Difference between revisions of "Category:Very Rare Recipe Drops"
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These recipes are dropped by defeating enemies. They are very rare, so they don't [[drop]] as much as [[:Category:Common Recipe Drops|Common]], [[:Category:Uncommon Recipe Drops|Uncommon]] or even [[:Category:Rare Recipe Drops|Rare Recipe Drops]]. | These recipes are dropped by defeating enemies. They are very rare, so they don't [[drop]] as much as [[:Category:Common Recipe Drops|Common]], [[:Category:Uncommon Recipe Drops|Uncommon]] or even [[:Category:Rare Recipe Drops|Rare Recipe Drops]]. | ||
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[[Category:Invention System]] | [[Category:Invention System]] |
Revision as of 02:48, 2 January 2009
These recipes are dropped by defeating enemies. They are very rare, so they don't drop as much as Common, Uncommon or even Rare Recipe Drops.
Pages in category "Very Rare Recipe Drops"
The following 60 pages are in this category, out of 60 total.
A
- Absolute Amazement: Chance for ToHit Debuff
- Absolute Amazement: Recharge/Accuracy (Superior)
- Absolute Amazement: Stun (Superior)
- Absolute Amazement: Stun/Endurance (Superior)
- Absolute Amazement: Stun/Recharge (Superior)
- Absolute Amazement: Stun/Recharge/Accuracy (Superior)
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Damage (Superior)
- Apocalypse: Damage/Endurance (Superior)
- Apocalypse: Damage/Recharge (Superior)
- Apocalypse: Damage/Recharge/Accuracy (Superior)
- Apocalypse: Recharge/Accuracy (Superior)
- Armageddon: Chance for Fire Damage
- Armageddon: Damage (Superior)
- Armageddon: Damage/Endurance (Superior)
- Armageddon: Damage/Recharge (Superior)
- Armageddon: Damage/Recharge/Accuracy (Superior)
- Armageddon: Recharge/Accuracy (Superior)
C
F
G
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Immobilize (Superior)
- Gravitational Anchor: Immobilize/Endurance (Superior)
- Gravitational Anchor: Immobilize/Recharge (Superior)
- Gravitational Anchor: Immobilize/Recharge/Accuracy (Superior)
- Gravitational Anchor: Recharge/Accuracy (Superior)
H
R
S
U
- Unbreakable Constraint: Chance for Smashing Damage
- Unbreakable Constraint: Hold (Superior)
- Unbreakable Constraint: Hold/Endurance (Superior)
- Unbreakable Constraint: Hold/Recharge (Superior)
- Unbreakable Constraint: Hold/Recharge/Accuracy (Superior)
- Unbreakable Constraint: Recharge/Accuracy (Superior)