Difference between revisions of "Brute"
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Very simply put, Fury is the core of the Brute's play style. This single, scaling buff, while inadequate in PVP when compared to hero effects, is simply your best source of damage. This means that whatever strategies you opt to take, building Fury should ideally trump all of them. Brutes want to harvest enemy attention(since being attacked builds Fury), which suggests the typical tactics of pulling are suboptimal from the Brute's perspective. Better to buff the Brute, let the Brute taunt, and ride in to ruin the enemy's day. | Very simply put, Fury is the core of the Brute's play style. This single, scaling buff, while inadequate in PVP when compared to hero effects, is simply your best source of damage. This means that whatever strategies you opt to take, building Fury should ideally trump all of them. Brutes want to harvest enemy attention(since being attacked builds Fury), which suggests the typical tactics of pulling are suboptimal from the Brute's perspective. Better to buff the Brute, let the Brute taunt, and ride in to ruin the enemy's day. | ||
− | For character construction, Brutes prefer fast attacks, with secondary effects like | + | For character construction, Brutes prefer fast attacks, with secondary effects like disorient or knockback being of less concern; with this in mind, Hasten offers the Brute a potential way to increase attack speed and therefore, build Fury faster. |
There is, however, a tipping point; a Brute who simply attacks as much as they can as fast as they can will run out of Endurance very quickly, which means there is a constant tension for the Brute player: to balance and maintain Fury against their Endurance. This makes managing Endurance a key skill for the Brute player, who can often get by slotting his attacks for Endurance Reduction and Accuracy - as Fury will(at least in the early stages of the game) compensate for damage. | There is, however, a tipping point; a Brute who simply attacks as much as they can as fast as they can will run out of Endurance very quickly, which means there is a constant tension for the Brute player: to balance and maintain Fury against their Endurance. This makes managing Endurance a key skill for the Brute player, who can often get by slotting his attacks for Endurance Reduction and Accuracy - as Fury will(at least in the early stages of the game) compensate for damage. |
Revision as of 20:43, 30 July 2007
Overview
Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.
Faction: Villain
The Brute's power sets are:
Primary: Melee
Secondary: Defense
The Brute has Medium Hit Points and High Damage.
Power Sets
Primary Power Sets
A Brute's primary power sets are designed specifically for melee. They are:
Secondary Power Sets
A Brute's secondary power sets are designed for defense. They are:
Patron Power Pools
Inherent Power
Strategies
Very simply put, Fury is the core of the Brute's play style. This single, scaling buff, while inadequate in PVP when compared to hero effects, is simply your best source of damage. This means that whatever strategies you opt to take, building Fury should ideally trump all of them. Brutes want to harvest enemy attention(since being attacked builds Fury), which suggests the typical tactics of pulling are suboptimal from the Brute's perspective. Better to buff the Brute, let the Brute taunt, and ride in to ruin the enemy's day.
For character construction, Brutes prefer fast attacks, with secondary effects like disorient or knockback being of less concern; with this in mind, Hasten offers the Brute a potential way to increase attack speed and therefore, build Fury faster.
There is, however, a tipping point; a Brute who simply attacks as much as they can as fast as they can will run out of Endurance very quickly, which means there is a constant tension for the Brute player: to balance and maintain Fury against their Endurance. This makes managing Endurance a key skill for the Brute player, who can often get by slotting his attacks for Endurance Reduction and Accuracy - as Fury will(at least in the early stages of the game) compensate for damage.
With this in mind, the Brute needs to understand how to earn the attention of enemies; the Brute needs to be aware of his or her Endurance bar, and aware of ways to keep it high; the Brute needs to be far more conscious of himself and cannot rely solely on the assistance of other characters to support him. Effects that enhance a Brute's Endurance are not always common in City of Villains, which means teammates have to be aware of their limitations.
Notes
During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
External Links
- Archetypes documentation on official City of Villains site
- Official City of Heroes Manual as a PDF file