Difference between revisions of "The Resistance"
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{{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}} | {{Power|[[Image:Willpower_HighPainTolerance.png|22px]]|Survivor|Auto: Self +Res (All), +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}} | ||
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+ | === Named Enemies === | ||
+ | |||
+ | |||
+ | ==== Hatchet (Boss)==== | ||
+ | |||
+ | ''Main Article:'' [[Hatchet]] | ||
+ | |||
+ | Hatchet is known in the Resistance for his "pet" ghoul, a monster that he trained on his own. Many fear even having to fight Hatchet, knowing that he is not one to show any mercy. | ||
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=== Named Bosses === | === Named Bosses === |
Revision as of 10:19, 6 October 2010
Overview
The Resistance is an ally and enemy group in Praetoria.
Background
The Resistance attempts to awaken the populace to the reality of what's going on in Praetoria, and it does everything in its power to get would-be Heroes and Villains educated and out of Praetoria as quickly as possible. Members of the Resistance have banded together under the universal goal of stopping Tyrant and returning freedom to all. Their motivations and their personal goals are as varied as their origins. Some seek revenge, while others want to do right. Some seek peace, while others want personal power. They are clean, wired in, and smart. Among their ranks are hackers, robotics engineers, ex-military personnel, and escaped convicts. Although the Resistance draws strength from a common goal, the diversity of its membership is its greatest exploitable weakness.
The Resistance is formed from numerous cells that operate independently across the world. Its members can be encountered throughout Praetoria City's back alleys, huddling in automated warehouses and factories, and living in the tunnels deep beneath her streets. Its various cells move top side to conduct missions before slipping away to hide or blend into the populace in disguise. Members keep a very low profile and avoid detection from Mother Mayhem's Seers through a small device given to every member that cloaks the wearer's thoughts. According to the media, the escaped mental patient, Calvin Scott, is the fugitive mastermind behind the Resistance insurgency.
- Taken from Resistance Official Enemy Group Profile
Enemy Types
Minions
Resistance Fighter
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Burst Ranged, Moderate DMG(Lethal), Foe -Def
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Elite Resistance Fighter
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Burst Ranged, Moderate DMG(Lethal), Foe -Def
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.
SpawnCounter Special
Spawn a counter entity
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow
Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow
Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Recruit (Tutorial Minion)
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Powers
Burst Ranged, Moderate DMG(Lethal)
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Reduced Health Reduced Max HP
Resistance
Resistance Recruit
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Powers
Power Punch Melee, Moderate DMG(Smash)
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Burst Ranged, Moderate DMG(Lethal), Foe -DEF
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Lieutenants
Resistance Commando
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Elite Resistance Commando
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.
SpawnCounter Special
Spawn a counter entity
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow
Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow
Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resistance Heavy Barrel
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.
Powers
Snap Shot Ranged, Moderate DMG(Lethal), Foe -Res
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.
HE Shot Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.
AP Round Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.
Resist Physical Damage +Res( S30 L30 )
Resistance
Resistance Heavy Barrel Elite
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.
Powers
Snap Shot Ranged, Moderate DMG(Lethal), Foe -Res
The cannon fires a single, armor piercing explosive round sheathed in an energy field to punch through shields.
HE Shot Targeted AoE, Moderate DMG(Lethal/Smashing), Minor DoT(Fire)
The cannon fires a single high explosive round that is modified with a power cell. The resulting explosion is a blue plasma cloud, setting targets on fire.
AP Round Ranged Narrow Cone, High DMG(Lethal), Foe -Res, Knockdown
The cannon fires a high density SABOT round at hypersonic speeds. The round can punch through multiple targets in a very small cone.
Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.
SpawnCounter Special
Spawn a counter entity
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow
Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow
Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resist Physical Damage Resistance
Resistance
Resistance Heavy Hands
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.
Powers
Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.
Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Resist Physical Damage Resistance
Resistance
Resistance Heavy Hands Elite
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.
Powers
Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.
Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.
Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The heavy hand's exoskeleton provides them with a strong melee attack when the enemy comes to close quarters.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.
SpawnCounter Special
Spawn a counter entity
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow
Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow
Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Resist Physical Damage Resistance
Resistance
Resistance Recruit (Tutorial Lieutenant)
Resistance Recruits are largely untrained, fresh-faced recruits in the Resistance fighting force. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Powers
Burst Ranged, Moderate DMG(Lethal)
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Reduced Health Reduced Max HP
Resistance
Resistance Veteran
Resistance Veterans are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
Powers
Power Punch Melee, Moderate DMG(Smash), Chance for Foe Disorient
The recruit's exo-skeleton provides them with a strong melee attack in case the enemy comes to close quarters.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Bosses
Resistance Officer
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.
Powers
Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast
Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.
Elite Resistance Officer
Officers are veteran soldiers who have years of command experience. They use their leadership skills to hone the resistance fighters under their command into a deadly fighting force whether they are raw recruits, or elite commandos. They also pack the best weapons they can get their hands on.
Powers
Snap Shots Ranged, Moderate DMG(Lethal/Energy), Foe -Regen
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast
Fusillade Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Overcharged Shots Targeted AoE, Moderate DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Aimed Shot Ranged, High DMG(Lethal/Energy), Foe -Regen
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast
Leadership PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Maneuvers or Assault before selecting Tactics.
Mindwash Contagion Confuse
The Mindwashed Resistance members are projecting a psychic virus, capable of confusing enemies.
SpawnCounter Special
Spawn a counter entity
Targeting Drone Toggle: Self +To-hit, +Perception, Res(DeBuff ToHit)
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains Endurance. Recharge: Slow
Unreliable Stealth Toggle: Self Stealth, +DEF
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow
Survivor Auto: Self +Res (All), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Named Enemies
Hatchet (Boss)
Main Article: Hatchet
Hatchet is known in the Resistance for his "pet" ghoul, a monster that he trained on his own. Many fear even having to fight Hatchet, knowing that he is not one to show any mercy.
Named Bosses
- Akimbo (Officer)
- Color Blind (Veteran)
- Color Blind isn't really color blind, she just earned the name because she can never remember which wires to cut.