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Difference between revisions of "Lanaru the Mad"

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== Strategies ==
 
== Strategies ==
(credit to [http://uk.boards.cityofvillains.com/showthreaded.php?Cat=0&Number=260551 khaine_star] who's work is included)
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(credit to [http://uk.boards.cityofvillains.com/showthreaded.php?Cat=0&Number=260551 khaine_star] whose work is included)
  
Lanaru is one of the hardest [[Archvillain]]s that Heroes can face. It is recommended that you have a full team of eight to confront him.   
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Lanaru is one of the hardest [[Archvillain]]s that Heroes can face. It is recommended that you have a full team of eight to confront him.   
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Lanaru is surrounded by two rings of enemies - an outer ring of elementals, and an inner ring of Rularuu. Clear the outer ring without [[Aggro|aggroing]] anyone else (easy enough), then have Lanaru tanked while you clear the inner ring.
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Lanaru himself has storm powers - Hurricane, Freezing Rain, Lightning Storm, etc. On top of that, he can summon [[Lanaruu#Cyclone_Elemental|Cyclone Elemental bosses]] which can do powerful auto-hit damage (Dangerous for the defense-based powersets in your team). However, as long as you can stand up to this, he actually goes down pretty easily. It is recommended that blasters, defenders and controllers stay at maximum range and attack while the tank keeps aggro and the scrappers divide their time between the Archvillain and the elementals when they appear. [[Ice Armor|Ice tanks]] and [[Super Reflexes]] scrappers will likely have a hard time during this battle.
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Lanaru is surrounded by two rings of enemies - an outer ring of elementals, and an inner ring of Rularuu. Clear the outer ring without [[aggro]]ing anyone else (easy enough), then have Lanaru [[Tanker|tanked]] while you clear the inner ring.
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Lanaru has attacks that stun everyone which are directed at the ground only. (Locational Area of Effect) If the melee types are attacking him from his waist up and everyone else is "flying high" or out of range he is much easier to beat.
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Lanaru himself has storm powers - Hurricane, Freezing Rain, Lightning Storm, etc. On top of that, he can summon [[Lanaruu#Cyclone_Elemental|Cyclone Elemental bosses]] which can do powerful auto-hit damage (dangerous for the defense-based powersets in your team). However, as long as you can stand up to this, he actually goes down pretty easily. It is recommended that blasters, defenders and controllers stay at maximum range and attack while the tank keeps aggro and the scrappers divide their time between the Archvillain and the elementals when they appear. [[Ice Armor|Ice tanks]] and [[Super Reflexes]] scrappers will likely have a hard time during this battle.
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Lanaru has high [[magnitude]] Stun attacks which are directed at the ground only (Locational Area of Effect). If the melee types are attacking him from his waist up and everyone else is "flying high" or out of range he is much easier to beat.
  
 
==Screenshots==
 
==Screenshots==

Revision as of 21:11, 8 November 2007

Lanaru the Mad.

Overview

Lanaru the Mad is a Rularuu Archvillain. Heroes can find him at the end of Faathim the Kind's Task Force: The Saga of Lanaru.

Description

The demented consciousness of Lanaru the Mad is so twisted by rage that it has wrenched itself free of Rularuu. His psychic instability has manifested as a permanent storm that surrounds his castle and himself.

Powers

See Lanaru the Mad's Soldiers of Rularuu profile.

Strategies

(credit to khaine_star whose work is included)

Lanaru is one of the hardest Archvillains that Heroes can face. It is recommended that you have a full team of eight to confront him.

Lanaru is surrounded by two rings of enemies - an outer ring of elementals, and an inner ring of Rularuu. Clear the outer ring without aggroing anyone else (easy enough), then have Lanaru tanked while you clear the inner ring.

Lanaru himself has storm powers - Hurricane, Freezing Rain, Lightning Storm, etc. On top of that, he can summon Cyclone Elemental bosses which can do powerful auto-hit damage (dangerous for the defense-based powersets in your team). However, as long as you can stand up to this, he actually goes down pretty easily. It is recommended that blasters, defenders and controllers stay at maximum range and attack while the tank keeps aggro and the scrappers divide their time between the Archvillain and the elementals when they appear. Ice tanks and Super Reflexes scrappers will likely have a hard time during this battle.

Lanaru has high magnitude Stun attacks which are directed at the ground only (Locational Area of Effect). If the melee types are attacking him from his waist up and everyone else is "flying high" or out of range he is much easier to beat.

Screenshots

See Also

  • Lanaru the Mad's Rularuu profile for a list of his powers