Difference between revisions of "Circle of Thorns"
(Added CoT Behemoth bosses) |
(Major formatting tweaks. Removed sigs (in history) and notes (should be placed in Discussion)) |
||
Line 13: | Line 13: | ||
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | ||
− | + | ''Powers'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | [[Image:MedievalWeapons Crossbow.png|22px]] '''Crossbow''' Ranged Lethal/Negative, Med Dam + KB<br>The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes. | |
+ | [[Image:AssaultWeapons_ARBurst.png|22px]] '''Dagger''' Melee Lethal<br>Wavy ritual blade. | ||
==== Defender ==== | ==== Defender ==== | ||
Line 27: | Line 23: | ||
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | ||
− | + | ''Powers'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | [[Image:MedievalWeapons_Crossbow.png|22px]] '''Hand Crossbow''' Ranged 50% Lethal/50% Negative, Low Damage<br>Small rapid fire Handheld Crossbow. | |
+ | [[Image:Villain CoTThornSword.png|22px]] '''Thorn Sword''' Melee 75% Lethal/25% Negative, +Slow<br>The Thron Sword poisons its victims with negative energy to slow them. | ||
==== Guard ==== | ==== Guard ==== | ||
Line 41: | Line 33: | ||
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | ||
− | + | ''Powers'' | |
[[Image:MedievalWeapons_Sword.png|22px]] '''Sword''' Melee Lethal Dam<br> | [[Image:MedievalWeapons_Sword.png|22px]] '''Sword''' Melee Lethal Dam<br> | ||
Line 53: | Line 45: | ||
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | ||
− | + | ''Powers'' | |
[[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Dam<br> | [[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Dam<br> | ||
This small curved short sword has been enchanted to channel negative energy damage to its victims. | This small curved short sword has been enchanted to channel negative energy damage to its victims. | ||
− | |||
====Guide==== | ====Guide==== | ||
Line 63: | Line 54: | ||
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will. | ||
− | + | [[Image:AssaultWeapons_ARBurst.png|22px]] '''Hand Crossbow''' Ranged Lethal/Negative, Low Dam<br>Small rapid fire Handheld Crossbow. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:MedievalWeapons_Sword.png|22px]] '''Scimitar''' Melee Lethal/Negative, High Dam<br> | ||
+ | This deadly weapon has been enchanted to channel negative energy damage to its victims. | ||
==== Hordeling Lasher ==== | ==== Hordeling Lasher ==== | ||
Line 75: | Line 63: | ||
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate. | From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate. | ||
− | + | ''Powers'' | |
[[Image:SonicBlast_Medium.png|22px]] '''Tongue Strike''' Ranged, Minor DMG(Smashing), Foe Knockback<br> | [[Image:SonicBlast_Medium.png|22px]] '''Tongue Strike''' Ranged, Minor DMG(Smashing), Foe Knockback<br> | ||
Line 82: | Line 70: | ||
[[Image:SonicBlast_Medium.png|22px]] '''Vicious Bite''' Melee, Moderate DMG(Lethal)<br> | [[Image:SonicBlast_Medium.png|22px]] '''Vicious Bite''' Melee, Moderate DMG(Lethal)<br> | ||
Your bite can cause serious damage to a target. | Your bite can cause serious damage to a target. | ||
− | |||
==== Nerva Spectral Daemon ==== | ==== Nerva Spectral Daemon ==== | ||
Line 88: | Line 75: | ||
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something. | Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something. | ||
− | + | ''Powers'' | |
− | + | [[Image:Flight TravelFlight.png|22px]] '''Fly''' <BR>All Spectral Daemons have the inherent ability to fly with no endurance cost | |
− | + | [[Image:Invisibility Invisibility.png|22px]] '''Ethereal''' Self Invisible, Invunerable<br> | |
+ | Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. | ||
− | + | '''Resistance''' Auto Res Smash, Lethal, Negative, Immobilize<br> | |
+ | Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. | ||
− | + | [[Image:IceBlast Bolt.png|22px]] '''Ice Bolt''' -Recharge, -Speed<Br>The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced. | |
− | + | [[Image:IcyOnslaught FrozenFist.png|22px]] '''Freezing Touch''' Melee 50% Cold/50% Negative Energy Damage, -Speed<br> | |
+ | You have been slowed. | ||
− | + | [[Image:ShadowFighting_SiphonLife.png|22px]] '''Siphon Life''' Psionic/Negative Energy Damage, -Accuracy<br> | |
− | + | The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==== Spectral Daemon ==== | ==== Spectral Daemon ==== | ||
Line 111: | Line 97: | ||
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings. | The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings. | ||
− | + | ''Powers'' | |
− | [[Image:Flight TravelFlight.png|22px]]'''Fly''' < | + | [[Image:Flight TravelFlight.png|22px]] '''Fly'''<br> |
+ | All Spectral Daemons have the inherent ability to fly with no endurance cost | ||
− | [[Image:Invisibility Invisibility.png|22px]] '''Invisibility'''< | + | [[Image:Invisibility Invisibility.png|22px]] '''Invisibility'''<br> |
+ | All Spectral Daemons have the inherent ability to turn invisible. | ||
− | + | [[Image:DarkCast SoulDrain.png|22px]] '''Gloom''' -Accuracy<br> | |
+ | Gloom reduces your Accuracy. | ||
− | + | [[Image:ShadowFighting_Smite.png|22px]] '''Smite''' -Accuracy<br> | |
− | + | You have been hit by Smite! Your accuracy is reduced. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:ShadowFighting_SiphonLife.png|22px]] '''Siphon Life''' Psionic/Negative Energy Damage, -Accuracy<br> | ||
+ | The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced. | ||
==== Spectral Follower ==== | ==== Spectral Follower ==== | ||
Line 133: | Line 118: | ||
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings. | The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings. | ||
− | + | ''Powers'' | |
− | [[Image:Flight TravelFlight.png|22px]]'''Fly''' < | + | [[Image:Flight TravelFlight.png|22px]] '''Fly''' <br> |
+ | All Spectral Daemons have the inherent ability to fly with no endurance cost | ||
− | [[Image:Invisibility Invisibility.png|22px]] '''Invisibility'''< | + | [[Image:Invisibility Invisibility.png|22px]] '''Invisibility'''<br> |
+ | All Spectral Daemons have the inherent ability to turn invisible. | ||
− | + | [[Image:ShadowFighting_SiphonLife.png|22px]] '''Siphon Life''' Psionic/Negative Energy Damage, -Accuracy<br> | |
− | + | The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:ShadowFighting_Smite.png|22px]] '''Smite''' -Accuracy<br> | ||
+ | You have been hit by Smite! Your accuracy is reduced. | ||
==== Spectral Knight ==== | ==== Spectral Knight ==== | ||
Line 153: | Line 136: | ||
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings. | The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings. | ||
− | + | ''Powers'' | |
− | [[Image:Flight TravelFlight.png|22px]]'''Fly''' < | + | [[Image:Flight TravelFlight.png|22px]] '''Fly''' <br> |
+ | All Spectral Daemons have the inherent ability to fly with no endurance cost | ||
− | [[Image:Invisibility Invisibility.png|22px]] '''Invisibility'''< | + | [[Image:Invisibility Invisibility.png|22px]] '''Invisibility'''<br> |
+ | All Spectral Daemons have the inherent ability to turn invisible. | ||
− | + | [[Image:DarkCast SoulDrain.png|22px]] '''Gloom''' Ranged Negative Energy Damage Damage over Time, -Accucacy<br> | |
+ | Gloom reduces your Accuracy. | ||
− | + | [[Image:ShadowFighting_Smite.png|22px]] '''Smite''' Melee 30% Psionic/70% Negative damage, -Accuracy<br> | |
− | + | You have been hit by Smite! Your accuracy is reduced. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:ShadowFighting_SiphonLife.png|22px]] '''Siphon Life''' Psionic/Negative Energy Damage, -Accracy<br> | ||
+ | The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. | ||
====Behemoth==== | ====Behemoth==== | ||
Line 173: | Line 157: | ||
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them. | Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them. | ||
− | + | ''Powers'' | |
− | + | [[Image:FireBlast_Flare.png|22px]] '''Flares''' Damage over Time (Fire)<br> | |
+ | You have been set on fire by the Flares attack. | ||
− | + | [[Image:FieryFray Scorch.png|22px]] '''Scorch''' Melee Fire, Damage over Time<br> | |
− | + | The Behemoth hands are engulfed in flames, igniting the target. | |
− | + | ||
− | + | ||
+ | [[Image:Inherent_Brawl.png|22px]] '''Fire Smash''' Melee Heavy Smash, Fire<br> Behemoth fire punch attack. | ||
==== Thorn Wielder ==== | ==== Thorn Wielder ==== | ||
Line 187: | Line 171: | ||
The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike. | The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike. | ||
− | + | ''Powers'' | |
− | [[Image:AssaultWeapons_ARBurst.png|22px]] '''Throwing Dagger''' Ranged Lethal/Negative, Low | + | [[Image:AssaultWeapons_ARBurst.png|22px]] '''Throwing Dagger''' Ranged Lethal/Negative, Low Damage<br> |
Wavy ritual blade. | Wavy ritual blade. | ||
Line 195: | Line 179: | ||
The Greater Thorn Sword poisons its victims with negative energy to slow them. | The Greater Thorn Sword poisons its victims with negative energy to slow them. | ||
+ | ==== Possessed Scientist (Air) ==== | ||
− | + | ''Powers'' | |
+ | [[Image:Flight TravelFlight.png|22px]] '''Fly''' <br> | ||
+ | Air Thorn Casters have the inherent ability to fly with no endurance cost. | ||
− | [[Image: | + | [[Image:StormSummoning Gale.png|22px]] '''Gale''' Ranged (cone), Minor Damage (Smash), Foe Knockback<br> |
+ | The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. | ||
− | + | [[Image:ElectricalBolt LightningBolt.png|22px]] '''Lightning Bolt''' Ranged Energy, -Endurance<br> | |
+ | The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. | ||
− | + | [[Image:ElectricityManipulation ChargedBrawl.png|22px]] '''Charged Brawl''' -Recovery<br> | |
+ | The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. | ||
− | + | ==== Possessed Scientist (Earth) ==== | |
+ | ''Powers'' | ||
− | + | [[Image:SuperStrength Hurl.png|22px]] '''Hurl Boulder''' Ranged Smash, Knockback<br> | |
+ | The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. | ||
+ | ''Unknown self buff: stone armor'' | ||
− | + | ==== Possessed Scientist (Fire) ==== | |
+ | ''Powers'' | ||
− | + | [[Image:FireBlast_Flare.png|22px]] '''Flares''' Damage over Time (Fire)<br> | |
+ | You have been set on fire by the Flares attack. | ||
+ | [[Image:FireBlast_FireBall.png|22px]] '''Fire Ball''' Targeted Area of Effect Fire<br> | ||
+ | A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. | ||
− | + | [[Image:FireManipulation RingofFire.png|22px]] '''Ring of Fire''' Immobilize, Damage over Time (Fire)<br> | |
+ | You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage over Time. | ||
− | + | [[Image:FireTrap Soot.png|22px]] '''Char''' Hold<br> | |
+ | You have been Incapacitated by the soot and cinders from the Char spell. | ||
+ | [[Image:FireManipulation Consume.png|22px]] '''Consume''' Ranged Fire, Self +Endurance<br> | ||
+ | The Caster can Consume some fuel from his nearby enemies to recover Endurance. | ||
− | + | [[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Damage<br> | |
+ | This small curved short sword has been enchanted to channel negative energy damage to its victim. | ||
+ | ==== Possessed Scientist (Ice) ==== | ||
− | + | ''Powers'' | |
+ | [[Image:IceBlast IceBlast.png|22px]] '''Ice Blast''' -Recharge, -Speed<br> | ||
+ | You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced. | ||
− | + | [[Image:IceFormation Chillblains.png|22px]] '''Chilblain''' Ranged Immobilize, Low Cold Damage<br> | |
+ | Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed. | ||
+ | [[Image:IcyOnslaught IceSword.png|22px]] '''Ice Sword''' -Recharge, -Speed<br> | ||
+ | You are chilled. Your Attack speed and Running speed are reduced. | ||
− | + | ==== Thorn Caster (Air) ==== | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | ====Thorn Caster (Air)==== | + | |
Air casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms. | Air casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms. | ||
− | + | ''Powers'' | |
− | + | [[Image:Flight TravelFlight.png|22px]] '''Fly'''<br> | |
+ | Air Thorn Casters have the inherent ability to fly with no endurance cost. | ||
− | + | [[Image:StormSummoning Gale.png|22px]] '''Gale''' Ranged (Cone), Minor Damage (Smash), Foe Knockback<br> | |
+ | The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. | ||
− | + | [[Image:StormSummoning ThunderClap.png|22px]] '''Thunder Clap''' Disorient<br> | |
+ | The Thunder Clap has left you disoriented. | ||
− | + | [[Image:StormSummoning SnowStorm.png|22px]] '''Snow Storm''' Toggle Area of Effect, -Speed, -Recharge<br> | |
+ | While active, the chill of this Snow Storm can dramatically slow the attacks and movement speed of all foes near the caster. | ||
− | + | [[Image:ElectricalBolt LightningBolt.png|22px]] '''Lightning Bolt''' Ranged Energy, -Endurance<br> | |
+ | The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. | ||
+ | [[Image:ElectricityManipulation ChargedBrawl.png|22px]] '''Charged Brawl''' -Recovery<br> | ||
+ | The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. | ||
− | + | ==== Thorn Caster (Earth) ==== | |
+ | The Earth Caster's mastery over stone and sand makes them quite valuable in the underground city that the Circle of Thorns inhabits. But they can use their magic for more than digging tunnels and reparing walls. Under their control, the very ground beneath a hero's feet can become a deadly weapon. | ||
− | + | ''Powers'' | |
− | The | + | [[Image:SuperStrength Hurl.png|22px]] '''Hurl Boulder''' Ranged Smash, Knockback<br> |
+ | The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. | ||
− | + | [[Image:StoneMelee Fault.png|22px]] '''Stone Spears''' Ranged AoE Lethal<br> | |
+ | The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage. | ||
− | + | [[Image:EarthGrasp Quicksand.png|22px]] '''Quicksand''' -Speed, -Fly, -Jump, -Defense<br> | |
+ | Your movement speed and Defense is reduced while you are in this Quicksand. You cannot jump or fly away while on the Quicksand. | ||
− | + | [[Image:EarthGrasp StonePrison.png|22px]] '''Stone Prison''' Immobilize, Damage over Time (Smashing), -Defense, -Fly<br> | |
+ | You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased. | ||
− | + | [[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Damage<br> | |
− | + | This small curved short sword has been enchanted to channel negative energy damage to its victim. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ''Unknown self buff: Stone Armor'' | |
− | + | ==== Thorn Caster (Fire) ==== | |
− | + | ''Powers'' | |
− | + | [[Image:FireBlast_Flare.png|22px]] '''Flares''' Damage over Time (Fire)<br> | |
+ | You have been set on fire by the Flares attack. | ||
+ | [[Image:FireBlast_FireBall.png|22px]] '''Fire Ball''' Targeted Area over Effect Fire<br> | ||
+ | A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. | ||
− | + | [[Image:FireManipulation RingofFire.png|22px]] '''Ring of Fire''' Immobilize, Damage over Time (Fire)<br> | |
+ | You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage over Time. | ||
+ | [[Image:FireTrap Soot.png|22px]] '''Char''' Hold<br> | ||
+ | You have been incapacitated by the soot and cinders from the Char spell. | ||
− | + | [[Image:FireManipulation Consume.png|22px]] '''Consume''' Ranged Fire, Self +Endurance<br> | |
+ | The Caster can consume some fuel from his nearby enemies to recover Endurance. | ||
+ | [[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Damage<br> | ||
+ | This small curved short sword has been enchanted to channel negative energy damage to its victim. | ||
− | ====Thorn Caster (Ice)==== | + | ==== Thorn Caster (Ice) ==== |
The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones. | The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones. | ||
− | + | ''Powers'' | |
− | + | [[Image:IceBlast IceBlast.png|22px]] '''Ice Blast''' -Recharge, -Speed<br> | |
− | + | You have been frozen by an Ice Blast. Your movement speed and recharge rate are reduced. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:IceBlast BitterFrostBlast.png|22px]] '''Bitter Ice Blast''' -Recharge, -Speed, -Accuracy<br> | ||
+ | Your accuracy, attack rate and running speed are reduced by the Bitter Ice Bolt. | ||
+ | [[Image:IcyOnslaught IceSword.png|22px]] '''Ice Sword''' -Recharge, -Speed<br> | ||
+ | You are chilled. Your attack speed and running speed are reduced. | ||
=== Lieutenants === | === Lieutenants === | ||
Line 356: | Line 329: | ||
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel. | Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel. | ||
− | [[Image:ElectricalBolt_BallLightning.png|22px]] '''Thorn Staff''' Targeted | + | ''Powers'' |
+ | |||
+ | [[Image:ElectricalBolt_BallLightning.png|22px]] '''Thorn Staff''' Targeted Area of E ffect (Energy), -Endurance<br> | ||
The Thorn Staff can hurl an explosive ball of energy. | The Thorn Staff can hurl an explosive ball of energy. | ||
Line 364: | Line 339: | ||
[[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | ||
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
− | |||
==== Force Mage ==== | ==== Force Mage ==== | ||
Line 370: | Line 344: | ||
The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own. | The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own. | ||
− | + | ''Powers'' | |
− | + | [[Image:KineticBoost SiphonPower.png|22px]] '''Crystal Staff''' -Damage<br> | |
+ | The Crystal Staff has stolen your strength, reducing your damage. | ||
− | + | [[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br> | |
− | + | The Circle of Thorns High brawling attacks. | |
− | + | ||
− | + | ||
+ | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | ||
+ | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
==== Hordeling Berserker ==== | ==== Hordeling Berserker ==== | ||
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate. | From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate. | ||
− | |||
− | |||
− | |||
− | |||
==== Hordeling Hurler ==== | ==== Hordeling Hurler ==== | ||
Line 392: | Line 363: | ||
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate. | From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate. | ||
− | + | ''Powers'' | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:IceBlast_IceBlast.png|22px]] '''Ice Phlegm''' -Recharge, -Speed<br> | ||
+ | You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced. | ||
− | + | [[Image:IceBlast_FrostBreath.png|22px]] '''Frost Breath''' Damage over Time (Cold), -Recharge, -Speed<br> | |
+ | You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. | ||
+ | [[Image:Claws ClawsSwipe.png|22px]] '''Flailing Claws''' Melee, Minor Damage (Lethal)<br> | ||
+ | A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate. | ||
==== Behemoth Master==== | ==== Behemoth Master==== | ||
− | Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them. | + | Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them. |
− | + | ''Powers'' | |
− | + | [[Image:FireBlast_Flare.png|22px]] '''Flares''' Damage over Time (Fire)<br> | |
+ | You have been set on fire by the Flares attack. | ||
− | + | [[Image:FieryFray FireSword.png|22px]] '''Fire Sword''' Melee Fire, Damage over Time (Fire)<br> | |
+ | The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time. | ||
− | + | [[Image:FieryFray Scorch.png|22px]] '''Scorch''' Melee Fire, Damage over Time (Fire)<br> | |
+ | The Behemoth hands are engulfed in flames, igniting the target. | ||
− | + | [[Image:Inherent_Brawl.png|22px]] '''Fire Smash''' Melee Heavy Smash, Fire<br> Behemoth fire punch attack. | |
+ | [[Image:Invulnerability Invincibility.png|22px]] '''Invincibility''' +Defense +Accuracy (special)<br> | ||
+ | Your close proximity to the Behemoth is increasing its defense and accuray. Get away if you can. | ||
− | + | ==== Behemoth Overlord ==== | |
+ | The Behemoth Overlords are fortunately very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire. | ||
− | + | ''Powers'' | |
− | + | [[Image:FireBlast_FireBlast.png|22px]] '''Fire Blast''' Ranged Fire, Damage over Time (Fire)<br> | |
+ | Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. | ||
− | + | [[Image:FireBlast_FireBall.png|22px]] '''Fire Ball''' Targeted Area of Effect (Fire)<br> | |
+ | A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. | ||
− | + | [[Image:FireBlast_ArcOfFire.png|22px]] '''Fire Breath''' Cone Fire Damage over Time (Fire)<br> | |
+ | The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range. | ||
− | + | [[Image:FieryFray FireSword.png|22px]] '''Fire Sword''' Melee Fire, Damage over Time (Fire)<br> | |
+ | The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time. | ||
− | + | [[Image:Inherent_Brawl.png|22px]] '''Swipe''' Melee Heavy Lethal<br> | |
− | + | Behemoth claw attacks | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:FlamingShield HealingFlames.png|22px]] '''Healing Flames''' Heals Self | ||
==== Life Mage ==== | ==== Life Mage ==== | ||
Line 451: | Line 423: | ||
'''Powers''' | '''Powers''' | ||
− | [[Image:DarkCast_LifeDrain.png|22px]] '''Poison Staff''' Ranged Toxic, +Self | + | [[Image:DarkCast_LifeDrain.png|22px]] '''Poison Staff''' Ranged Toxic, +Self Hit Points<br> |
The Poison Staff can steal life. | The Poison Staff can steal life. | ||
Line 460: | Line 432: | ||
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
− | + | ==== Nerva Spectral Daemon Lord ==== | |
− | ====Nerva Spectral Daemon Lord==== | + | |
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something. | Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something. | ||
− | [[Image:Flight TravelFlight.png|22px]]'''Fly''' < | + | [[Image:Flight TravelFlight.png|22px]] '''Fly''' <br> |
+ | All Spectral Daemons have the inherent ability to fly with no endurance cost | ||
− | [[Image:Invisibility Invisibility.png|22px]] '''Invisibility'''< | + | [[Image:Invisibility Invisibility.png|22px]] '''Invisibility'''<br>All Spectral Daemons have the inherent ability to turn invisible. |
− | + | [[Image:IceBlast Bolt.png|22px]] '''Ice Bolt''' -Recharge, -Speed<br> | |
+ | The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced. | ||
− | + | [[Image:IcyOnslaught FrozenFist.png|22px]] '''Freezing Touch''' Melee 50% Cold/50% Negative Energy Damage, -Speed<br> | |
+ | You have been slowed. | ||
− | + | [[Image:IcyOnslaught Frost.png|22px]] '''Siphon Life''' -Speed<br> | |
+ | The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed. | ||
− | + | [[Image:DarkMiasma_ChillOfTheNight.png|22px]] '''Chill of the Night''' Damage over Time (Negative), -Accuracy<br> | |
+ | The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing negative damage to you. | ||
− | + | [[Image:ShadowFighting_MidnightGrasp.png|22px]] '''Midnight Grasp''' Immobilize, Damage over Time (Negative), -Accuracy<br> | |
+ | You are being held motionless by dark tentacles, which are slowly draining your life. Your accuracy is reduced. | ||
− | + | ==== Soul Mage ==== | |
+ | The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action. | ||
− | + | ''Powers'' | |
+ | [[Image:DarkCast DarkBlast.png|22px]] '''Darkness Staff Gloom''' Ranged Negative, Damage over Time (Negative), -Accuracy<br> | ||
+ | The Darkness Staff can slowly drains a target of life and reduces the his chance to hit. | ||
− | + | [[Image:DarkCast DarkBlast.png|22px]] '''Darkness Staff''' Hold<br> | |
+ | You have been petrified by the Darkness Staff. | ||
− | + | [[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br> | |
− | + | The Circle of Thorns' high brawling attacks | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | ||
+ | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
==== Spectral Daemon Lord ==== | ==== Spectral Daemon Lord ==== | ||
Line 509: | Line 480: | ||
'''Powers''' | '''Powers''' | ||
− | [[Image:DarkMiasma_ChillOfTheNight.png|22px]] '''Chill of the Night''' - | + | [[Image:DarkMiasma_ChillOfTheNight.png|22px]] '''Chill of the Night''' Damage over Time (Negative), -Accuracy<br> |
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you. | The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you. | ||
− | [[Image:ShadowFighting_Smite.png|22px]] '''Smite''' - | + | [[Image:ShadowFighting_Smite.png|22px]] '''Smite''' -Accuracy<br> |
You have been hit by Smite! Your accuracy is reduced. | You have been hit by Smite! Your accuracy is reduced. | ||
− | [[Image:ShadowFighting_MidnightGrasp.png|22px]] '''Midnight Grasp''' Immobilize, | + | [[Image:ShadowFighting_MidnightGrasp.png|22px]] '''Midnight Grasp''' Immobilize, Damage over Time (Negative), -Accuracy<br> |
You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced. | You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced. | ||
− | [[Image:ShadowFighting_SiphonLife.png|22px]] '''Siphon Life''' - | + | [[Image:ShadowFighting_SiphonLife.png|22px]] '''Siphon Life''' Melee Damage (Negative), -Accuracy<br> |
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. | The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. | ||
+ | ==== Possessed Scientist (Dark) ==== | ||
− | + | The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them. | |
− | + | ''Powers'' | |
− | + | [[Image:DarkCast SoulDrain.png|22px]] '''Gloom''' Ranged Negative DoT, -Accuracy<br> | |
+ | Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time. | ||
− | + | [[Image:DarkMiasma_ChillOfTheNight.png|22px]] ''' Chill of the Night''' Toggle Area of Effect (Negative), -Accuracy<br> | |
+ | While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. | ||
− | + | [[Image:DarkCast TenebrousTentacles.png|22px]] '''Tenebrous Tentacles''' Moderate Damage (Negative/Smash), Immobilize, -Accuracy<br> | |
+ | You have been enveloped in Tenebrous Tentacles. You are immobilized and have your accuracy reduced as you are being crushed. | ||
− | + | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | |
+ | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
− | + | [[Image:DarkMiasma TwilightGrasp.png|22px]] '''Twilight Grasp''' Ranged -Accuracy, -Damage, Team Heal<br> | |
+ | The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from. | ||
+ | ==== Possessed Scientist (Earth) ==== | ||
− | + | The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them. | |
+ | [[Image:EarthGrasp Earthquake.png|22px]] '''Earthquake''' Location Area of Effect, Knockback<br> | ||
+ | The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense. | ||
− | + | [[Image:EarthGrasp Fossilize.png|22px]] '''Fossilize''' Hold, -Defense<br> | |
+ | You are fossilized and encasesed in solid stone. You are held and your defense is reduced. | ||
+ | [[Image:EarthGrasp StonePrison.png|22px]] '''Stone Prison''' Immobilize, Damage over Time (Smashing), -Fly<br> | ||
+ | You are being crushed in a Stone Prison. You are immobilized, taking damage over time, cannot fly and your defense is reduced. | ||
− | + | [[Image:StoneMelee Tremor.png|22px]] '''Tremor''' Area of Effect (Smashing), Knockback<br> | |
+ | A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area. | ||
− | + | [[Image:StoneMelee Fault.png|22px]] '''Fault''' Disorient<br> | |
+ | You are disoriented. | ||
− | + | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | |
+ | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
− | + | '''Unknown self buff, bubble'''<br> | |
+ | Most surely it´s a Dispersion Bubble, but I haven´t been able to confirm it yet. | ||
− | + | ==== Possessed Scientist (Gravity) ==== | |
− | + | The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them. | |
− | + | ''Powers'' | |
− | + | [[Image:GravityControl GravityDistortion.png|22px]] '''Gravity Distortion''' Hold<br> | |
+ | Gravity is Distorted around you and you are held. | ||
− | + | [[Image:GravityControl Crush.png|22px]] '''Crush''' Immobilize, Damage over Time (Smashing), -Fly<br> | |
+ | You are being crushed. You are immobilized, taking smashing damage over time, and cannot fly. | ||
− | + | [[Image:KineticBoost SiphonPower.png|22px]] '''Siphon Power''' -Damage<br> | |
+ | The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own. | ||
− | + | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | |
+ | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
+ | ==== Possessed Scientist (Psychic) ==== | ||
− | + | The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them. | |
+ | ''Powers'' | ||
− | + | [[Image:PsychicBlast_PsychicScream.png|22px]] '''Psychic Scream''' -Recharge<br> | |
+ | Your attack speed has been reduced by the Psychic Scream. | ||
− | + | [[Image:MentalControl_Hypnotize.png|22px]] '''Mesmerize''' Ranged Psionic, Sleep<br> | |
+ | The psychic energy has rendered you unconscious. | ||
− | + | [[Image:MentalControl_Command.png|22px]] '''Dominate''' Ranged Hold<br> | |
+ | Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. | ||
− | + | [[Image:PsychicBlast_ScrambleThoughts.png|22px]] '''Scramble Thoughts''' Disorient<br> | |
− | + | Your thoughts are scrambled, and you are disoriented. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | ||
+ | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
=== Bosses === | === Bosses === | ||
Line 613: | Line 581: | ||
====Agony Mage==== | ====Agony Mage==== | ||
− | There is no greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments. | + | There is no greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments. |
− | + | ''Powers'' | |
− | + | [[Image:GravityControl GravityDistortion.png|22px]] '''Gravity Distortion''' Hold<br> | |
+ | Gravity is Distorted around you and you are held. | ||
− | + | [[Image:GravityControl Crush.png|22px]] '''Crush''' Immobilize, Damage over Time (Smashing), -Fly<br> | |
+ | You are being crushed. You are immobilized, taking smashing damage over time, and cannot fly. | ||
− | + | [[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Damage<br> | |
− | + | This small curved short sword has been enchanted to channel negative energy damage to its victim. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | ||
+ | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | ||
− | + | [[Image:KineticBoost SiphonPower.png|22px]] '''Siphon Power''' -Damage<br> | |
+ | The Ruin Mage has siphoned your power and reduced your damage potential to strengthen his own. | ||
+ | [[Image:Empathy AbsorbPain.png|22px]] '''Absorb Pain''' Ally +Hit Points, Self -Hit Points<br> | ||
+ | This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health. | ||
====Death Mage==== | ====Death Mage==== | ||
+ | ''Powers'' | ||
− | + | [[Image:DarkCast SoulDrain.png|22px]] '''Gloom''' Ranged Negative Energy Damage over Time, -Accuracy<br> | |
+ | Gloom reduces your accuracy. | ||
− | + | [[Image:DarkMiasma_ChillOfTheNight.png|22px]] '''Chill of the Night''' -Accuracy<br> | |
+ | The Chill of the Night surrounds you, reducing your accuracy, and slowly dealing negative damage to you. | ||
− | + | [[Image:DarkCast DarkPit.png|22px]] '''Dark Pit''' Disorient<br> | |
+ | You have been disoriented within the Dark Pit. | ||
− | + | [[Image:DarkCast TenebrousTentacles.png|22px]] '''Tenebrous Tentacles''' Moderate Damage (Negative/Smash), Immobilize, -Accuracy<br> | |
+ | You have been enveloped in Tenebrous Tentacles. You are immobilized and have your accuracy reduced as you are being crushed. | ||
− | + | [[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Damage<br> | |
+ | This small curved short sword has been enchanted to channel negative energy damage to its victim. | ||
− | + | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | |
− | + | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:DarkMiasma TwilightGrasp.png|22px]] '''Twilight Grasp''' Ranged -Accuracy, -Damage, Team Heal<br> | ||
+ | The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from. | ||
==== Madness Mage ==== | ==== Madness Mage ==== | ||
Line 662: | Line 632: | ||
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all. | The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all. | ||
− | + | ''Powers'' | |
− | + | [[Image:PsychicBlast_PsychicScream.png|22px]] '''Psychic Scream''' -Recharge<br> | |
+ | Your attack speed has been reduced by the Psychic Scream. | ||
− | + | [[Image:MentalControl_Hypnotize.png|22px]] '''Mesmerize''' Ranged Psionic, Sleep<br> | |
+ | The psychic energy has rendered you unconscious. | ||
− | + | [[Image:MentalControl_Command.png|22px]] '''Dominate''' Ranged Hold<br> | |
+ | Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. | ||
− | + | [[Image:PsychicBlast_ScrambleThoughts.png|22px]] '''Scramble Thoughts''' Disorient<br> | |
+ | Your thoughts are scrambled, and you are disoriented. | ||
− | + | [[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Damage<br> | |
+ | This small curved short sword has been enchanted to channel negative energy damage to its victim. | ||
− | + | [Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | |
− | + | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | [Image:Empathy_Fortitude.png|22px]] '''Fortitude''' Ally, +Defense, +Damage, +Accuracy<br> | ||
+ | Fortitude immensely enhaces a single targeted ally's accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. | ||
==== Ruin Mage ==== | ==== Ruin Mage ==== | ||
− | In ancient times, the Masters of Ruin could level whole cities with their powerful earthquaque magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time. | + | In ancient times, the Masters of Ruin could level whole cities with their powerful earthquaque magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time. |
− | + | ''Powers'' | |
− | + | [[Image:EarthGrasp Earthquake.png|22px]] '''Earthquake''' Earthquake<br> | |
+ | All foes that pass through this earthquake will be debuffed and may fall down. | ||
− | + | [[Image:EarthGrasp Fossilize.png|22px]] '''Fossilize''' Hold, -Defense<br> | |
+ | You are fossilized and encasesed in solid stone. You are Held and your defense is reduced. | ||
− | + | [[Image:EarthGrasp StonePrison.png|22px]] '''Stone Prison''' Immobilize, Damage over Time (Smashing), -Fly<br> | |
+ | You are being crushed in a Stone Prison. You are immobilized, taking damage over time, cannot fly and your defense is reduced. | ||
− | + | [[Image:StoneMelee Tremor.png|22px]] '''Tremor''' Area of Effect (Smashing), Knockback<br> | |
+ | A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area. | ||
− | + | [[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Damage<br> | |
+ | This small curved short sword has been enchanted to channel negative energy damage to its victim. | ||
− | + | [[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br> | |
− | + | Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. | |
− | + | ||
− | + | ||
+ | [[Image:ForceField DispersionBubble.png|22px]] '''Dispersion Bubble''' Team Area of Effect toggle + Resistance (Special)<br> | ||
+ | Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects. | ||
====Behemoth Lord==== | ====Behemoth Lord==== | ||
Line 757: | Line 735: | ||
The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire. | The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire. | ||
− | + | ''Powers'' | |
− | + | [[Image:FireBlast_FireBlast.png|22px]] '''Fire Blast''' Ranged Fire, Damage over Time<br> | |
+ | Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. | ||
− | + | [[Image:FireBlast_FireBall.png|22px]] '''Fire Ball''' Targeted Area of Effect (Fire)<br> | |
+ | A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. | ||
− | + | [[Image:FireBlast_RainOfFire.png|22px]] '''Flash Stomp''' Damage over Time (Fire)<br> | |
+ | Baphomet's Flash Stomp has set you on fire. | ||
− | + | [[Image:FireManipulation FireSword.png|22px]] '''Greater Fire Sword''' Damage over Time (Fire)<br> | |
− | + | You have caught on fire after being hit by the Greater Fire Sword. | |
− | + | ||
− | ( | + | |
− | + | ||
− | + | ||
− | + | ||
+ | [[Image:FlamingShield HealingFlames.png|22px]] '''Healing Flames''' Heals Self | ||
====Envoy of Shadows==== | ====Envoy of Shadows==== | ||
− | Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The Envoy of Shadows is the ambassador of the Prince of Demons, here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil | + | Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The Envoy of Shadows is the ambassador of the Prince of Demons, here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | [[Image:FireBlast_FireBlast.png|22px]] '''Fire Blast''' Ranged Fire, Damage over Time (Fire)<br> | |
+ | Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. | ||
− | + | [[Image:FireBlast_FireBall.png|22px]] '''Fire Ball''' Targeted Area of Effect (Fire)<br> | |
+ | A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. | ||
+ | [[Image:FireBlast_ArcOfFire.png|22px]] '''Fire Breath''' Cone Damage over Time (Fire)<br> | ||
+ | Baphomet breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range. | ||
− | + | [[Image:FireBlast_RainOfFire.png|22px]] '''Flash Stomp''' Area of Effect (Fire), Knockback, Damage over Time (Fire)<br> | |
+ | Baphomet can stomp his hoof to blast all those around him in a shockwave of fire, igniting and kocking down nearby targets. | ||
+ | [[Image:FireManipulation FireSword.png|22px]] '''Greater Fire Sword''' Damage over Time (Fire)<br> You have caught on fire after being hit by the Greater Fire Sword. | ||
+ | [[Image:DarkMiasma_ChillOfTheNight.png|22px]] ''' Shadow''' Toggle Area of Effect (Negative), -Accuracy<br> | ||
+ | The Envoy of Shadows is always surrounded by a chill of negative energy that reduces all nearby foes chance to hit while slowly dealing damage. | ||
− | + | [[Image:FlamingShield HealingFlames.png|22px]] '''Healing Flames''' Self Heal<br> | |
+ | The Envoy of Shadows can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Envoy of Shadows from Disorientation for a while. | ||
=== Named Bosses === | === Named Bosses === | ||
* Clemalion | * Clemalion | ||
− | * Dretch | + | * Dretch |
[[Category:CoH]][[Category:CoV]][[Category:Enemies]] | [[Category:CoH]][[Category:CoV]][[Category:Enemies]] |
Revision as of 15:20, 25 January 2006
Overview
The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.
Contents
- 1 Overview
- 2 Villain Types
- 2.1 Minions
- 2.1.1 Archer
- 2.1.2 Defender
- 2.1.3 Guard
- 2.1.4 Guardian
- 2.1.5 Guide
- 2.1.6 Hordeling Lasher
- 2.1.7 Nerva Spectral Daemon
- 2.1.8 Spectral Daemon
- 2.1.9 Spectral Follower
- 2.1.10 Spectral Knight
- 2.1.11 Behemoth
- 2.1.12 Thorn Wielder
- 2.1.13 Possessed Scientist (Air)
- 2.1.14 Possessed Scientist (Earth)
- 2.1.15 Possessed Scientist (Fire)
- 2.1.16 Possessed Scientist (Ice)
- 2.1.17 Thorn Caster (Air)
- 2.1.18 Thorn Caster (Earth)
- 2.1.19 Thorn Caster (Fire)
- 2.1.20 Thorn Caster (Ice)
- 2.2 Lieutenants
- 2.2.1 Energy Mage
- 2.2.2 Force Mage
- 2.2.3 Hordeling Berserker
- 2.2.4 Hordeling Hurler
- 2.2.5 Behemoth Master
- 2.2.6 Behemoth Overlord
- 2.2.7 Life Mage
- 2.2.8 Nerva Spectral Daemon Lord
- 2.2.9 Soul Mage
- 2.2.10 Spectral Daemon Lord
- 2.2.11 Possessed Scientist (Dark)
- 2.2.12 Possessed Scientist (Earth)
- 2.2.13 Possessed Scientist (Gravity)
- 2.2.14 Possessed Scientist (Psychic)
- 2.3 Bosses
- 2.4 Archvillains
- 2.5 Named Bosses
- 2.1 Minions
Villain Types
Minions
Archer
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Crossbow Ranged Lethal/Negative, Med Dam + KB
The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.
Dagger Melee Lethal
Wavy ritual blade.
Defender
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Hand Crossbow Ranged 50% Lethal/50% Negative, Low Damage
Small rapid fire Handheld Crossbow.
Thorn Sword Melee 75% Lethal/25% Negative, +Slow
The Thron Sword poisons its victims with negative energy to slow them.
Guard
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Sword Melee Lethal Dam
This wavey sword attack does medium damage and can reduce your foe's defense.
Hand Crossbow Ranged Lethal/Negative, Low Dam
Small rapid fire Handheld Crossbow.
Guardian
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Falchion Melee Lethal/Negative, Low Dam
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Guide
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Hand Crossbow Ranged Lethal/Negative, Low Dam
Small rapid fire Handheld Crossbow.
Scimitar Melee Lethal/Negative, High Dam
This deadly weapon has been enchanted to channel negative energy damage to its victims.
Hordeling Lasher
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.
Powers
Tongue Strike Ranged, Minor DMG(Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.
Vicious Bite Melee, Moderate DMG(Lethal)
Your bite can cause serious damage to a target.
Nerva Spectral Daemon
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.
Powers
Fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Ethereal Self Invisible, Invunerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.
Resistance Auto Res Smash, Lethal, Negative, Immobilize
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.
Ice Bolt -Recharge, -Speed
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.
Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
Spectral Daemon
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Gloom -Accuracy
Gloom reduces your Accuracy.
Smite -Accuracy
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.
Spectral Follower
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Smite -Accuracy
You have been hit by Smite! Your accuracy is reduced.
Spectral Knight
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Gloom Ranged Negative Energy Damage Damage over Time, -Accucacy
Gloom reduces your Accuracy.
Smite Melee 30% Psionic/70% Negative damage, -Accuracy
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Accracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Behemoth
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Flares Damage over Time (Fire)
You have been set on fire by the Flares attack.
Scorch Melee Fire, Damage over Time
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee Heavy Smash, Fire
Behemoth fire punch attack.
Thorn Wielder
The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
Powers
Throwing Dagger Ranged Lethal/Negative, Low Damage
Wavy ritual blade.
Greater Thorn Sword Melee Lethal/Negative, +Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.
Possessed Scientist (Air)
Powers
Fly
Air Thorn Casters have the inherent ability to fly with no endurance cost.
Gale Ranged (cone), Minor Damage (Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Lightning Bolt Ranged Energy, -Endurance
The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Charged Brawl -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Possessed Scientist (Earth)
Powers
Hurl Boulder Ranged Smash, Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Unknown self buff: stone armor
Possessed Scientist (Fire)
Powers
Flares Damage over Time (Fire)
You have been set on fire by the Flares attack.
Fire Ball Targeted Area of Effect Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Ring of Fire Immobilize, Damage over Time (Fire)
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage over Time.
Char Hold
You have been Incapacitated by the soot and cinders from the Char spell.
Consume Ranged Fire, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Possessed Scientist (Ice)
Powers
Ice Blast -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.
Chilblain Ranged Immobilize, Low Cold Damage
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.
Ice Sword -Recharge, -Speed
You are chilled. Your Attack speed and Running speed are reduced.
Thorn Caster (Air)
Air casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms.
Powers
Fly
Air Thorn Casters have the inherent ability to fly with no endurance cost.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.
Thunder Clap Disorient
The Thunder Clap has left you disoriented.
Snow Storm Toggle Area of Effect, -Speed, -Recharge
While active, the chill of this Snow Storm can dramatically slow the attacks and movement speed of all foes near the caster.
Lightning Bolt Ranged Energy, -Endurance
The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Charged Brawl -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.
Thorn Caster (Earth)
The Earth Caster's mastery over stone and sand makes them quite valuable in the underground city that the Circle of Thorns inhabits. But they can use their magic for more than digging tunnels and reparing walls. Under their control, the very ground beneath a hero's feet can become a deadly weapon.
Powers
Hurl Boulder Ranged Smash, Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Spears Ranged AoE Lethal
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.
Quicksand -Speed, -Fly, -Jump, -Defense
Your movement speed and Defense is reduced while you are in this Quicksand. You cannot jump or fly away while on the Quicksand.
Stone Prison Immobilize, Damage over Time (Smashing), -Defense, -Fly
You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Unknown self buff: Stone Armor
Thorn Caster (Fire)
Powers
Flares Damage over Time (Fire)
You have been set on fire by the Flares attack.
Fire Ball Targeted Area over Effect Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Ring of Fire Immobilize, Damage over Time (Fire)
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage over Time.
Char Hold
You have been incapacitated by the soot and cinders from the Char spell.
Consume Ranged Fire, Self +Endurance
The Caster can consume some fuel from his nearby enemies to recover Endurance.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Thorn Caster (Ice)
The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.
Powers
Ice Blast -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement speed and recharge rate are reduced.
Bitter Ice Blast -Recharge, -Speed, -Accuracy
Your accuracy, attack rate and running speed are reduced by the Bitter Ice Bolt.
Ice Sword -Recharge, -Speed
You are chilled. Your attack speed and running speed are reduced.
Lieutenants
Energy Mage
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.
Powers
Thorn Staff Targeted Area of E ffect (Energy), -Endurance
The Thorn Staff can hurl an explosive ball of energy.
Brawl Melee Smash
The Circle of Thorns High brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Force Mage
The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.
Powers
Crystal Staff -Damage
The Crystal Staff has stolen your strength, reducing your damage.
Brawl Melee Smash
The Circle of Thorns High brawling attacks.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Hordeling Berserker
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
Hordeling Hurler
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
Powers
Ice Phlegm -Recharge, -Speed
You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced.
Frost Breath Damage over Time (Cold), -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Flailing Claws Melee, Minor Damage (Lethal)
A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate.
Behemoth Master
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
Powers
Flares Damage over Time (Fire)
You have been set on fire by the Flares attack.
Fire Sword Melee Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Scorch Melee Fire, Damage over Time (Fire)
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing its defense and accuray. Get away if you can.
Behemoth Overlord
The Behemoth Overlords are fortunately very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
Powers
Fire Blast Ranged Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball Targeted Area of Effect (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath Cone Fire Damage over Time (Fire)
The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
Fire Sword Melee Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Swipe Melee Heavy Lethal
Behemoth claw attacks
Life Mage
Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.
Powers
Poison Staff Ranged Toxic, +Self Hit Points
The Poison Staff can steal life.
Brawl Melee Smash
The Circle of Thorns High brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Nerva Spectral Daemon Lord
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.
Fly
All Spectral Daemons have the inherent ability to fly with no endurance cost
Invisibility
All Spectral Daemons have the inherent ability to turn invisible.
Ice Bolt -Recharge, -Speed
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.
Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.
Siphon Life -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
Chill of the Night Damage over Time (Negative), -Accuracy
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing negative damage to you.
Midnight Grasp Immobilize, Damage over Time (Negative), -Accuracy
You are being held motionless by dark tentacles, which are slowly draining your life. Your accuracy is reduced.
Soul Mage
The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.
Powers
Darkness Staff Gloom Ranged Negative, Damage over Time (Negative), -Accuracy
The Darkness Staff can slowly drains a target of life and reduces the his chance to hit.
Darkness Staff Hold
You have been petrified by the Darkness Staff.
Brawl Melee Smash
The Circle of Thorns' high brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Spectral Daemon Lord
The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings
Powers
Chill of the Night Damage over Time (Negative), -Accuracy
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.
Smite -Accuracy
You have been hit by Smite! Your accuracy is reduced.
Midnight Grasp Immobilize, Damage over Time (Negative), -Accuracy
You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced.
Siphon Life Melee Damage (Negative), -Accuracy
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Possessed Scientist (Dark)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Gloom Ranged Negative DoT, -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.
Chill of the Night Toggle Area of Effect (Negative), -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.
Tenebrous Tentacles Moderate Damage (Negative/Smash), Immobilize, -Accuracy
You have been enveloped in Tenebrous Tentacles. You are immobilized and have your accuracy reduced as you are being crushed.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Twilight Grasp Ranged -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.
Possessed Scientist (Earth)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Earthquake Location Area of Effect, Knockback
The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.
Fossilize Hold, -Defense
You are fossilized and encasesed in solid stone. You are held and your defense is reduced.
Stone Prison Immobilize, Damage over Time (Smashing), -Fly
You are being crushed in a Stone Prison. You are immobilized, taking damage over time, cannot fly and your defense is reduced.
Tremor Area of Effect (Smashing), Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.
Fault Disorient
You are disoriented.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Unknown self buff, bubble
Most surely it´s a Dispersion Bubble, but I haven´t been able to confirm it yet.
Possessed Scientist (Gravity)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Gravity Distortion Hold
Gravity is Distorted around you and you are held.
Crush Immobilize, Damage over Time (Smashing), -Fly
You are being crushed. You are immobilized, taking smashing damage over time, and cannot fly.
Siphon Power -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Possessed Scientist (Psychic)
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
Powers
Psychic Scream -Recharge
Your attack speed has been reduced by the Psychic Scream.
Mesmerize Ranged Psionic, Sleep
The psychic energy has rendered you unconscious.
Dominate Ranged Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Scramble Thoughts Disorient
Your thoughts are scrambled, and you are disoriented.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Bosses
Agony Mage
There is no greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
Powers
Gravity Distortion Hold
Gravity is Distorted around you and you are held.
Crush Immobilize, Damage over Time (Smashing), -Fly
You are being crushed. You are immobilized, taking smashing damage over time, and cannot fly.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Siphon Power -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen his own.
Absorb Pain Ally +Hit Points, Self -Hit Points
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.
Death Mage
Powers
Gloom Ranged Negative Energy Damage over Time, -Accuracy
Gloom reduces your accuracy.
Chill of the Night -Accuracy
The Chill of the Night surrounds you, reducing your accuracy, and slowly dealing negative damage to you.
Dark Pit Disorient
You have been disoriented within the Dark Pit.
Tenebrous Tentacles Moderate Damage (Negative/Smash), Immobilize, -Accuracy
You have been enveloped in Tenebrous Tentacles. You are immobilized and have your accuracy reduced as you are being crushed.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Twilight Grasp Ranged -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.
Madness Mage
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.
Powers
Psychic Scream -Recharge
Your attack speed has been reduced by the Psychic Scream.
Mesmerize Ranged Psionic, Sleep
The psychic energy has rendered you unconscious.
Dominate Ranged Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Scramble Thoughts Disorient
Your thoughts are scrambled, and you are disoriented.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
[Image:FireBlast_Inferno.png|22px]] Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
[Image:Empathy_Fortitude.png|22px]] Fortitude Ally, +Defense, +Damage, +Accuracy
Fortitude immensely enhaces a single targeted ally's accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.
Ruin Mage
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquaque magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
Powers
Earthquake Earthquake
All foes that pass through this earthquake will be debuffed and may fall down.
Fossilize Hold, -Defense
You are fossilized and encasesed in solid stone. You are Held and your defense is reduced.
Stone Prison Immobilize, Damage over Time (Smashing), -Fly
You are being crushed in a Stone Prison. You are immobilized, taking damage over time, cannot fly and your defense is reduced.
Tremor Area of Effect (Smashing), Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.
Falchion Melee Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Dispersion Bubble Team Area of Effect toggle + Resistance (Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.
Behemoth Lord
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
- Fire Ball Targeted AoE Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
- Fire Sword Melee Fire, DoT
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
- Invincibility Foe +DEF +ACC (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuray. Get away if you can.
(Note: This mob shares model and bio with the Behemoth Master, much more common. Check before engaging)
--Yakovlev 08:47, 25 Jan 2006 (CST) (mob entry, bio, attacks and note)
Behemoth Overlord
The Behemoth Overlords are -fortunately- very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
- Fire Blast Ranged Fire, DoT
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
- Fire Ball Targeted AoE Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
- Fire Breath Cone Fire DoT
The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
- Fire Sword Melee Fire, DoT
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
(Note: Notice that there is a mob with the same model and name, but with Boss category. Check before engaging)
(Note: There is a lieutenant version of this mob, much more common to find)
--Yakovlev 08:47, 25 Jan 2006 (CST) (mob entry, bio, attacks and note)
Archvillains
Baphomet
The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.
Powers
Fire Blast Ranged Fire, Damage over Time
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball Targeted Area of Effect (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Flash Stomp Damage over Time (Fire)
Baphomet's Flash Stomp has set you on fire.
Greater Fire Sword Damage over Time (Fire)
You have caught on fire after being hit by the Greater Fire Sword.
Envoy of Shadows
Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The Envoy of Shadows is the ambassador of the Prince of Demons, here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil.
Fire Blast Ranged Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball Targeted Area of Effect (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath Cone Damage over Time (Fire)
Baphomet breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Flash Stomp Area of Effect (Fire), Knockback, Damage over Time (Fire)
Baphomet can stomp his hoof to blast all those around him in a shockwave of fire, igniting and kocking down nearby targets.
Greater Fire Sword Damage over Time (Fire)
You have caught on fire after being hit by the Greater Fire Sword.
Shadow Toggle Area of Effect (Negative), -Accuracy
The Envoy of Shadows is always surrounded by a chill of negative energy that reduces all nearby foes chance to hit while slowly dealing damage.
Healing Flames Self Heal
The Envoy of Shadows can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Envoy of Shadows from Disorientation for a while.
Named Bosses
- Clemalion
- Dretch