Difference between revisions of "Call of the Sandman"
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− | + | {{InvSetHeader|Name=Call of the Sandman|Type=Sleep|20|53}} | |
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− | + | There are four enhancements in this set: | |
− | :* Call of the Sandman: Accuracy/Recharge | + | * [[Call of the Sandman: Accuracy/Recharge]], |
− | + | * [[Call of the Sandman: Endurance/Sleep]], | |
− | + | * [[Call of the Sandman: Accuracy/Endurance]], | |
− | + | * [[Call of the Sandman: Sleep/Range]], | |
− | + | * [[Call of the Sandman: Accuracy/Sleep/Recharge]], and | |
− | + | * [[Call of the Sandman: Chance to Heal Self]]. | |
− | + | *:''Gives a 10% chance to Heal yourself by 5%.'' | |
+ | Only one of each of these types of enhancements may be slotted per power. | ||
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− | + | The following set bonuses apply when slotting more than one of these enhancements into a single power: | |
− | + | {{SetBonusMez|type=Sleep|num=2|amt=5}} | |
− | + | {{SetBonusHealth|num=3|amt=1.88}} | |
− | + | {{SetBonusEndurance|num=4|amt=2.25}} | |
− | + | {{SetBonusAllPowers|type=Recharge Rate|num=5|amt=6.25}} | |
− | + | {{SetBonusResist|type=Toxic|type2=Psionic|num=6|amt=1.58}} | |
− | + | Note that only one of each type of enhancement may be slotted in a power. | |
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Revision as of 23:07, 28 May 2007
There are four enhancements in this set:
- Call of the Sandman: Accuracy/Recharge,
- Call of the Sandman: Endurance/Sleep,
- Call of the Sandman: Accuracy/Endurance,
- Call of the Sandman: Sleep/Range,
- Call of the Sandman: Accuracy/Sleep/Recharge, and
- Call of the Sandman: Chance to Heal Self.
- Gives a 10% chance to Heal yourself by 5%.
Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of these enhancements into a single power:
- Two enhancements improves the duration of your Sleep effects by 5%.
- Three enhancements increases maximum health by 1.88%.
- Four enhancements increases maximum Endurance by 2.25%.
- Five enhancements improves the Error: no such type Recharge Rate of all your powers by 6.25%.
- Six enhancements increases Toxic and Psionic resistance by 1.58%.
Note that only one of each type of enhancement may be slotted in a power.