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Difference between revisions of "Medicine"

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=== [[Image:Medicine_Aid.png]] Aid Other ===
 
=== [[Image:Medicine_Aid.png]] Aid Other ===
  
Heals a single targeted ally. This power is interruptable
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Heals a single targeted ally. This power is interruptible
 
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=== [[Image:Medicine_SelfAdministration.png]] Aid Self ===
 
=== [[Image:Medicine_SelfAdministration.png]] Aid Self ===
  
Allows you to heal yourself, you will also be wide awake and resistant to Disorient. This power is interuptible. You must be at least level 14 and have Aid Other or Stimulant before selecting Aid Self. This power is interuptable
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Allows you to heal yourself, you will also be wide awake and resistant to Disorient. This power is interuptible. You must be at least level 14 and have Aid Other or Stimulant before selecting Aid Self. This power is interuptible
  
 
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Revision as of 05:13, 9 August 2007

Overview

Medicine is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant very limited healing abilities

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Medicine Aid.png Aid Other 6 Close, Ally Heal
Medicine Stimulant.png Stimulant 6 Close, Ally +Res(mez)
Medicine SelfAdministration.png Aid Self 14 Self Heal, Res(Disorient)
Medicine SmellingSalts.png Resuscitate 20 Close, Ally Rez

Powers

The following are powers in the Medicine powerset.

Medicine Aid.png Aid Other

Heals a single targeted ally. This power is interruptible

Recharge 10 seconds
Minimum Level 6 (All Archetypes)
Effects Close
Ally Heal
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Heal.png Enhance Heal
TO Training Interrupt Time.png Reduce Interrupt Time

Medicine SelfAdministration.png Aid Self

Allows you to heal yourself, you will also be wide awake and resistant to Disorient. This power is interuptible. You must be at least level 14 and have Aid Other or Stimulant before selecting Aid Self. This power is interuptible

Recharge 20 seconds
Minimum Level 14 (All Archetypes)
Effects Self Heal
+Resist (Disorient)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Heal.png Enhance Heal
TO Training Interrupt Time.png Reduce Interrupt Time

Medicine SmellingSalts.png Resuscitate

Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 20 and have two other Medicine Powers before selecting Resuscitate.

Recharge 3 minutes
Minimum Level 20 (All Archetypes)
Effects Close
Ally Rez
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Heal.png Enhance Heal
TO Training Interrupt Time.png Reduce Interrupt Time

Medicine Stimulant.png Stimulant

Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with multiple applications and as you advance in level. This power is interruptible.

Recharge 20 seconds
Minimum Level 6 (All Archetypes)
Effects Close
Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Interrupt Time.png Reduce Interrupt Time

External Links

Medicine Pool at RedTomax.com