gregory Vega
- Speak with Dark Watcher
- Take down Gregory Vega
- Defeat Gregory Vega
You defeated Gregory Vega, the head of the Syndicate cell!
Unnecessary Solicitation
You're unable to reach Penelope. It's likely that 'Mother' is around her at the moment.
Enemies
Notable NPCs
- Gregory Vega
- Dark Watcher (Contact NPC))
Briefing
Hello, Character. Allow me to introduce myself. I am Dark Watcher. I shall be upfront with you, as you deserve to know this. I am not from your dimension. I am from a place called Primal Earth. Perhaps you've heard of it.
I was here in this lab today to handle a situation before it grew too out of control... but with your presence here, I believe I can take my leave. It's somewhat dangerous, you could say, for me to be out and about like this.
Why were you here?
I am here because of Gregory Vega, the man heading this group of the Syndicate. If you are here, you are no doubt aware that he is behind the plot to power Metronome to the point where he becomes too powerful for anyone to deal with. There is something important you should know about Gregory Vega, Character. Much like myself, Vega is not from this world. He is from Primal Earth and is part of a group called Malta.
They are a group who seek to wipe out super powered beings, believing that they... well, we, have the capability of controlling and bending the people to our will.
What an odd idea, don't you agree?
So, Malta is trying to attack Praetoria?
Exactly. They've been careful about sending agents through. They can't risk a full scale invasion, even though one is coming. This particular agent made his move after the Syndicate Corporation Wars. It seems he believes that this will weaken all the factions within Praetoria.
Of course, without the backing of the main group of Malta, he has only the allies he has made in the Syndicate to rely on. That is why it is up to you, Character, to handle this situation. I must ensure that my presence is kept as best a secret as possible. When you've finished with them, the girl, Penelope, will be able to tell you where to find Metronome's main base of operations.
Do try to show some patience around the girl, Character. Penelope entered Tilman's 'hospital' some time ago in an effort to destroy Tilman from the inside out. She puts on a front to try to conceal herself from Tilman, though I am afraid she has been doing it for so long that she is starting to blur the line between who she is and who she is pretending to be.
Alright, I'll do my best with the situation at hand.
Good luck, Character.
You too, Dark Watcher.
The Malta Guard | |
You were able to intercept the transmission that Gregory Vega was making. You play it back from the beginning to hear what he was going to say...
'With the help of this Metronome, I have discovered that our worst case scenario is coming true. Marcus Cole has created a massive army, the likes of which we have never seen before. He intends to launch everything he has at Primal Earth. I've seen the schematics of some of his machines. They make ours look like Council toys. I'm making a full recommendation to-' The message cuts off there. |
Debriefing
Take that, you evil Black Knight! Rusty the powerful will never let you win! With Black Knight Vega done for, the Good King can try to get more of his Knights back under his banner. This is great! But we still have Glowball to deal with. I miss what I used to call Glowball, back when he was... someone different, a Star like you, Rusty!
We have no time though, Glowball found where Shadowlord is making some of his most powerful weapons. He's become so powerful that he's going to use all the teddy bears he has to become one BIG teddy bear that the Shadowlord made! If Glowball does that... I don't even want to think about what's going to happen!
Part Four: On the Brink of Power
The final battle is here, Rusty! Are you ready to stop Glowball before he becomes consumed by the evil power? Please, don't hate Glowball, Rusty. He was a good person once, until... until he lost his faith in humanity! He doesn't think us humans are strong enough to fight, he thinks that we can only be at our best if we're all teddy bears, but I say he's wrong! I say that maybe we can be weak, but together we can take the fight to the Shadowlord and free the Mirror Kingdom! And to do that, we need to save Glowball from himself!
But don't worry, Rusty, you won't have to do it alone!
Who is going to help me?
The Blue Fish are sending the Faithful Lion to help you, he doesn't want Glowball or the Shadowlord to get away with any of this!
I can see what Glowball sees, Rusty. He's gathered all the Teddy Bears that are powering him up to focus their energy, while he has my Playtime Friends underground increasing his power! The Magician said he's going to rescue my Playtime Friends, but you need to stop the Teddy Bears from making Glowball into a big monster Teddy Bear! There's eighty teddy bears in total, you'll only have three minutes before they all become monsters!
If you can destroy them all with the Faithful Lion, I can seal Glowball in one of them! Maybe with his power gone, Glowball will go back to being a good person!
Unsolicited Contact
Penelope Yin is unresponsive.
Mission Objective(s)
You're greeted by James Noble, or as Penelope Yin calls him, the 'Faithful Lion'.
- Stop Metronome's Ascension to Power
- 80 Clockwork to destroy
- Three minutes until all Clockwork are fully activated
You've stopped Metronome's rise to power.
Enemies
Neuron's Clockwork
(Metronome Clockwork)
Notable NPCs
- Noble Savage (Elite Boss, Ally)
(Beginning of mission)
(Upon defeating last Clockwork)
(Final words)
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Debriefing