Difference between revisions of "Psychic Mastery"
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+ | == Historical == | ||
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+ | {{Historical|type=section|reason=change}} | ||
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+ | * This set was added to the game in [[Issue 3]]. | ||
== External Links == | == External Links == |
Revision as of 23:23, 24 June 2010
Overview
Psychic Mastery is one of the powersets. It is a Defender Ancillary Power Pool.
Your Psychic Mastery allows you to dominate and control your foes, and to add some much needed defense.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Dominate | 41 | Ranged, Moderate DMG(Psionic), Foe Hold | |
Mass Hypnosis | 41 | Ranged (Targeted AoE), Foe Sleep | |
Mind Over Body | 44 | Toggle: Self +Res(Smash, Lethal, Psionics) | |
World of Confusion | 44 | Toggle: PBAoE, Minor DoT(Psionic), Foe Confuse | |
Telekinesis | 47 | Toggle: Ranged (Targeted AoE), Foe Hold, Repel |
Powers
The following are powers in the Psychic Mastery powerset.
Dominate
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Damage | Moderate (Psionic) |
Recharge | Moderate |
Minimum Level | 41 (Defender) |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
Mass Hypnosis
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.
Recharge | Slow |
Minimum Level | 41 (Defender) |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Mind Over Body
When you toggle on this power, you empower your Mind Over Body to become highly resistant to smashing, lethal and psionic damage. You must have Dominate or Mass Hypnosis before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Defender) |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Psionics) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Telekinesis
Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. You must have two other Psychic Mastery Powers before selecting this power.
Recharge | Slow |
Minimum Level | 47 (Defender) |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe Hold, Repel | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
World of Confusion
This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate
Damage | Minor Damage over Time(Psionic) |
Recharge | Moderate |
Minimum Level | 44 (Defender) |
Effects | Toggle: Point Blank Area of Effect |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | PBAoE Damage |
Confuse |
Historical
- This set was added to the game in Issue 3.
External Links
Psychic Mastery for Defenders at RedTomax.com