Difference between revisions of "Random Rare Recipe Drop Rates"
(Added more 10-14 rolls from Canis_Lupus.) |
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The '''Random Rare Recipe Roll''' is a [[Merit Rewards#Rewards Purchases|Reward Purchase]] available at [[Merit Vendor]]s. Some recipes have a higher chance to drop than others; this page contains information from the [http://boards.cityofheroes.com/showthread.php?t=205760 rare recipe weight project] to keep track of each recipe's weight in the tables. [[Synapse (Developer)|Synapse]] has stated that "no item is weighted more than 5x than any other item", and therefore the Weight column on the tables assumes the highest ranked recipe has a 5.0x weight, and goes down from there. | The '''Random Rare Recipe Roll''' is a [[Merit Rewards#Rewards Purchases|Reward Purchase]] available at [[Merit Vendor]]s. Some recipes have a higher chance to drop than others; this page contains information from the [http://boards.cityofheroes.com/showthread.php?t=205760 rare recipe weight project] to keep track of each recipe's weight in the tables. [[Synapse (Developer)|Synapse]] has stated that "no item is weighted more than 5x than any other item", and therefore the Weight column on the tables assumes the highest ranked recipe has a 5.0x weight, and goes down from there. | ||
+ | |||
+ | {{red|'''Please note: my COH account is inactive, so while I can look at the thread and parse the rolls to update this table, I cannot reply to it directly. -- [[User:Leandro|Leandro]] 23:54, 4 October 2010 (UTC)'''}} | ||
== Level 10-14 == | == Level 10-14 == | ||
− | This table is based on | + | This table is based on 5438 rolls by Hell_Jumper, Mister_Mass, Energizing_Ion, Canis_Lupus, PumBumbler and Leandro. |
{| class="wikitable" | {| class="wikitable" | ||
Line 18: | Line 20: | ||
!Weight | !Weight | ||
|- | |- | ||
− | |align="right" | | + | |align="right" |348 |
|[[File:IO Impervious Skin.png|20px]] [[Impervious Skin: End/Rech/Res]] | |[[File:IO Impervious Skin.png|20px]] [[Impervious Skin: End/Rech/Res]] | ||
− | |align="right" |6. | + | |align="right" |6.40% |
|align="right" |1 in 15 | |align="right" |1 in 15 | ||
|align="right" |5.00x | |align="right" |5.00x | ||
|- | |- | ||
− | |align="right" | | + | |align="right" |332 |
|[[File:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs: Acc/Dam/End/Rech]] | |[[File:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs: Acc/Dam/End/Rech]] | ||
− | |align="right" |6. | + | |align="right" |6.11% |
− | |align="right" |1 in | + | |align="right" |1 in 16 |
− | |align="right" |4. | + | |align="right" |4.77x |
|- style="background: #fff3f3" | |- style="background: #fff3f3" | ||
− | |align="right" | | + | |align="right" |326 |
|[[File:IO Salvo.png|20px]] [[Salvo: Acc/Dam/End/Range]] | |[[File:IO Salvo.png|20px]] [[Salvo: Acc/Dam/End/Range]] | ||
− | |align="right" | | + | |align="right" |5.99% |
|align="right" |1 in 16 | |align="right" |1 in 16 | ||
− | |align="right" |4. | + | |align="right" |4.68x |
|- | |- | ||
− | |align="right" | | + | |align="right" |277 |
|[[File:IO Kismet.png|20px]] [[Kismet: Def/End/Rech]] | |[[File:IO Kismet.png|20px]] [[Kismet: Def/End/Rech]] | ||
− | |align="right" |5. | + | |align="right" |5.09% |
|align="right" |1 in 19 | |align="right" |1 in 19 | ||
− | |align="right" |3. | + | |align="right" |3.98x |
|- | |- | ||
− | |align="right" | | + | |align="right" |272 |
− | |[[File:IO | + | |[[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness: End/Rech/Slow]] |
|align="right" |5.00% | |align="right" |5.00% | ||
|align="right" |1 in 19 | |align="right" |1 in 19 | ||
− | |align="right" |3. | + | |align="right" |3.91x |
− | |- | + | |- |
− | |align="right" | | + | |align="right" |269 |
− | |[[File:IO | + | |[[File:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr: Knockback Reduction (4 points)]] |
− | |align="right" |4. | + | |align="right" |4.95% |
|align="right" |1 in 20 | |align="right" |1 in 20 | ||
− | |align="right" |3. | + | |align="right" |3.86x |
− | |- | + | |- |
− | |align="right" | | + | |align="right" |265 |
|[[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness: Chance for Smashing Damage]] | |[[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness: Chance for Smashing Damage]] | ||
− | |align="right" |4. | + | |align="right" |4.87% |
− | |align="right" |1 in | + | |align="right" |1 in 20 |
− | |align="right" |3. | + | |align="right" |3.81x |
|- style="background: #fff3f3" | |- style="background: #fff3f3" | ||
− | |align="right" | | + | |align="right" |255 |
|[[File:IO Eradication.png|20px]] [[Eradication: Acc/Dam/Rech/End]] | |[[File:IO Eradication.png|20px]] [[Eradication: Acc/Dam/Rech/End]] | ||
− | |align="right" |4. | + | |align="right" |4.69% |
|align="right" |1 in 21 | |align="right" |1 in 21 | ||
− | |align="right" |3. | + | |align="right" |3.66x |
|- style="background: #fff3f3" | |- style="background: #fff3f3" | ||
− | |align="right" | | + | |align="right" |251 |
|[[File:IO Eradication.png|20px]] [[Eradication: Chance for energy damage]] | |[[File:IO Eradication.png|20px]] [[Eradication: Chance for energy damage]] | ||
− | |align="right" |4. | + | |align="right" |4.62% |
|align="right" |1 in 21 | |align="right" |1 in 21 | ||
− | |align="right" |3. | + | |align="right" |3.61x |
|- | |- | ||
− | |align="right" | | + | |align="right" |218 |
|[[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze: Chance for -Rech]] | |[[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze: Chance for -Rech]] | ||
− | |align="right" | | + | |align="right" |4.01% |
− | |align="right" |1 in | + | |align="right" |1 in 24 |
− | |align="right" | | + | |align="right" |3.13x |
|- | |- | ||
− | |align="right" | | + | |align="right" |209 |
|[[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown: Chance for Psionic damage]] | |[[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown: Chance for Psionic damage]] | ||
− | |align="right" |3. | + | |align="right" |3.84% |
|align="right" |1 in 26 | |align="right" |1 in 26 | ||
− | |align="right" | | + | |align="right" |3.00x |
|- | |- | ||
− | |align="right" | | + | |align="right" |203 |
|[[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown: Acc/Hold/Rech]] | |[[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown: Acc/Hold/Rech]] | ||
− | |align="right" |3. | + | |align="right" |3.73% |
|align="right" |1 in 26 | |align="right" |1 in 26 | ||
+ | |align="right" |2.92x | ||
+ | |- | ||
+ | |align="right" |198 | ||
+ | |[[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle: Chance for Immobilize]] | ||
+ | |align="right" |3.64% | ||
+ | |align="right" |1 in 27 | ||
|align="right" |2.84x | |align="right" |2.84x | ||
− | |- | + | |- |
− | |align="right" | | + | |align="right" |188 |
− | |[[File:IO | + | |[[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze: Acc/End/Rech/Hold]] |
− | |align="right" |3. | + | |align="right" |3.46% |
|align="right" |1 in 28 | |align="right" |1 in 28 | ||
− | |align="right" |2. | + | |align="right" |2.70x |
|- style="background: #fff3f3" | |- style="background: #fff3f3" | ||
− | |align="right" | | + | |align="right" |186 |
|[[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue: End/Heal/Rech]] | |[[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue: End/Heal/Rech]] | ||
− | |align="right" |3. | + | |align="right" |3.42% |
|align="right" |1 in 29 | |align="right" |1 in 29 | ||
− | |align="right" |2. | + | |align="right" |2.67x |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | |align="right" | | + | |align="right" |160 |
|[[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle: Acc/Stun/Rech]] | |[[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle: Acc/Stun/Rech]] | ||
|align="right" |2.94% | |align="right" |2.94% | ||
− | |align="right" |1 in | + | |align="right" |1 in 33 |
− | |align="right" |2. | + | |align="right" |2.30x |
|- | |- | ||
− | |align="right" | | + | |align="right" |139 |
|[[File:IO Shield Breaker.png|20px]] [[Shield Breaker: Chance for Lethal Damage]] | |[[File:IO Shield Breaker.png|20px]] [[Shield Breaker: Chance for Lethal Damage]] | ||
− | |align="right" |2. | + | |align="right" |2.56% |
− | |align="right" |1 in | + | |align="right" |1 in 39 |
− | + | |align="right" |2.00x | |
− | + | ||
− | + | ||
− | + | ||
− | |align="right" |2. | + | |
− | + | ||
− | + | ||
|- | |- | ||
− | |align="right" | | + | |align="right" |137 |
|[[File:IO Shield Breaker.png|20px]] [[Shield Breaker: Acc/End/Rech]] | |[[File:IO Shield Breaker.png|20px]] [[Shield Breaker: Acc/End/Rech]] | ||
− | |align="right" |2. | + | |align="right" |2.52% |
|align="right" |1 in 39 | |align="right" |1 in 39 | ||
− | |align="right" |1. | + | |align="right" |1.97x |
|- | |- | ||
− | |align="right" | | + | |align="right" |134 |
− | |[[File:IO Call to Arms.png|20px]] [[Call to Arms: | + | |[[File:IO Call to Arms.png|20px]] [[Call to Arms: End/Dam/Rech]] |
− | |align="right" |2. | + | |align="right" |2.46% |
− | |align="right" |1 in | + | |align="right" |1 in 40 |
− | |align="right" |1. | + | |align="right" |1.93x |
|- | |- | ||
− | |align="right" | | + | |align="right" |129 |
|[[File:IO Commanding Presence.png|20px]] [[Commanding Presence: Acc/Dam/End]] | |[[File:IO Commanding Presence.png|20px]] [[Commanding Presence: Acc/Dam/End]] | ||
− | |align="right" |2. | + | |align="right" |2.37% |
− | |align="right" |1 in | + | |align="right" |1 in 42 |
− | |align="right" |1. | + | |align="right" |1.85x |
+ | |- | ||
+ | |align="right" |129 | ||
+ | |[[File:IO Call to Arms.png|20px]] [[Call to Arms: Defense Bonus Aura for Pets]] | ||
+ | |align="right" |2.37% | ||
+ | |align="right" |1 in 42 | ||
+ | |align="right" |1.85x | ||
|- | |- | ||
− | |align="right" | | + | |align="right" |86 |
|[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Chance for +End]] | |[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Chance for +End]] | ||
− | |align="right" |1. | + | |align="right" |1.58% |
− | |align="right" |1 in | + | |align="right" |1 in 63 |
− | |align="right" |1. | + | |align="right" |1.24x |
|- | |- | ||
− | |align="right" | | + | |align="right" |80 |
|[[File:IO Cloud Senses.png|20px]] [[Cloud Senses: Acc/End/Rech]] | |[[File:IO Cloud Senses.png|20px]] [[Cloud Senses: Acc/End/Rech]] | ||
− | |align="right" |1. | + | |align="right" |1.47% |
− | |align="right" |1 in | + | |align="right" |1 in 67 |
− | |align="right" |1. | + | |align="right" |1.15x |
+ | |- | ||
+ | |align="right" |70 | ||
+ | |[[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror: Acc/Fear/Rech]] | ||
+ | |align="right" |1.29% | ||
+ | |align="right" |1 in 77 | ||
+ | |align="right" |1.01x | ||
|- | |- | ||
|align="right" |70 | |align="right" |70 | ||
|[[File:IO Debilitative Action.png|20px]] [[Debilitative Action: Chance for Stun]] | |[[File:IO Debilitative Action.png|20px]] [[Debilitative Action: Chance for Stun]] | ||
− | |align="right" |1. | + | |align="right" |1.29% |
− | |align="right" |1 in | + | |align="right" |1 in 77 |
− | |align="right" |1. | + | |align="right" |1.01x |
|- | |- | ||
− | |align="right" | | + | |align="right" |68 |
|[[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror: Chance for Disorient]] | |[[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror: Chance for Disorient]] | ||
− | |align="right" |1. | + | |align="right" |1.25% |
− | |align="right" |1 in | + | |align="right" |1 in 79 |
|align="right" |0.98x | |align="right" |0.98x | ||
|- | |- | ||
− | |align="right" | | + | |align="right" |67 |
+ | |[[File:IO Induced Coma.png|20px]] [[Induced Coma: Chance for Recharge Slow]] | ||
+ | |align="right" |1.23% | ||
+ | |align="right" |1 in 81 | ||
+ | |align="right" |0.96x | ||
+ | |- | ||
+ | |align="right" |67 | ||
+ | |[[File:IO Debilitative Action.png|20px]] [[Debilitative Action: Acc/Immob/Rech]] | ||
+ | |align="right" |1.23% | ||
+ | |align="right" |1 in 81 | ||
+ | |align="right" |0.96x | ||
+ | |- | ||
+ | |align="right" |66 | ||
|[[File:IO Cloud Senses.png|20px]] [[Cloud Senses: Chance for negative energy damage]] | |[[File:IO Cloud Senses.png|20px]] [[Cloud Senses: Chance for negative energy damage]] | ||
− | |align="right" |1. | + | |align="right" |1.21% |
− | |align="right" |1 in | + | |align="right" |1 in 82 |
|align="right" |0.95x | |align="right" |0.95x | ||
|- | |- | ||
− | |align="right" | | + | |align="right" |65 |
|[[File:IO Induced Coma.png|20px]] [[Induced Coma: Acc/Sleep/Rech]] | |[[File:IO Induced Coma.png|20px]] [[Induced Coma: Acc/Sleep/Rech]] | ||
− | |align="right" |1. | + | |align="right" |1.20% |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|align="right" |1 in 83 | |align="right" |1 in 83 | ||
− | |align="right" |0. | + | |align="right" |0.93x |
|- | |- | ||
− | |align="right" | | + | |align="right" |63 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|[[File:IO Cacophony.png|20px]] [[Cacophony: Chance for Energy Damage]] | |[[File:IO Cacophony.png|20px]] [[Cacophony: Chance for Energy Damage]] | ||
− | |align="right" |1. | + | |align="right" |1.16% |
− | |align="right" |1 in | + | |align="right" |1 in 86 |
− | |align="right" |0. | + | |align="right" |0.91x |
|- | |- | ||
− | |align="right" | | + | |align="right" |59 |
|[[File:IO Cacophony.png|20px]] [[Cacophony: Acc/Confuse/Rech]] | |[[File:IO Cacophony.png|20px]] [[Cacophony: Acc/Confuse/Rech]] | ||
− | |align="right" |1. | + | |align="right" |1.08% |
− | |align="right" |1 in | + | |align="right" |1 in 92 |
− | |align="right" |0. | + | |align="right" |0.85x |
|- | |- | ||
− | |align="right" | | + | |align="right" |52 |
|[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Acc/End/Rech]] | |[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Acc/End/Rech]] | ||
− | |align="right" |0. | + | |align="right" |0.96% |
− | |align="right" |1 in | + | |align="right" |1 in 104 |
− | |align="right" |0. | + | |align="right" |0.75x |
|} | |} | ||
Revision as of 23:54, 4 October 2010
Player Guide Notice |
---|
This article is a Player Guide. Paragon Wiki takes no responsibility for the content within. Questions and concerns should be posed to the authors of the article using the article's talk page. |
Contents
Overview
The Random Rare Recipe Roll is a Reward Purchase available at Merit Vendors. Some recipes have a higher chance to drop than others; this page contains information from the rare recipe weight project to keep track of each recipe's weight in the tables. Synapse has stated that "no item is weighted more than 5x than any other item", and therefore the Weight column on the tables assumes the highest ranked recipe has a 5.0x weight, and goes down from there.
Please note: my COH account is inactive, so while I can look at the thread and parse the rolls to update this table, I cannot reply to it directly. -- Leandro 23:54, 4 October 2010 (UTC)
Level 10-14
This table is based on 5438 rolls by Hell_Jumper, Mister_Mass, Energizing_Ion, Canis_Lupus, PumBumbler and Leandro.
Level 15-19
This table is based on 1652 rolls by Hell_Jumper, Energizing_Ion and macskull.
Level 20-24
This table is based on 1803 rolls by PumBumbler, Liquid, Energizing_Ion, Hell Jumper and Leandro.
Level 25-29
This table is based on 4442 rolls by Hell_Jumper, PumBumbler, Liquid, Mitotaur, Sardan and Leandro.
Level 30-34
This table is based on 4663 rolls by Hell_Jumper, Minotaur, Energizing_Ion, Bionic_Flea and Leandro.
Level 35-39
This table is based on 26 rolls by Minotaur and Leandro.
Level 46-50
This table is based on 724 rolls by PumBumbler.
See Also
- Rare recipe weight project at the official forums