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Difference between revisions of "Earth Control"

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Revision as of 00:53, 3 January 2009

Overview

You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground. Earth Control is a primary powerset for Controllers and Dominators.

This powerset was added to the Dominator options in Issue 12.

Power Tables

Controller/Dominator

The Earth Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:

Power Level Effect
EarthGrasp StonePrison.png Stone Prison 1 Ranged, Foe Immobilize, -Def, -Flight
EarthGrasp Fossilize.png Fossilize 1 Ranged, Foe Hold, -Def
EarthGrasp StoneCages.png Stone Cages 2 Targeted AoE, Foe Immobilise, -Def, -Flight
EarthGrasp Quicksand.png Quicksand 6 Targeted location AoE, -Flight, -Jump, -Speed, -Def
EarthGrasp SaltPillars.png Salt Crystals 8 PBAoE Sleep, -Def
EarthGrasp Stalagmites.png Stalagmites 12 Targeted AoE, Foe Disorient, -Def
EarthGrasp Earthquake.png Earthquake 18 Targeted Location AoE, Foe Knockdown –ACC, -Def
EarthGrasp VolcanicGasses.png Volcanic Gasses 26 Targeted Location AoE, Pulsing Foe Hold
EarthGrasp AnimateStone.png Animate Stone 32 Summon Pet

Powers

The following are powers in the Earth Control powerset.

EarthGrasp AnimateStone.png Animate Stone

Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is virtually immune to Psionic damage and highly resistant to all other types. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects, and highly resistant to Knockback, Knockup, and Repulsion. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Powers

Stone Fist (Melee, single target, smashing, stun, taunt)
Seismic Smash (melee, single target, smashing, hold, taunt)
Hurl Boulder (Ranged, single target, smashing, knockback, taunt)
Resistance (Auto, Res to All, res to sleep, knockback, knockup, repel, immobilize, hold, stun, -tohit debuff)
Damage Heavy
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Golem
Melee Heavy Damage (Smashing)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback
IO Recharge Intensive Pets.png Recharge Intensive Pets

EarthGrasp Earthquake.png Earthquake

Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.

Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged Location Area of Effect
Foe Knockback, -Accuracy, -Defense
Enhancements TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Defense DeBuff.png Defense Debuff
IO Knockback Distance.png Knockback
IO To Hit DeBuff.png ToHit Debuff

EarthGrasp Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

Damage Moderate
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged Moderate Damage (Smashing)
Foe Hold, -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

EarthGrasp Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged Location Area of Effect
Foe -Speed, -Jump, -Fly, -Defense
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

EarthGrasp SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Damage -
Recharge -
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Point Blank Area of Effect Sleep
Foe -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

EarthGrasp Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.

Damage Minor
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged Targeted Area of Effect Minor Damage (Lethal)
Foe Disorient, -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns

EarthGrasp StoneCages.png Stone Cages

Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.

Damage Minor
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged Targeted Area of Effect Minor Damage (Smashing)
Foe Immobilize, -Fly, -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Immobilization Duration.png Immobilize

EarthGrasp StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage Moderate
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged Moderate Damage Over Time(Smashing)
Foe Immobilize, -Fly, -Defense
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize

EarthGrasp VolcanicGasses.png Volcanic Gasses

You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.

Damage Minor Damage Over Time
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged Location Area of Effect Minor Damage Over Time (Fire)
Foe Hold, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Hold Duration.png Holds

External Links