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− | {{NPC Text|title=The Port Oakes Reconnaissance Officer|text= | + | {{NPC Text|title=Port Oakes Reconnaissance Officer|text= |
| [[File:Recon_Officer_Port_Oakes.jpg|thumb|100px|{{coords|-2553|124|-1006}}]] | | [[File:Recon_Officer_Port_Oakes.jpg|thumb|100px|{{coords|-2553|124|-1006}}]] |
| This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of [[Port Oakes]] so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times.<br /> | | This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of [[Port Oakes]] so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times.<br /> |
Revision as of 18:18, 30 August 2009
Port Oakes Reconnaissance Officer
This is Fort Hades. If you haven't noticed it yet, it's tougher than the rest of Port Oakes so you will probably need reinforcements in this area. Oh, and there's something about this Fort you need to understand. It's no walk in the park here, there are real ghosts haunting this Fort so you best be on your guard at all times.
Now, see my report for more information. It should give you an idea of what to expect:
RECONNAISSANCE REPORT
***CONFIDENTIAL***
History: The pirate Blackbeard had just captured Queen Ann's Revenge and sought a place to test her in battle. He came upon a newly erected French Fort and used his massive firepower on the half-manned structure. Upon storming the beach, the French were outarmed and outmanned by Blackbeard's cutthroats and were soon surrounded. They asked for quarter but his crew had already tasted blood and cut down brutally to the last one. The haunting began soon after.
These ghost are of particular interest to Lord Recluse. He's been studying them, with the help of Ghost Widow, to see if they might be used as an ethereal army. The problem is that the ghosts are bound to the island and the site of their horrible deaths.
Hostiles Strength: Levels 10 through 12.
Suggested Squad Parameters: 3-5-man teams.
Highlights:
Spirit Trapping: Spectral Pirates materialize constantly, arising from the ground or simply appearing. Every ghost who is defeated within 10 feet of a trap has a chance of having it's essence sucked in and held. As villains successfully trap ghosts, they are awarded either the Pirate and Spectral badges.
Identified Hostilities:
Amenities:
-Hospital in Arena District
-Trainer (Arbiter Unger in Dockside)
-Notoriety Contact in Arena District.