Difference between revisions of "Doctored Wounds"
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{{SetBonusResist|type=Fire|type2=Cold|num=3|amt=1.26}} | {{SetBonusResist|type=Fire|type2=Cold|num=3|amt=1.26}} | ||
{{SetBonusAllPowers|type=Healing|num=4|amt=4}} | {{SetBonusAllPowers|type=Healing|num=4|amt=4}} | ||
− | {{SetBonusAllPowers|type=Recharge | + | {{SetBonusAllPowers|type=Recharge|num=5|amt=5}} |
{{SetBonusResist|type=Toxic|type2=Psionic|num=6|amt=1.26}} | {{SetBonusResist|type=Toxic|type2=Psionic|num=6|amt=1.26}} | ||
Note that only one of each type of enhancement may be slotted in a power. | Note that only one of each type of enhancement may be slotted in a power. |
Revision as of 19:15, 29 May 2007
There are six enhancements in this set:
- Doctored Wounds: Healing/Endurance,
- Doctored Wounds: Endurance/Recharge,
- Doctored Wounds: Healing/Recharge,
- Doctored Wounds: Healing/Endurance/Recharge,
- Doctored Wounds: Healing, and
- Doctored Wounds: Recharge.
Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of these enhancements into a single power:
- Two enhancements reduces the duration of Fear effects on you by 2.2%.
- Three enhancements increases Fire and Cold resistance by 1.26%.
- Four enhancements improves the Healing of all your powers by 4%.
- Five enhancements improves the Recharge of all your powers by 5%.
- Six enhancements increases Toxic and Psionic resistance by 1.26%.
Note that only one of each type of enhancement may be slotted in a power.