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Difference between revisions of "Healing"

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Healing is any one-time action that restores Hit Points to an ally or to oneself.
 
Healing is any one-time action that restores Hit Points to an ally or to oneself.
  
[[Medicine#Aid_Other|Aid Other]], [[Empathy#Healing_Aura|Healing Aura]] and [[Poison#Alkaloid|Alkaloid]] are examples of Healing powers.
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[[Medicine#Aid Other|Aid Other]], [[Empathy#Healing Aura|Healing Aura]] and [[Poison#Alkaloid|Alkaloid]] are examples of Healing powers.
  
[[Empathy#Regeneration_Aura|Regeneration Aura]], [[Traps#Triage_Beacon|Triage Beacon]] and the Circle of Thorns' [[Thorn Crystal|Crystals of Health]] are ''not'' examples of Healing effects, but of [[Health Regeneration|Regeneration]].
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[[Empathy#Regeneration Aura|Regeneration Aura]], [[Traps#Triage Beacon|Triage Beacon]] and the Circle of Thorns' [[Thorn Crystal|Crystals of Health]] are ''not'' examples of Healing effects, but of [[Health Regeneration|Regeneration]].
  
 
Any healing effect will wake an ally affected with the [[Sleep]] status effect, but will not free them from [[Disorient]] or [[Hold]].
 
Any healing effect will wake an ally affected with the [[Sleep]] status effect, but will not free them from [[Disorient]] or [[Hold]].
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Revision as of 02:10, 10 June 2009

Definition

Healing is any one-time action that restores Hit Points to an ally or to oneself.

Aid Other, Healing Aura and Alkaloid are examples of Healing powers.

Regeneration Aura, Triage Beacon and the Circle of Thorns' Crystals of Health are not examples of Healing effects, but of Regeneration.

Any healing effect will wake an ally affected with the Sleep status effect, but will not free them from Disorient or Hold.