Difference between revisions of "Hellions"
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The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold. | The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold. | ||
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }} | ||
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=== Named Enemies === | === Named Enemies === |
Revision as of 16:28, 27 July 2006
Overview
The Hellions are a villain group in City of Heroes and City of Villains.
Villain Types
Minions
Blood Brother Brawler
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Chopper
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.
Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slammer
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Sledgehammer Melee, Smash, High Damage, Foe Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slicer
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.
Blood Brother Slugger
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.
Lieutenants
Fallen Buckshot
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.
Fallen Gunner
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.
Bosses
Damned
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Scorch Melee, Fire, Damage over Time, Fire
The Hellion hands are engulfed in flames, igniting the target.
Incinerate Melee, Fire, Damge over Time, Fire
This concentrated attack violently sets a foe on fire and deals lots of damage over time.
Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.
Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.
Named Enemies
Blood Brother Slugger (Minion)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Fallen Gunner (Lieutenant)
(These Hellions can be seen only during the Arson events in Steel Canyon)
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.
Powers
Molotov Cocktail (Ranged) Damage over Time, Fire
The Hellion has set you on fire with his Molotov Cocktail!
Kerosene Heal Fire
Hellion Arsonists use this to reset fires
Damned (Boss)
(These Hellions can be seen only during the Arson events in Steel Canyon)
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.
'Duke' Mordrogar (Boss)
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Scorch Melee, Fire, Damage over Time, Fire
The Hellion's hands are engulfed in flames, igniting the target.
Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.
Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.
Elite Bosses
3K Kelvin
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Blast Ranged, Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Ring of Fire Ranged, Damage over Time (Fire), Foe Immobilize
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.
Scorch Melee, Fire, Damage over Time, Fire
The Hellion hands are engulfed in flames, igniting the target.
Incinerate Melee, Fire, Damge over Time, Fire
This concentrated attack violently sets a foe on fire and deals lots of damage over time.
Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.
Named Bosses
- Barbadan (Damned) (CoV)
- Battallion (Damned)
- Burnscar (Damned)
- Char (Damned) (CoV)
- Crysp (Damned) (CoV)
- Decimator (Fallen)
- Destructor (Fallen)
- Enforcer (Damned)
- Fire Fist (Damned) (CoV)
- Firestarter (Damned) (CoV)
- Hades (Damned) (CoV)
- Hell Storm (Damned) (CoV)
- Hellspawn (Damned)
- Pyre (Damned) (CoV)
- Pyromaniac (Fallen)
- Revenant (Damned)
- Scorch (Damned)
- Singe (Damned) (CoV)