Difference between revisions of "Soldiers of Rularuu"
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Natterlings travel in large packs, hopping about the floating islands and mystic causeways of the Shadow Shard looking for intruders. They're very good scavengers, and any piece of technology or any living thing they find they'll scoop up and bring back to their masters. | Natterlings travel in large packs, hopping about the floating islands and mystic causeways of the Shadow Shard looking for intruders. They're very good scavengers, and any piece of technology or any living thing they find they'll scoop up and bring back to their masters. | ||
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+ | {{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Natterlings can Fly! }} | ||
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+ | {{Power|[[Image:Quills Impale.png|22px]]| Scatter Shards| Ranged, Moderate Damage, Lethal| Natterlings cam hurl shards of themselves in a narrow cone. }} | ||
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+ | {{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]| Merge| Special| Two Natterlings can combine their biomatter to form a larger version of itself! }} | ||
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==== Watcher ==== | ==== Watcher ==== |
Revision as of 16:06, 22 February 2006
Overview
The Soldiers of Rularuu are an enemy group found mainly in the Shadow Shard zones of City of Heroes.
Contents
Enemy Types
Minions
Brute
The main shock troops in the Rularuu army are the Brutes. Faceless and grotesque, the Brutes are powerful fighters. Their primary weapons are the giant crystals that sit atop their heads, but they can also make short work of a hero with their powerful, club-like arms.
Powers
Energy Blast Ranged Energy, Foe Knockback
Sends a focused beam of energy that can knock back foes.
Pummel Melee, Cone, Heavy Smash
Brute brawling attacks.
Crystal of Vigor Point Blank Area of Effect, Ally +Damage
When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage.
Natterling
Natterlings travel in large packs, hopping about the floating islands and mystic causeways of the Shadow Shard looking for intruders. They're very good scavengers, and any piece of technology or any living thing they find they'll scoop up and bring back to their masters.
Powers
Flight Self fly
Natterlings can Fly!
Scatter Shards Ranged, Moderate Damage, Lethal
Natterlings cam hurl shards of themselves in a narrow cone.
Merge Special
Two Natterlings can combine their biomatter to form a larger version of itself!
Watcher
These hideous creatures watch over the entirety of the Shadow Shard. Their giant eyeballs serve not only as a mechanism for exceptional sight, but also as their primary weapon. Regrettably, standing behind a Sentry is no safer than standing in front. Their thorn blasts can tear a hero to shreds, and they seem to be aware of everything around them.
Powers
Flight Self fly
Sentries can Fly!
Optic Blast (Ranged, Energy) Foe -Speed, -Recharge, -Defense
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.
Quill Blast Cone Lethal, Med Damage, Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.
Chomp Melee Heavy Lethal
Sentries can Chomp down on nearby foes.
Wisps
Wisps are intelligent and capable leaders within the army of the Rularuu. Despite their frail appearance, they're quite tough and resilient to physical attacks, although they hate to feel the touch of another living being upon their flesh.
Powers
Flight Self fly
Wisps can Fly!
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
No Melee attacks No Hand to Hand
Wisps don´t have any Melee attacks at all
Lieutenants
Bull Natterling
What are Natterlings made of? No one can truly say. Their twisted bodies seem to be composed of all manner of matter, from the flesh of Brutes to the strange jewel-like Kora fruit. In battle, the Natterlings will shoot gouts of this amalgamated material at their enemies, causing great damage and a very unpleasant smell.
Noble Brute
Despite their size and name, the Brutes are far from stupid. They are expert soldiers, who work well with each other or with the many other strange creatures that inhabit the Shadow Shard.
Powers
Energy Blast Ranged Energy, Foe Knockback
Sends a focused beam of energy that can knock back foes.
Energy Salvo (Ranged, Energy) Targeted Area of Effect, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself. Recharge: Fast
Observer
The denizens of the Shadow Shard have learned never to look a Sentry directly in the eye. By doing so, they become vulnerable to the Sentries' Paralytic Gaze, which can hold a person in place, unable to defend himself.
Powers
Paralytic Gaze Hold
The Sentry has Held you with it's Paralytic Gaze.
Chomp Melee Heavy Lethal
Sentries can Chomp down on nearby foes.
Optic Blast -SPD, -Recharge, -DEF
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.
Quill Blast Cone Lethal, Med Damage, Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.
Wisp Oppressor
The Wisps are always in flight, floating about from one place to another with surprising speed. When seen from a distance, they are really quite beautiful, but at close range their psychic attacks can rend even the most disciplined mind to shreds.
Powers
Flight Self fly
Wisps can Fly!
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Domination Ranged Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
No Melee attacks No Hand to Hand
Wisps don´t have any Melee attacks at all
Bosses
Honored Brute
The most powerful Brutes know that it's best to weaken the enemy before charging into the fray. These creatures love to drain their enemies' Endurance before entering battle. Another favorite tactic is to use the power of their crystals to slow their foes' movement and attack speed.
Powers
Degradation Blast (Ranged, Energy) Foe -Defense, -Resistance, -Damage
The Brute has weakened you and reduced your Damage, Resistance and your Defenses.
Crystal of Corruption Cast Foe -Defense, -Resistance, -Damage
The Brute has weakened you and reduced your Damage, Resistance and Defense.
Pummel Melee, Cone, Heavy Smash
Brute brawling attacks.
Overseer
The Sentries may look like mindless monsters, but their army is organized and adept. At Firebase Zulu it is theorized that the Sentries communicate through some form of telepathy, since their leaders are able to instantly summon reinforcements when things look grim.
Powers
Flight Self fly
Sentries can Fly!
Optic Blast (Ranged, Energy) Foe -Speed, -Recharge, -Defense
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.
Quill Blast Cone Lethal, Med Damage, Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.
Chomp Melee Heavy Lethal
Sentries can Chomp down on nearby foes.
Summon Sentries Summon
The Sentry Boss can summon 3 Sentry minions if there is trouble.
Wisp Overlord
The most powerful Wisps have expanded the powers of their mind so greatly that they can, in small ways, affect space itself. They can seal off their enemies in small pockets of space, rendering them unable to attack or aid allies. They can also bend space around themselves, creating a powerful Dispersion Bubble that protects all those within it.
Powers
Flight Self fly
Wisps can Fly!
Detention Field Capture (Special)
You are Encasesed in a Detention Force Field. You cannot be harmed, but you are Immobilized, and cannot attack or aid his allies. You can, however, use powers on yourself.
Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Domination Ranged Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
The Wisp's Psionic Tornado continues to tear at your mind and slows your attack rate!
No Melee attacks No Hand to Hand
Wisps don´t have any Melee attacks at all
Arch Villains
Ruladak the Strong
The leader of the Brutes is a most fearsome tyrant. Ruladak's robe is decorated with gems torn from the Brutes that have displeased him. The removal of the gem result's in the Brute's immediate death and eternal dishonor, a fact that troubles Ruladak not in the slightest.
Notes
- Observers can see stealthed and invisible heroes.
- An Observer's range of view to notice enemies is average, but the Optic Blast power has a very long range of attack.
- Observers are immune to several hold powers including sleep and confuse. However, they are vulnerable to domination and fear.
- Flight is an inherent power for Observers. While knockdown attacks do cause damage, Observers cannot be grounded.