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Difference between revisions of "Power 10 Enhancements"

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m (remove historical note, as "power ten" is still in use for some stores)
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{{Historical|type=article}}
 
 
 
== Overview ==
 
== Overview ==
  
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* Enhance hold duration
 
* Enhance hold duration
 
* Enhance range
 
* Enhance range
* Increase attack rate
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* Increase attack rate (recharge)
 
* Enhance damage resistance
 
* Enhance damage resistance
* Enhance disorient duration
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* Enhance disorient duration (stun)
 +
 
 +
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together.
  
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types buyable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together.
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However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.
  
 
[[Category:enhancements]]
 
[[Category:enhancements]]

Revision as of 02:43, 26 January 2009

Overview

The Power 10 refers to the following ten Enhancement types:

  • Enhance accuracy
  • Enhance damage
  • Enhance defense buffs
  • Reduce endurance cost
  • Enhance heal
  • Enhance hold duration
  • Enhance range
  • Increase attack rate (recharge)
  • Enhance damage resistance
  • Enhance disorient duration (stun)

At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.

However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.