Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Stone Mastery"

From Paragon Wiki Archive
Jump to: navigation, search
m (Robot: Cosmetic changes)
m (Formatting all power effects to follow the same methods)
Line 11: Line 11:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=StoneMastery_HurlBoulder.png|Power=Hurl Boulder|Level=41|Effect=Ranged, High Damage(Smash), Foe: Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMastery_HurlBoulder.png|Power=Hurl Boulder|Level=41|Effect=Ranged, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneMastery_Fissure.png|Power=Fissure|Level=41|Effect=Close (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe: Knockback, Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMastery_Fissure.png|Power=Fissure|Level=41|Effect=Close (Targeted AoE), Moderate DMG(Smashing/Lethal), Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor_StoneArmor.png|Power=Rock Armor|Level=44|Effect=Toggle: Self: +Defense(Lethal, Smashing)|Border=1}}
+
{{Powers_LevelRow|Icon=StoneArmor_StoneArmor.png|Power=Rock Armor|Level=44|Effect=Toggle: Self +DEF(Smash, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=StoneMastery_SeismicSmash.png|Power=Seismic Smash|Level=44|Effect=Melee, Extreme Damage(Smashing), Foe Hold|Border=1}}
+
{{Powers_LevelRow|Icon=StoneMastery_SeismicSmash.png|Power=Seismic Smash|Level=44|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor_EarthsEmbrace.png|Power=Earth's Embrace|Level=47|Effect=Self: +Health +Minor Resistance(Toxic)|Border=0}}
+
{{Powers_LevelRow|Icon=StoneArmor_EarthsEmbrace.png|Power=Earth's Embrace|Level=47|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
Line 29: Line 29:
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 47 (Controller)}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 47 (Controller)}}
{{PowerBlock_Effects|Self: +Health +Minor Resistance(Toxic)}}
+
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
Line 43: Line 43:
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Damage(Lethal/Smash)}}
+
{{PowerBlock_Damage|Moderate (Smashing/Lethal)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 41 (Controller)}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 41 (Controller)}}
 
{{PowerBlock_Effects|Close (Targeted Area of Effect)}}
 
{{PowerBlock_Effects|Close (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe: Knockback, Disorient}}
+
{{PowerBlock_Blank|Foe Disorient, Knockback}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 65: Line 65:
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High Damage(Smash)}}
+
{{PowerBlock_Damage|High (Smashing)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 41 (Controller)}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 41 (Controller)}}
{{PowerBlock_Effects|Ranged, Foe: Knockback}}
+
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe Knockback}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 86: Line 87:
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 44 (Controller)}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 44 (Controller)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Lethal, Smashing)}}
+
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal)}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
Line 98: Line 99:
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme(Smashing)}}
+
{{PowerBlock_Damage|Extreme (Smashing)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 44 (Controller)}}
 
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 44 (Controller)}}

Revision as of 16:00, 26 July 2009

Overview

Stone Mastery is one of the Ancillary Power Pools available to Controllers.

You have mastery over earth and stone to attack your foes and to add some much needed armor and defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
StoneMastery HurlBoulder.png Hurl Boulder 41 Ranged, High DMG(Smash), Foe Knockback
StoneMastery Fissure.png Fissure 41 Close (Targeted AoE), Moderate DMG(Smashing/Lethal), Foe Disorient, Knockback
StoneArmor StoneArmor.png Rock Armor 44 Toggle: Self +DEF(Smash, Lethal)
StoneMastery SeismicSmash.png Seismic Smash 44 Melee, Extreme DMG(Smash), Foe Hold
StoneArmor EarthsEmbrace.png Earth's Embrace 47 Self Heal, +Max Health, +Res(Toxic)

Powers

The following are powers in the Stone Mastery powerset.

StoneArmor EarthsEmbrace.png Earth's Embrace

You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Health, and grants you resistance to toxic damage. You must be level 47 and have two other Stone Mastery Powers before selecting this power.

Recharge Very Long
Minimum Level Archetypeicon controller.png 47 (Controller)
Effects Self Heal, +Max Health, +Resistance(Toxic)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage
IO Healing-Absorb.png Healing/Absorb

StoneMastery Fissure.png Fissure

This powerful stomp can cause a seismic disturbance. This will crack the earth itself and send a fault towards a targeted foe. Affected targets take moderate damage and may be thrown in the air and possibly disoriented.

Damage Moderate (Smashing/Lethal)
Recharge Slow
Minimum Level Archetypeicon controller.png 41 (Controller)
Effects Close (Targeted Area of Effect)
Foe Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

StoneMastery HurlBoulder.png Hurl Boulder

You are able to tear up a chunk of ground beneath your feet and hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

Damage High (Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 41 (Controller)
Effects Ranged
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

StoneArmor StoneArmor.png Rock Armor

Your skin becomes stone while this power is active. Stone Armor makes you highly resistant to smashing and lethal attacks. They are less likely to land and affect you. You must be level 44 and have Hurl Boulder or Fissure before selecting this power.

Recharge Fast
Minimum Level Archetypeicon controller.png 44 (Controller)
Effects Toggle: Self +Defense(Smashing, Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Defense Buff.png Enhance Defense Buffs
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

StoneMastery SeismicSmash.png Seismic Smash

This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.

Damage Extreme (Smashing)
Recharge Slow
Minimum Level Archetypeicon controller.png 44 (Controller)
Effects Melee
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage
IO Hold Duration.png Holds

External Links