Difference between revisions of "Controller"
(added Ancillary Power Pools) |
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== Overview == | == Overview == | ||
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* [[Storm Summoning]] | * [[Storm Summoning]] | ||
* [[Trick Arrow]] | * [[Trick Arrow]] | ||
+ | |||
+ | === Ancillary Power Pools === | ||
+ | * [[Fire Mastery]] | ||
+ | * [[Ice Mastery]] | ||
+ | * [[Primal Forces Mastery]] | ||
+ | * [[Psionic Mastery]] | ||
+ | * [[Stone Mastery]] | ||
== External Links == | == External Links == |
Revision as of 20:00, 12 May 2006
Contents
Overview
The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else has: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains—from freezing them in place to routing them away. Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles—but the Controller depends upon his teammates for protection.
The Controller's powersets are:
Primary: Control
Secondary: Buff
The Controller has low hit points and low damage.
Powersets
Primary Powersets
A Controller's primary powersets are designed specifically for control. They are:
Secondary Powersets
A Controller's secondary powersets are designed for buffing. They are:
Ancillary Power Pools
External Links
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file