Difference between revisions of "Talk:Mission Architect Custom Units"
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There's probably more, but I'm sure someone else can post. :D [[User:Sera404|Sera404]] 04:49, 22 April 2009 (UTC) | There's probably more, but I'm sure someone else can post. :D [[User:Sera404|Sera404]] 04:49, 22 April 2009 (UTC) | ||
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+ | :Guess as of the latest patch, blaster custom mob no longer have Defiance. Pity, thought it added a nice element of surprise. :3 [[User:Sera404|Sera404]] 01:48, 19 May 2009 (UTC) |
Revision as of 01:48, 19 May 2009
Original Author: Dispari
From this thread on the CoH Forums.
Thank Yous / Credits
Thank yous to and contributions by:
- Arcanaville
- IanTheM1
- Memphis Bill
- mistformsquirrel
- The_Godchild
- Twoflower
Custom Character Inherents
From what I can tell, depending on powersets, custom characters will have access to some inherents. It's not clear if they can have access to multiple inherents (I hope not!).
Ranged Attack powersets gives mobs Defiance.
Control powersets gives mobs Overpower (already on guide)
Melee Attack powersets gives mobs Critical (only some of them, it seems, still needs testing)
There's probably more, but I'm sure someone else can post. :D Sera404 04:49, 22 April 2009 (UTC)
- Guess as of the latest patch, blaster custom mob no longer have Defiance. Pity, thought it added a nice element of surprise. :3 Sera404 01:48, 19 May 2009 (UTC)