Difference between revisions of "Fire Control"
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The following are powers in the Fire Control powerset. | The following are powers in the Fire Control powerset. | ||
− | === [[ | + | === [[File:FireTrap_Bonfire.png]] Bonfire === |
You can create a Bonfire that knocks back and burns any foes who try to pass through it. | You can create a Bonfire that knocks back and burns any foes who try to pass through it. | ||
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{{PowerBlock_Damage|Minor Damage (Fire)}} | {{PowerBlock_Damage|Minor Damage (Fire)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} |
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:FireTrap_Soot.png]] Char === |
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot. | Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot. | ||
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{{PowerBlock_Damage|Moderate Damage over Time (Fire)}} | {{PowerBlock_Damage|Moderate Damage over Time (Fire)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:FireTrap_Cinders.png]] Cinders === |
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot. | Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} |
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:FireTrap_FireCage.png]] Fire Cages === |
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets. | Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets. | ||
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{{PowerBlock_Damage|Minor Damage over Time (Fire)}} | {{PowerBlock_Damage|Minor Damage over Time (Fire)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}} |
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Immobilize}} | {{PowerBlock_Blank|Foe Immobilize}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:FireTrap_FireImps.png]] Fire Imps === |
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Fire Imps are resistant to Fire damage and have increased running speed and jumping height. | You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Fire Imps are resistant to Fire damage and have increased running speed and jumping height. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}} |
{{PowerBlock_Effects|Summon Imps: Melee Minor Damage (Fire)}} | {{PowerBlock_Effects|Summon Imps: Melee Minor Damage (Fire)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:FireTrap_Flashfire.png]] Flashfire === |
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire. | You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire. | ||
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{{PowerBlock_Damage|Minor Damage (Fire)}} | {{PowerBlock_Damage|Minor Damage (Fire)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}} |
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:FireTrap_HotFeet.png]] Hot Feet === |
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power. | While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power. | ||
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{{PowerBlock_Damage|Minor Damage over Time (Fire)}} | {{PowerBlock_Damage|Minor Damage over Time (Fire)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}} |
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe: -Speed}} | {{PowerBlock_Blank|Foe: -Speed}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:FireTrap_RingOfFire.png]] Ring of Fire === |
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize. | Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize. | ||
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{{PowerBlock_Damage|Moderate Damage over Time (Fire)}} | {{PowerBlock_Damage|Moderate Damage over Time (Fire)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Immobilize}} | {{PowerBlock_Blank|Foe Immobilize}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:FireTrap_Smoke.png]] Smoke === |
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit. | Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}} |
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: -Perception, -To Hit}} | {{PowerBlock_Blank|Foe: -Perception, -To Hit}} |
Revision as of 02:02, 10 June 2009
Overview
You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame. Fire Control is a Controller and Dominator primary power set.
Power Tables
Controller/Dominator
The Fire Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Ring of Fire | 1 | Ranged, Moderate DoT(Fire), Foe Immobilize | |
Char | 1 | Ranged, Moderate DoT(Fire), Foe Hold | |
Fire Cages | 2 | Ranged (Targeted AoE), Minot DoT(Fire), Foe Immobilize | |
Smoke | 6 | Targeted AoE, -To Hit, -Perception | |
Hot Feet | 8 | Toggle, PBAoE, Minor Damage (Fire), Foe Slow | |
Flashfire | 12 | Targeted AoE, Minor Damage (Fire), Foe Disorient | |
Cinders | 18 | PBAoE, Foe Hold | |
Bonfire | 26 | Targeted Location, Knockback | |
Fire Imps | 32 | Summon three Imps |
Powers
The following are powers in the Fire Control powerset.
Bonfire
You can create a Bonfire that knocks back and burns any foes who try to pass through it.
Damage | Minor Damage (Fire) |
Recharge | Long |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Location Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Char
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
Damage | Moderate Damage over Time (Fire) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
Cinders
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Point Blank Area of Effect |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Fire Cages
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
Damage | Minor Damage over Time (Fire) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Immobilize |
Fire Imps
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets. Fire Imps are resistant to Fire damage and have increased running speed and jumping height.
Please note that Fire Imps will spawn at -2 level of the summoner when used by a player character.
Powers
- Brawl (Melee, single target, smashing, fire (DoT))
Resist Fire (Auto, Res to fire, +jump, +run)
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon Imps: Melee Minor Damage (Fire) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
Flashfire
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.
Damage | Minor Damage (Fire) |
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns |
Hot Feet
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.
Damage | Minor Damage over Time (Fire) |
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | Toggle: Point Blank Area of Effect |
Foe: -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | PBAoE Damage |
Slow Movement |
Ring of Fire
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.
Damage | Moderate Damage over Time (Fire) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize |
Smoke
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Recharge | Slow |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged (Targeted Area of Effect) |
Foe: -Perception, -To Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |